Class: AWSCDK::GameLift::CfnMatchmakingConfiguration
- Inherits:
-
CfnResource
- Object
- CfnResource
- AWSCDK::GameLift::CfnMatchmakingConfiguration
- Includes:
- IInspectable, ITaggable, Interfaces::AWSGamelift::IMatchmakingConfigurationRef
- Defined in:
- game_lift/cfn_matchmaking_configuration.rb
Overview
The AWS::GameLift::MatchmakingConfiguration resource defines a new matchmaking configuration for use with FlexMatch.
Whether you're using FlexMatch with GameLift hosting or as a standalone matchmaking service, the matchmaking configuration sets out rules for matching players and forming teams. If you're using GameLift hosting, it also defines how to start game sessions for each match. Your matchmaking system can use multiple configurations to handle different game scenarios. All matchmaking requests identify the matchmaking configuration to use and provide player attributes that are consistent with that configuration.
Class Method Summary collapse
- .arn_for_matchmaking_configuration(resource) ⇒ String
-
.CFN_RESOURCE_TYPE_NAME ⇒ String
The CloudFormation resource type name for this resource class.
-
.from_matchmaking_configuration_arn(scope, id, arn) ⇒ AWSCDK::Interfaces::AWSGamelift::IMatchmakingConfigurationRef
Creates a new IMatchmakingConfigurationRef from an ARN.
-
.from_matchmaking_configuration_name(scope, id, matchmaking_configuration_name) ⇒ AWSCDK::Interfaces::AWSGamelift::IMatchmakingConfigurationRef
Creates a new IMatchmakingConfigurationRef from a matchmakingConfigurationName.
-
.is_cfn_matchmaking_configuration(x) ⇒ Boolean
Checks whether the given object is a CfnMatchmakingConfiguration.
- .jsii_overridable_methods ⇒ Object
Instance Method Summary collapse
-
#acceptance_required ⇒ Boolean, AWSCDK::IResolvable
A flag that determines whether a match that was created with this configuration must be accepted by the matched players.
- #acceptance_required=(value) ⇒ Object
-
#acceptance_timeout_seconds ⇒ Numeric?
The length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required.
- #acceptance_timeout_seconds=(value) ⇒ Object
-
#add_deletion_override(path) ⇒ void
Syntactic sugar for
addOverride(path, undefined). -
#add_dependency(target) ⇒ void
Indicates that this resource depends on another resource and cannot be provisioned unless the other resource has been successfully provisioned.
-
#add_depends_on(target) ⇒ void
deprecated
Deprecated.
use addDependency
-
#add_metadata(key, value) ⇒ void
Add a value to the CloudFormation Resource Metadata.
-
#add_override(path, value) ⇒ void
Adds an override to the synthesized CloudFormation resource.
-
#add_property_deletion_override(property_path) ⇒ void
Adds an override that deletes the value of a property from the resource definition.
-
#add_property_override(property_path, value) ⇒ void
Adds an override to a resource property.
-
#additional_player_count ⇒ Numeric?
The number of player slots in a match to keep open for future players.
- #additional_player_count=(value) ⇒ Object
-
#apply_cross_stack_reference_strength(strength) ⇒ void
Sets the cross-stack reference strength for this resource.
-
#apply_removal_policy(policy = nil, options = nil) ⇒ void
Sets the deletion policy of the resource based on the removal policy specified.
-
#attr_arn ⇒ String
The unique Amazon Resource Name (ARN) for the
MatchmakingConfiguration. -
#attr_name ⇒ String
The
MatchmakingConfigurationname, which is unique. -
#backfill_mode ⇒ String?
The method used to backfill game sessions that are created with this matchmaking configuration.
- #backfill_mode=(value) ⇒ Object
-
#cfn_options ⇒ AWSCDK::ICfnResourceOptions
Options for this resource, such as condition, update policy etc.
- #cfn_properties ⇒ Hash{String => Object}
- #cfn_property_name(cdk_property_name) ⇒ String?
- #cfn_property_names ⇒ Hash{String => String}
-
#cfn_resource_type ⇒ String
AWS resource type.
- #creation_stack ⇒ Array<String>
-
#creation_time ⇒ String?
A time stamp indicating when this data object was created.
- #creation_time=(value) ⇒ Object
-
#custom_event_data ⇒ String?
Information to add to all events related to the matchmaking configuration.
- #custom_event_data=(value) ⇒ Object
-
#description ⇒ String?
A description for the matchmaking configuration.
- #description=(value) ⇒ Object
- #env ⇒ AWSCDK::Interfaces::ResourceEnvironment
-
#flex_match_mode ⇒ String?
Indicates whether this matchmaking configuration is being used with Amazon GameLift Servers hosting or as a standalone matchmaking solution.
- #flex_match_mode=(value) ⇒ Object
-
#game_properties ⇒ AWSCDK::IResolvable, ...
A set of custom properties for a game session, formatted as key-value pairs.
- #game_properties=(value) ⇒ Object
-
#game_session_data ⇒ String?
A set of custom game session properties, formatted as a single string value.
- #game_session_data=(value) ⇒ Object
-
#game_session_queue_arns ⇒ Array<String>?
The Amazon Resource Name ( ARN ) that is assigned to a Amazon GameLift Servers game session queue resource and uniquely identifies it.
- #game_session_queue_arns=(value) ⇒ Object
-
#get_att(attribute_name, type_hint = nil) ⇒ AWSCDK::Reference
Returns a token for an runtime attribute of this resource.
-
#get_metadata(key) ⇒ Object
Retrieve a value value from the CloudFormation Resource Metadata.
-
#initialize(scope, id, props) ⇒ CfnMatchmakingConfiguration
constructor
Create a new
AWS::GameLift::MatchmakingConfiguration. -
#inspect(inspector) ⇒ void
Examines the CloudFormation resource and discloses attributes.
-
#logical_id ⇒ String
The logical ID for this CloudFormation stack element.
-
#matchmaking_configuration_ref ⇒ AWSCDK::Interfaces::AWSGamelift::MatchmakingConfigurationReference
A reference to a MatchmakingConfiguration resource.
-
#name ⇒ String
A unique identifier for the matchmaking configuration.
- #name=(value) ⇒ Object
-
#node ⇒ Constructs::Node
The tree node.
-
#notification_target ⇒ String?
An SNS topic ARN that is set up to receive matchmaking notifications.
- #notification_target=(value) ⇒ Object
-
#obtain_dependencies ⇒ Array<AWSCDK::CfnResource, AWSCDK::Stack>
Retrieves an array of resources this resource depends on.
-
#obtain_resource_dependencies ⇒ Array<AWSCDK::CfnResource>
Get a shallow copy of dependencies between this resource and other resources in the same stack.
-
#override_logical_id(new_logical_id) ⇒ void
Overrides the auto-generated logical ID with a specific ID.
-
#ref ⇒ String
Return a string that will be resolved to a CloudFormation
{ Ref }for this element. -
#remove_dependency(target) ⇒ void
Indicates that this resource no longer depends on another resource.
- #render_properties(props) ⇒ Hash{String => Object}
-
#replace_dependency(target, new_target) ⇒ void
Replaces one dependency with another.
-
#request_timeout_seconds ⇒ Numeric
The maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out.
- #request_timeout_seconds=(value) ⇒ Object
-
#rule_set_arn ⇒ String?
The Amazon Resource Name ( ARN ) associated with the GameLift matchmaking rule set resource that this configuration uses.
- #rule_set_arn=(value) ⇒ Object
-
#rule_set_name ⇒ String
A unique identifier for the matchmaking rule set to use with this configuration.
- #rule_set_name=(value) ⇒ Object
-
#should_synthesize ⇒ Boolean
Can be overridden by subclasses to determine if this resource will be rendered into the cloudformation template.
-
#stack ⇒ AWSCDK::Stack
The stack in which this element is defined.
-
#tags ⇒ AWSCDK::TagManager
Tag Manager which manages the tags for this resource.
-
#tags_raw ⇒ Array<AWSCDK::CfnTag>?
A list of labels to assign to the new matchmaking configuration resource.
- #tags_raw=(value) ⇒ Object
-
#to_string ⇒ String
Returns a string representation of this construct.
-
#updated_properites ⇒ Hash{String => Object}
deprecated
Deprecated.
use
updatedPropertiesReturn properties modified after initiation Resources that expose mutable properties should override this function to collect and return the properties object for this resource. -
#updated_properties ⇒ Hash{String => Object}
Return properties modified after initiation.
- #validate_properties(_properties) ⇒ void
-
#with(*mixins) ⇒ Constructs::IConstruct
Applies one or more mixins to this construct.
Constructor Details
#initialize(scope, id, props) ⇒ CfnMatchmakingConfiguration
Create a new AWS::GameLift::MatchmakingConfiguration.
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# File 'game_lift/cfn_matchmaking_configuration.rb', line 20 def initialize(scope, id, props) props = props.is_a?(Hash) ? ::AWSCDK::GameLift::CfnMatchmakingConfigurationProps.new(**props.transform_keys(&:to_sym)) : props Jsii::Type.check_type(scope, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJjb25zdHJ1Y3RzLkNvbnN0cnVjdCJ9")), "scope") Jsii::Type.check_type(id, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "id") Jsii::Type.check_type(props, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5hd3NfZ2FtZWxpZnQuQ2ZuTWF0Y2htYWtpbmdDb25maWd1cmF0aW9uUHJvcHMifQ==")), "props") Jsii::Object.instance_method(:initialize).bind(self).call(scope, id, props) end |
Class Method Details
.arn_for_matchmaking_configuration(resource) ⇒ String
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# File 'game_lift/cfn_matchmaking_configuration.rb', line 91 def self.arn_for_matchmaking_configuration(resource) Jsii::Type.check_type(resource, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5pbnRlcmZhY2VzLmF3c19nYW1lbGlmdC5JTWF0Y2htYWtpbmdDb25maWd1cmF0aW9uUmVmIn0=")), "resource") Jsii::Kernel.instance.call_static("aws-cdk-lib.aws_gamelift.CfnMatchmakingConfiguration", "arnForMatchmakingConfiguration", [resource]) end |
.CFN_RESOURCE_TYPE_NAME ⇒ String
The CloudFormation resource type name for this resource class.
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# File 'game_lift/cfn_matchmaking_configuration.rb', line 224 def self.CFN_RESOURCE_TYPE_NAME() Jsii::Kernel.instance.get_static("aws-cdk-lib.aws_gamelift.CfnMatchmakingConfiguration", "CFN_RESOURCE_TYPE_NAME") end |
.from_matchmaking_configuration_arn(scope, id, arn) ⇒ AWSCDK::Interfaces::AWSGamelift::IMatchmakingConfigurationRef
Creates a new IMatchmakingConfigurationRef from an ARN.
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# File 'game_lift/cfn_matchmaking_configuration.rb', line 102 def self.from_matchmaking_configuration_arn(scope, id, arn) Jsii::Type.check_type(scope, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJjb25zdHJ1Y3RzLkNvbnN0cnVjdCJ9")), "scope") Jsii::Type.check_type(id, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "id") Jsii::Type.check_type(arn, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "arn") Jsii::Kernel.instance.call_static("aws-cdk-lib.aws_gamelift.CfnMatchmakingConfiguration", "fromMatchmakingConfigurationArn", [scope, id, arn]) end |
.from_matchmaking_configuration_name(scope, id, matchmaking_configuration_name) ⇒ AWSCDK::Interfaces::AWSGamelift::IMatchmakingConfigurationRef
Creates a new IMatchmakingConfigurationRef from a matchmakingConfigurationName.
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# File 'game_lift/cfn_matchmaking_configuration.rb', line 115 def self.from_matchmaking_configuration_name(scope, id, matchmaking_configuration_name) Jsii::Type.check_type(scope, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJjb25zdHJ1Y3RzLkNvbnN0cnVjdCJ9")), "scope") Jsii::Type.check_type(id, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "id") Jsii::Type.check_type(matchmaking_configuration_name, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "matchmakingConfigurationName") Jsii::Kernel.instance.call_static("aws-cdk-lib.aws_gamelift.CfnMatchmakingConfiguration", "fromMatchmakingConfigurationName", [scope, id, matchmaking_configuration_name]) end |
.is_cfn_matchmaking_configuration(x) ⇒ Boolean
Checks whether the given object is a CfnMatchmakingConfiguration.
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# File 'game_lift/cfn_matchmaking_configuration.rb', line 126 def self.is_cfn_matchmaking_configuration(x) Jsii::Type.check_type(x, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJhbnkifQ==")), "x") Jsii::Kernel.instance.call_static("aws-cdk-lib.aws_gamelift.CfnMatchmakingConfiguration", "isCfnMatchmakingConfiguration", [x]) end |
.jsii_overridable_methods ⇒ Object
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# File 'game_lift/cfn_matchmaking_configuration.rb', line 28 def self.jsii_overridable_methods { :node => { kind: :property, name: "node", is_optional: false }, :creation_stack => { kind: :property, name: "creationStack", is_optional: false }, :logical_id => { kind: :property, name: "logicalId", is_optional: false }, :stack => { kind: :property, name: "stack", is_optional: false }, :ref => { kind: :property, name: "ref", is_optional: false }, :cfn_options => { kind: :property, name: "cfnOptions", is_optional: false }, :cfn_properties => { kind: :property, name: "cfnProperties", is_optional: false }, :cfn_property_names => { kind: :property, name: "cfnPropertyNames", is_optional: false }, :cfn_resource_type => { kind: :property, name: "cfnResourceType", is_optional: false }, :env => { kind: :property, name: "env", is_optional: false }, :updated_properites => { kind: :property, name: "updatedProperites", is_optional: false }, :updated_properties => { kind: :property, name: "updatedProperties", is_optional: false }, :attr_arn => { kind: :property, name: "attrArn", is_optional: false }, :attr_name => { kind: :property, name: "attrName", is_optional: false }, :matchmaking_configuration_ref => { kind: :property, name: "matchmakingConfigurationRef", is_optional: false }, :tags => { kind: :property, name: "tags", is_optional: false }, :acceptance_required => { kind: :property, name: "acceptanceRequired", is_optional: false }, :name => { kind: :property, name: "name", is_optional: false }, :request_timeout_seconds => { kind: :property, name: "requestTimeoutSeconds", is_optional: false }, :rule_set_name => { kind: :property, name: "ruleSetName", is_optional: false }, :acceptance_timeout_seconds => { kind: :property, name: "acceptanceTimeoutSeconds", is_optional: true }, :additional_player_count => { kind: :property, name: "additionalPlayerCount", is_optional: true }, :backfill_mode => { kind: :property, name: "backfillMode", is_optional: true }, :creation_time => { kind: :property, name: "creationTime", is_optional: true }, :custom_event_data => { kind: :property, name: "customEventData", is_optional: true }, :description => { kind: :property, name: "description", is_optional: true }, :flex_match_mode => { kind: :property, name: "flexMatchMode", is_optional: true }, :game_properties => { kind: :property, name: "gameProperties", is_optional: true }, :game_session_data => { kind: :property, name: "gameSessionData", is_optional: true }, :game_session_queue_arns => { kind: :property, name: "gameSessionQueueArns", is_optional: true }, :notification_target => { kind: :property, name: "notificationTarget", is_optional: true }, :rule_set_arn => { kind: :property, name: "ruleSetArn", is_optional: true }, :tags_raw => { kind: :property, name: "tagsRaw", is_optional: true }, :to_string => { kind: :method, name: "toString", is_optional: false }, :with => { kind: :method, name: "with", is_optional: false }, :override_logical_id => { kind: :method, name: "overrideLogicalId", is_optional: false }, :add_deletion_override => { kind: :method, name: "addDeletionOverride", is_optional: false }, :add_dependency => { kind: :method, name: "addDependency", is_optional: false }, :add_depends_on => { kind: :method, name: "addDependsOn", is_optional: false }, :add_metadata => { kind: :method, name: "addMetadata", is_optional: false }, :add_override => { kind: :method, name: "addOverride", is_optional: false }, :add_property_deletion_override => { kind: :method, name: "addPropertyDeletionOverride", is_optional: false }, :add_property_override => { kind: :method, name: "addPropertyOverride", is_optional: false }, :apply_cross_stack_reference_strength => { kind: :method, name: "applyCrossStackReferenceStrength", is_optional: false }, :apply_removal_policy => { kind: :method, name: "applyRemovalPolicy", is_optional: false }, :cfn_property_name => { kind: :method, name: "cfnPropertyName", is_optional: false }, :get_att => { kind: :method, name: "getAtt", is_optional: false }, :get_metadata => { kind: :method, name: "getMetadata", is_optional: false }, :obtain_dependencies => { kind: :method, name: "obtainDependencies", is_optional: false }, :obtain_resource_dependencies => { kind: :method, name: "obtainResourceDependencies", is_optional: false }, :remove_dependency => { kind: :method, name: "removeDependency", is_optional: false }, :render_properties => { kind: :method, name: "renderProperties", is_optional: false }, :replace_dependency => { kind: :method, name: "replaceDependency", is_optional: false }, :should_synthesize => { kind: :method, name: "shouldSynthesize", is_optional: false }, :validate_properties => { kind: :method, name: "validateProperties", is_optional: false }, :inspect => { kind: :method, name: "inspect", is_optional: false }, } end |
Instance Method Details
#acceptance_required ⇒ Boolean, AWSCDK::IResolvable
A flag that determines whether a match that was created with this configuration must be accepted by the matched players.
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# File 'game_lift/cfn_matchmaking_configuration.rb', line 259 def acceptance_required() jsii_get_property("acceptanceRequired") end |
#acceptance_required=(value) ⇒ Object
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# File 'game_lift/cfn_matchmaking_configuration.rb', line 263 def acceptance_required=(value) Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJ1bmlvbiI6eyJ0eXBlcyI6W3sicHJpbWl0aXZlIjoiYm9vbGVhbiJ9LHsiZnFuIjoiYXdzLWNkay1saWIuSVJlc29sdmFibGUifV19fQ==")), "acceptanceRequired") jsii_set_property("acceptanceRequired", value) end |
#acceptance_timeout_seconds ⇒ Numeric?
The length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required.
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# File 'game_lift/cfn_matchmaking_configuration.rb', line 307 def acceptance_timeout_seconds() jsii_get_property("acceptanceTimeoutSeconds") end |
#acceptance_timeout_seconds=(value) ⇒ Object
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# File 'game_lift/cfn_matchmaking_configuration.rb', line 311 def acceptance_timeout_seconds=(value) Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJudW1iZXIifQ==")), "acceptanceTimeoutSeconds") unless value.nil? jsii_set_property("acceptanceTimeoutSeconds", value) end |
#add_deletion_override(path) ⇒ void
This method returns an undefined value.
Syntactic sugar for addOverride(path, undefined).
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# File 'game_lift/cfn_matchmaking_configuration.rb', line 497 def add_deletion_override(path) Jsii::Type.check_type(path, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "path") jsii_call_method("addDeletionOverride", [path]) end |
#add_dependency(target) ⇒ void
This method returns an undefined value.
Indicates that this resource depends on another resource and cannot be provisioned unless the other resource has been successfully provisioned.
This can be used for resources across stacks (or nested stack) boundaries and the dependency will automatically be transferred to the relevant scope.
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# File 'game_lift/cfn_matchmaking_configuration.rb', line 509 def add_dependency(target) Jsii::Type.check_type(target, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5DZm5SZXNvdXJjZSJ9")), "target") jsii_call_method("addDependency", [target]) end |
#add_depends_on(target) ⇒ void
use addDependency
This method returns an undefined value.
Indicates that this resource depends on another resource and cannot be provisioned unless the other resource has been successfully provisioned.
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# File 'game_lift/cfn_matchmaking_configuration.rb', line 519 def add_depends_on(target) Jsii::Type.check_type(target, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5DZm5SZXNvdXJjZSJ9")), "target") jsii_call_method("addDependsOn", [target]) end |
#add_metadata(key, value) ⇒ void
This method returns an undefined value.
Add a value to the CloudFormation Resource Metadata.
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# File 'game_lift/cfn_matchmaking_configuration.rb', line 530 def (key, value) Jsii::Type.check_type(key, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "key") Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJhbnkifQ==")), "value") jsii_call_method("addMetadata", [key, value]) end |
#add_override(path, value) ⇒ void
This method returns an undefined value.
Adds an override to the synthesized CloudFormation resource.
To add a
property override, either use add_property_override or prefix path with
"Properties." (i.e. Properties.TopicName).
If the override is nested, separate each nested level using a dot (.) in the path parameter. If there is an array as part of the nesting, specify the index in the path.
To include a literal . in the property name, prefix with a \. In most
programming languages you will need to write this as "\\." because the
\ itself will need to be escaped.
For example,
# Example automatically generated from non-compiling source. May contain errors.
cfn_resource.add_override("Properties.GlobalSecondaryIndexes.0.Projection.NonKeyAttributes", ["myattribute"])
cfn_resource.add_override("Properties.GlobalSecondaryIndexes.1.ProjectionType", "INCLUDE")
would add the overrides
"Properties": {
"GlobalSecondaryIndexes": [
{
"Projection": {
"NonKeyAttributes": [ "myattribute" ]
...
}
...
},
{
"ProjectionType": "INCLUDE"
...
},
]
...
}
The value argument to add_override will not be processed or translated
in any way. Pass raw JSON values in here with the correct capitalization
for CloudFormation. If you pass CDK classes or structs, they will be
rendered with lowercased key names, and CloudFormation will reject the
template.
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# File 'game_lift/cfn_matchmaking_configuration.rb', line 587 def add_override(path, value) Jsii::Type.check_type(path, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "path") Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJhbnkifQ==")), "value") jsii_call_method("addOverride", [path, value]) end |
#add_property_deletion_override(property_path) ⇒ void
This method returns an undefined value.
Adds an override that deletes the value of a property from the resource definition.
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# File 'game_lift/cfn_matchmaking_configuration.rb', line 597 def add_property_deletion_override(property_path) Jsii::Type.check_type(property_path, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "propertyPath") jsii_call_method("addPropertyDeletionOverride", [property_path]) end |
#add_property_override(property_path, value) ⇒ void
This method returns an undefined value.
Adds an override to a resource property.
Syntactic sugar for addOverride("Properties.<...>", value).
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# File 'game_lift/cfn_matchmaking_configuration.rb', line 609 def add_property_override(property_path, value) Jsii::Type.check_type(property_path, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "propertyPath") Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJhbnkifQ==")), "value") jsii_call_method("addPropertyOverride", [property_path, value]) end |
#additional_player_count ⇒ Numeric?
The number of player slots in a match to keep open for future players.
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# File 'game_lift/cfn_matchmaking_configuration.rb', line 319 def additional_player_count() jsii_get_property("additionalPlayerCount") end |
#additional_player_count=(value) ⇒ Object
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# File 'game_lift/cfn_matchmaking_configuration.rb', line 323 def additional_player_count=(value) Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJudW1iZXIifQ==")), "additionalPlayerCount") unless value.nil? jsii_set_property("additionalPlayerCount", value) end |
#apply_cross_stack_reference_strength(strength) ⇒ void
This method returns an undefined value.
Sets the cross-stack reference strength for this resource.
When set, any cross-stack reference to this resource will use the specified strength instead of the global default from the consuming stack's context.
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# File 'game_lift/cfn_matchmaking_configuration.rb', line 622 def apply_cross_stack_reference_strength(strength) Jsii::Type.check_type(strength, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5SZWZlcmVuY2VTdHJlbmd0aCJ9")), "strength") jsii_call_method("applyCrossStackReferenceStrength", [strength]) end |
#apply_removal_policy(policy = nil, options = nil) ⇒ void
This method returns an undefined value.
Sets the deletion policy of the resource based on the removal policy specified.
The Removal Policy controls what happens to this resource when it stops being managed by CloudFormation, either because you've removed it from the CDK application or because you've made a change that requires the resource to be replaced.
The resource can be deleted (RemovalPolicy.DESTROY), or left in your AWS
account for data recovery and cleanup later (RemovalPolicy.RETAIN). In some
cases, a snapshot can be taken of the resource prior to deletion
(RemovalPolicy.SNAPSHOT). A list of resources that support this policy
can be found in the following link:
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# File 'game_lift/cfn_matchmaking_configuration.rb', line 644 def apply_removal_policy(policy = nil, = nil) Jsii::Type.check_type(policy, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5SZW1vdmFsUG9saWN5In0=")), "policy") unless policy.nil? = .is_a?(Hash) ? ::AWSCDK::RemovalPolicyOptions.new(**.transform_keys(&:to_sym)) : Jsii::Type.check_type(, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5SZW1vdmFsUG9saWN5T3B0aW9ucyJ9")), "options") unless .nil? jsii_call_method("applyRemovalPolicy", [policy, ]) end |
#attr_arn ⇒ String
The unique Amazon Resource Name (ARN) for the MatchmakingConfiguration .
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# File 'game_lift/cfn_matchmaking_configuration.rb', line 231 def attr_arn() jsii_get_property("attrArn") end |
#attr_name ⇒ String
The MatchmakingConfiguration name, which is unique.
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# File 'game_lift/cfn_matchmaking_configuration.rb', line 238 def attr_name() jsii_get_property("attrName") end |
#backfill_mode ⇒ String?
The method used to backfill game sessions that are created with this matchmaking configuration.
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# File 'game_lift/cfn_matchmaking_configuration.rb', line 331 def backfill_mode() jsii_get_property("backfillMode") end |
#backfill_mode=(value) ⇒ Object
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# File 'game_lift/cfn_matchmaking_configuration.rb', line 335 def backfill_mode=(value) Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "backfillMode") unless value.nil? jsii_set_property("backfillMode", value) end |
#cfn_options ⇒ AWSCDK::ICfnResourceOptions
Options for this resource, such as condition, update policy etc.
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# File 'game_lift/cfn_matchmaking_configuration.rb', line 177 def () jsii_get_property("cfnOptions") end |
#cfn_properties ⇒ Hash{String => Object}
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# File 'game_lift/cfn_matchmaking_configuration.rb', line 182 def cfn_properties() jsii_get_property("cfnProperties") end |
#cfn_property_name(cdk_property_name) ⇒ String?
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# File 'game_lift/cfn_matchmaking_configuration.rb', line 653 def cfn_property_name(cdk_property_name) Jsii::Type.check_type(cdk_property_name, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "cdkPropertyName") jsii_call_method("cfnPropertyName", [cdk_property_name]) end |
#cfn_property_names ⇒ Hash{String => String}
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# File 'game_lift/cfn_matchmaking_configuration.rb', line 187 def cfn_property_names() jsii_get_property("cfnPropertyNames") end |
#cfn_resource_type ⇒ String
AWS resource type.
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# File 'game_lift/cfn_matchmaking_configuration.rb', line 194 def cfn_resource_type() jsii_get_property("cfnResourceType") end |
#creation_stack ⇒ Array<String>
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# File 'game_lift/cfn_matchmaking_configuration.rb', line 139 def creation_stack() jsii_get_property("creationStack") end |
#creation_time ⇒ String?
A time stamp indicating when this data object was created.
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# File 'game_lift/cfn_matchmaking_configuration.rb', line 343 def creation_time() jsii_get_property("creationTime") end |
#creation_time=(value) ⇒ Object
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# File 'game_lift/cfn_matchmaking_configuration.rb', line 347 def creation_time=(value) Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "creationTime") unless value.nil? jsii_set_property("creationTime", value) end |
#custom_event_data ⇒ String?
Information to add to all events related to the matchmaking configuration.
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# File 'game_lift/cfn_matchmaking_configuration.rb', line 355 def custom_event_data() jsii_get_property("customEventData") end |
#custom_event_data=(value) ⇒ Object
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# File 'game_lift/cfn_matchmaking_configuration.rb', line 359 def custom_event_data=(value) Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "customEventData") unless value.nil? jsii_set_property("customEventData", value) end |
#description ⇒ String?
A description for the matchmaking configuration.
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# File 'game_lift/cfn_matchmaking_configuration.rb', line 367 def description() jsii_get_property("description") end |
#description=(value) ⇒ Object
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# File 'game_lift/cfn_matchmaking_configuration.rb', line 371 def description=(value) Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "description") unless value.nil? jsii_set_property("description", value) end |
#env ⇒ AWSCDK::Interfaces::ResourceEnvironment
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# File 'game_lift/cfn_matchmaking_configuration.rb', line 199 def env() jsii_get_property("env") end |
#flex_match_mode ⇒ String?
Indicates whether this matchmaking configuration is being used with Amazon GameLift Servers hosting or as a standalone matchmaking solution.
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# File 'game_lift/cfn_matchmaking_configuration.rb', line 379 def flex_match_mode() jsii_get_property("flexMatchMode") end |
#flex_match_mode=(value) ⇒ Object
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# File 'game_lift/cfn_matchmaking_configuration.rb', line 383 def flex_match_mode=(value) Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "flexMatchMode") unless value.nil? jsii_set_property("flexMatchMode", value) end |
#game_properties ⇒ AWSCDK::IResolvable, ...
A set of custom properties for a game session, formatted as key-value pairs.
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# File 'game_lift/cfn_matchmaking_configuration.rb', line 391 def game_properties() jsii_get_property("gameProperties") end |
#game_properties=(value) ⇒ Object
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# File 'game_lift/cfn_matchmaking_configuration.rb', line 395 def game_properties=(value) Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJ1bmlvbiI6eyJ0eXBlcyI6W3siZnFuIjoiYXdzLWNkay1saWIuSVJlc29sdmFibGUifSx7ImNvbGxlY3Rpb24iOnsiZWxlbWVudHR5cGUiOnsidW5pb24iOnsidHlwZXMiOlt7ImZxbiI6ImF3cy1jZGstbGliLklSZXNvbHZhYmxlIn0seyJmcW4iOiJhd3MtY2RrLWxpYi5hd3NfZ2FtZWxpZnQuQ2ZuTWF0Y2htYWtpbmdDb25maWd1cmF0aW9uLkdhbWVQcm9wZXJ0eVByb3BlcnR5In1dfX0sImtpbmQiOiJhcnJheSJ9fV19fQ==")), "gameProperties") unless value.nil? jsii_set_property("gameProperties", value) end |
#game_session_data ⇒ String?
A set of custom game session properties, formatted as a single string value.
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# File 'game_lift/cfn_matchmaking_configuration.rb', line 403 def game_session_data() jsii_get_property("gameSessionData") end |
#game_session_data=(value) ⇒ Object
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# File 'game_lift/cfn_matchmaking_configuration.rb', line 407 def game_session_data=(value) Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "gameSessionData") unless value.nil? jsii_set_property("gameSessionData", value) end |
#game_session_queue_arns ⇒ Array<String>?
The Amazon Resource Name ( ARN ) that is assigned to a Amazon GameLift Servers game session queue resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::gamesessionqueue/<queue name> . Queues can be located in any Region. Queues are used to start new Amazon GameLift Servers-hosted game sessions for matches that are created with this matchmaking configuration. If FlexMatchMode is set to STANDALONE , do not set this parameter.
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# File 'game_lift/cfn_matchmaking_configuration.rb', line 415 def game_session_queue_arns() jsii_get_property("gameSessionQueueArns") end |
#game_session_queue_arns=(value) ⇒ Object
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# File 'game_lift/cfn_matchmaking_configuration.rb', line 419 def game_session_queue_arns=(value) Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJjb2xsZWN0aW9uIjp7ImVsZW1lbnR0eXBlIjp7InByaW1pdGl2ZSI6InN0cmluZyJ9LCJraW5kIjoiYXJyYXkifX0=")), "gameSessionQueueArns") unless value.nil? jsii_set_property("gameSessionQueueArns", value) end |
#get_att(attribute_name, type_hint = nil) ⇒ AWSCDK::Reference
Returns a token for an runtime attribute of this resource.
Ideally, use generated attribute accessors (e.g. resource.arn), but this can be used for future compatibility
in case there is no generated attribute.
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# File 'game_lift/cfn_matchmaking_configuration.rb', line 666 def get_att(attribute_name, type_hint = nil) Jsii::Type.check_type(attribute_name, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "attributeName") Jsii::Type.check_type(type_hint, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5SZXNvbHV0aW9uVHlwZUhpbnQifQ==")), "typeHint") unless type_hint.nil? jsii_call_method("getAtt", [attribute_name, type_hint]) end |
#get_metadata(key) ⇒ Object
Retrieve a value value from the CloudFormation Resource Metadata.
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# File 'game_lift/cfn_matchmaking_configuration.rb', line 677 def (key) Jsii::Type.check_type(key, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "key") jsii_call_method("getMetadata", [key]) end |
#inspect(inspector) ⇒ void
This method returns an undefined value.
Examines the CloudFormation resource and discloses attributes.
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# File 'game_lift/cfn_matchmaking_configuration.rb', line 747 def inspect(inspector) Jsii::Type.check_type(inspector, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5UcmVlSW5zcGVjdG9yIn0=")), "inspector") jsii_call_method("inspect", [inspector]) end |
#logical_id ⇒ String
The logical ID for this CloudFormation stack element.
The logical ID of the element is calculated from the path of the resource node in the construct tree.
To override this value, use override_logical_id(new_logical_id).
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# File 'game_lift/cfn_matchmaking_configuration.rb', line 151 def logical_id() jsii_get_property("logicalId") end |
#matchmaking_configuration_ref ⇒ AWSCDK::Interfaces::AWSGamelift::MatchmakingConfigurationReference
A reference to a MatchmakingConfiguration resource.
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# File 'game_lift/cfn_matchmaking_configuration.rb', line 245 def matchmaking_configuration_ref() jsii_get_property("matchmakingConfigurationRef") end |
#name ⇒ String
A unique identifier for the matchmaking configuration.
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# File 'game_lift/cfn_matchmaking_configuration.rb', line 271 def name() jsii_get_property("name") end |
#name=(value) ⇒ Object
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# File 'game_lift/cfn_matchmaking_configuration.rb', line 275 def name=(value) Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "name") jsii_set_property("name", value) end |
#node ⇒ Constructs::Node
The tree node.
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# File 'game_lift/cfn_matchmaking_configuration.rb', line 134 def node() jsii_get_property("node") end |
#notification_target ⇒ String?
An SNS topic ARN that is set up to receive matchmaking notifications.
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# File 'game_lift/cfn_matchmaking_configuration.rb', line 427 def notification_target() jsii_get_property("notificationTarget") end |
#notification_target=(value) ⇒ Object
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# File 'game_lift/cfn_matchmaking_configuration.rb', line 431 def notification_target=(value) Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "notificationTarget") unless value.nil? jsii_set_property("notificationTarget", value) end |
#obtain_dependencies ⇒ Array<AWSCDK::CfnResource, AWSCDK::Stack>
Retrieves an array of resources this resource depends on.
This assembles dependencies on resources across stacks (including nested stacks) automatically.
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# File 'game_lift/cfn_matchmaking_configuration.rb', line 688 def obtain_dependencies() jsii_call_method("obtainDependencies", []) end |
#obtain_resource_dependencies ⇒ Array<AWSCDK::CfnResource>
Get a shallow copy of dependencies between this resource and other resources in the same stack.
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# File 'game_lift/cfn_matchmaking_configuration.rb', line 695 def obtain_resource_dependencies() jsii_call_method("obtainResourceDependencies", []) end |
#override_logical_id(new_logical_id) ⇒ void
This method returns an undefined value.
Overrides the auto-generated logical ID with a specific ID.
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# File 'game_lift/cfn_matchmaking_configuration.rb', line 488 def override_logical_id(new_logical_id) Jsii::Type.check_type(new_logical_id, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "newLogicalId") jsii_call_method("overrideLogicalId", [new_logical_id]) end |
#ref ⇒ String
Return a string that will be resolved to a CloudFormation { Ref } for this element.
If, by any chance, the intrinsic reference of a resource is not a string, you could
coerce it to an IResolvable through Lazy.any({ produce: resource.ref }).
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# File 'game_lift/cfn_matchmaking_configuration.rb', line 170 def ref() jsii_get_property("ref") end |
#remove_dependency(target) ⇒ void
This method returns an undefined value.
Indicates that this resource no longer depends on another resource.
This can be used for resources across stacks (including nested stacks) and the dependency will automatically be removed from the relevant scope.
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# File 'game_lift/cfn_matchmaking_configuration.rb', line 706 def remove_dependency(target) Jsii::Type.check_type(target, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5DZm5SZXNvdXJjZSJ9")), "target") jsii_call_method("removeDependency", [target]) end |
#render_properties(props) ⇒ Hash{String => Object}
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# File 'game_lift/cfn_matchmaking_configuration.rb', line 713 def render_properties(props) Jsii::Type.check_type(props, JSON.parse(Base64.strict_decode64("eyJjb2xsZWN0aW9uIjp7ImVsZW1lbnR0eXBlIjp7InByaW1pdGl2ZSI6ImFueSJ9LCJraW5kIjoibWFwIn19")), "props") jsii_call_method("renderProperties", [props]) end |
#replace_dependency(target, new_target) ⇒ void
This method returns an undefined value.
Replaces one dependency with another.
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# File 'game_lift/cfn_matchmaking_configuration.rb', line 723 def replace_dependency(target, new_target) Jsii::Type.check_type(target, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5DZm5SZXNvdXJjZSJ9")), "target") Jsii::Type.check_type(new_target, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5DZm5SZXNvdXJjZSJ9")), "newTarget") jsii_call_method("replaceDependency", [target, new_target]) end |
#request_timeout_seconds ⇒ Numeric
The maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out.
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# File 'game_lift/cfn_matchmaking_configuration.rb', line 283 def request_timeout_seconds() jsii_get_property("requestTimeoutSeconds") end |
#request_timeout_seconds=(value) ⇒ Object
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# File 'game_lift/cfn_matchmaking_configuration.rb', line 287 def request_timeout_seconds=(value) Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJudW1iZXIifQ==")), "requestTimeoutSeconds") jsii_set_property("requestTimeoutSeconds", value) end |
#rule_set_arn ⇒ String?
The Amazon Resource Name ( ARN ) associated with the GameLift matchmaking rule set resource that this configuration uses.
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# File 'game_lift/cfn_matchmaking_configuration.rb', line 439 def rule_set_arn() jsii_get_property("ruleSetArn") end |
#rule_set_arn=(value) ⇒ Object
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# File 'game_lift/cfn_matchmaking_configuration.rb', line 443 def rule_set_arn=(value) Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "ruleSetArn") unless value.nil? jsii_set_property("ruleSetArn", value) end |
#rule_set_name ⇒ String
A unique identifier for the matchmaking rule set to use with this configuration.
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# File 'game_lift/cfn_matchmaking_configuration.rb', line 295 def rule_set_name() jsii_get_property("ruleSetName") end |
#rule_set_name=(value) ⇒ Object
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# File 'game_lift/cfn_matchmaking_configuration.rb', line 299 def rule_set_name=(value) Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "ruleSetName") jsii_set_property("ruleSetName", value) end |
#should_synthesize ⇒ Boolean
Can be overridden by subclasses to determine if this resource will be rendered into the cloudformation template.
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# File 'game_lift/cfn_matchmaking_configuration.rb', line 732 def should_synthesize() jsii_call_method("shouldSynthesize", []) end |
#stack ⇒ AWSCDK::Stack
The stack in which this element is defined.
CfnElements must be defined within a stack scope (directly or indirectly).
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# File 'game_lift/cfn_matchmaking_configuration.rb', line 160 def stack() jsii_get_property("stack") end |
#tags ⇒ AWSCDK::TagManager
Tag Manager which manages the tags for this resource.
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# File 'game_lift/cfn_matchmaking_configuration.rb', line 252 def () jsii_get_property("tags") end |
#tags_raw ⇒ Array<AWSCDK::CfnTag>?
A list of labels to assign to the new matchmaking configuration resource.
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# File 'game_lift/cfn_matchmaking_configuration.rb', line 451 def () jsii_get_property("tagsRaw") end |
#tags_raw=(value) ⇒ Object
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# File 'game_lift/cfn_matchmaking_configuration.rb', line 455 def (value) value = value.is_a?(Array) ? value.map { |jsii_v0| jsii_v0.is_a?(Hash) ? ::AWSCDK::CfnTag.new(**jsii_v0.transform_keys(&:to_sym)) : jsii_v0 } : value Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJjb2xsZWN0aW9uIjp7ImVsZW1lbnR0eXBlIjp7ImZxbiI6ImF3cy1jZGstbGliLkNmblRhZyJ9LCJraW5kIjoiYXJyYXkifX0=")), "tagsRaw") unless value.nil? jsii_set_property("tagsRaw", value) end |
#to_string ⇒ String
Returns a string representation of this construct.
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# File 'game_lift/cfn_matchmaking_configuration.rb', line 464 def to_string() jsii_call_method("toString", []) end |
#updated_properites ⇒ Hash{String => Object}
use updatedProperties Return properties modified after initiation Resources that expose mutable properties should override this function to collect and return the properties object for this resource.
Deprecated.
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# File 'game_lift/cfn_matchmaking_configuration.rb', line 207 def updated_properites() jsii_get_property("updatedProperites") end |
#updated_properties ⇒ Hash{String => Object}
Return properties modified after initiation.
Resources that expose mutable properties should override this function to collect and return the properties object for this resource.
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# File 'game_lift/cfn_matchmaking_configuration.rb', line 217 def updated_properties() jsii_get_property("updatedProperties") end |
#validate_properties(_properties) ⇒ void
This method returns an undefined value.
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# File 'game_lift/cfn_matchmaking_configuration.rb', line 738 def validate_properties(_properties) Jsii::Type.check_type(_properties, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJhbnkifQ==")), "_properties") jsii_call_method("validateProperties", [_properties]) end |
#with(*mixins) ⇒ Constructs::IConstruct
Applies one or more mixins to this construct.
Mixins are applied in order. The list of constructs is captured at the
start of the call, so constructs added by a mixin will not be visited.
Use multiple with() calls if subsequent mixins should apply to added
constructs.
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# File 'game_lift/cfn_matchmaking_configuration.rb', line 477 def with(*mixins) mixins.each_with_index do |item, index| Jsii::Type.check_type(item, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJjb25zdHJ1Y3RzLklNaXhpbiJ9")), "mixins[#{index}]") end jsii_call_method("with", [*mixins]) end |