Class: AWSCDK::GameLift::CfnMatchmakingConfigurationProps
- Inherits:
-
Jsii::Struct
- Object
- Jsii::Struct
- AWSCDK::GameLift::CfnMatchmakingConfigurationProps
- Defined in:
- game_lift/cfn_matchmaking_configuration_props.rb
Overview
Properties for defining a CfnMatchmakingConfiguration.
Instance Attribute Summary collapse
-
#acceptance_required ⇒ Boolean, AWSCDK::IResolvable
readonly
A flag that determines whether a match that was created with this configuration must be accepted by the matched players.
-
#acceptance_timeout_seconds ⇒ Numeric?
readonly
The length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required.
-
#additional_player_count ⇒ Numeric?
readonly
The number of player slots in a match to keep open for future players.
-
#backfill_mode ⇒ String?
readonly
The method used to backfill game sessions that are created with this matchmaking configuration.
-
#creation_time ⇒ String?
readonly
A time stamp indicating when this data object was created.
-
#custom_event_data ⇒ String?
readonly
Information to add to all events related to the matchmaking configuration.
-
#description ⇒ String?
readonly
A description for the matchmaking configuration.
-
#flex_match_mode ⇒ String?
readonly
Indicates whether this matchmaking configuration is being used with Amazon GameLift Servers hosting or as a standalone matchmaking solution.
-
#game_properties ⇒ AWSCDK::IResolvable, ...
readonly
A set of custom properties for a game session, formatted as key-value pairs.
-
#game_session_data ⇒ String?
readonly
A set of custom game session properties, formatted as a single string value.
-
#game_session_queue_arns ⇒ Array<String>?
readonly
The Amazon Resource Name ( ARN ) that is assigned to a Amazon GameLift Servers game session queue resource and uniquely identifies it.
-
#name ⇒ String
readonly
A unique identifier for the matchmaking configuration.
-
#notification_target ⇒ String?
readonly
An SNS topic ARN that is set up to receive matchmaking notifications.
-
#request_timeout_seconds ⇒ Numeric
readonly
The maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out.
-
#rule_set_arn ⇒ String?
readonly
The Amazon Resource Name ( ARN ) associated with the GameLift matchmaking rule set resource that this configuration uses.
-
#rule_set_name ⇒ String
readonly
A unique identifier for the matchmaking rule set to use with this configuration.
-
#tags ⇒ Array<AWSCDK::CfnTag>?
readonly
A list of labels to assign to the new matchmaking configuration resource.
Class Method Summary collapse
Instance Method Summary collapse
-
#initialize(acceptance_required:, name:, request_timeout_seconds:, rule_set_name:, acceptance_timeout_seconds: nil, additional_player_count: nil, backfill_mode: nil, creation_time: nil, custom_event_data: nil, description: nil, flex_match_mode: nil, game_properties: nil, game_session_data: nil, game_session_queue_arns: nil, notification_target: nil, rule_set_arn: nil, tags: nil) ⇒ CfnMatchmakingConfigurationProps
constructor
A new instance of CfnMatchmakingConfigurationProps.
- #to_jsii ⇒ Object
Constructor Details
#initialize(acceptance_required:, name:, request_timeout_seconds:, rule_set_name:, acceptance_timeout_seconds: nil, additional_player_count: nil, backfill_mode: nil, creation_time: nil, custom_event_data: nil, description: nil, flex_match_mode: nil, game_properties: nil, game_session_data: nil, game_session_queue_arns: nil, notification_target: nil, rule_set_arn: nil, tags: nil) ⇒ CfnMatchmakingConfigurationProps
Returns a new instance of CfnMatchmakingConfigurationProps.
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# File 'game_lift/cfn_matchmaking_configuration_props.rb', line 26 def initialize(acceptance_required:, name:, request_timeout_seconds:, rule_set_name:, acceptance_timeout_seconds: nil, additional_player_count: nil, backfill_mode: nil, creation_time: nil, custom_event_data: nil, description: nil, flex_match_mode: nil, game_properties: nil, game_session_data: nil, game_session_queue_arns: nil, notification_target: nil, rule_set_arn: nil, tags: nil) @acceptance_required = acceptance_required Jsii::Type.check_type(@acceptance_required, JSON.parse(Base64.strict_decode64("eyJ1bmlvbiI6eyJ0eXBlcyI6W3sicHJpbWl0aXZlIjoiYm9vbGVhbiJ9LHsiZnFuIjoiYXdzLWNkay1saWIuSVJlc29sdmFibGUifV19fQ==")), "acceptanceRequired") @name = name Jsii::Type.check_type(@name, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "name") @request_timeout_seconds = request_timeout_seconds Jsii::Type.check_type(@request_timeout_seconds, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJudW1iZXIifQ==")), "requestTimeoutSeconds") @rule_set_name = rule_set_name Jsii::Type.check_type(@rule_set_name, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "ruleSetName") @acceptance_timeout_seconds = acceptance_timeout_seconds Jsii::Type.check_type(@acceptance_timeout_seconds, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJudW1iZXIifQ==")), "acceptanceTimeoutSeconds") unless @acceptance_timeout_seconds.nil? @additional_player_count = additional_player_count Jsii::Type.check_type(@additional_player_count, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJudW1iZXIifQ==")), "additionalPlayerCount") unless @additional_player_count.nil? @backfill_mode = backfill_mode Jsii::Type.check_type(@backfill_mode, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "backfillMode") unless @backfill_mode.nil? @creation_time = creation_time Jsii::Type.check_type(@creation_time, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "creationTime") unless @creation_time.nil? @custom_event_data = custom_event_data Jsii::Type.check_type(@custom_event_data, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "customEventData") unless @custom_event_data.nil? @description = description Jsii::Type.check_type(@description, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "description") unless @description.nil? @flex_match_mode = flex_match_mode Jsii::Type.check_type(@flex_match_mode, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "flexMatchMode") unless @flex_match_mode.nil? @game_properties = game_properties Jsii::Type.check_type(@game_properties, JSON.parse(Base64.strict_decode64("eyJ1bmlvbiI6eyJ0eXBlcyI6W3siZnFuIjoiYXdzLWNkay1saWIuSVJlc29sdmFibGUifSx7ImNvbGxlY3Rpb24iOnsiZWxlbWVudHR5cGUiOnsidW5pb24iOnsidHlwZXMiOlt7ImZxbiI6ImF3cy1jZGstbGliLklSZXNvbHZhYmxlIn0seyJmcW4iOiJhd3MtY2RrLWxpYi5hd3NfZ2FtZWxpZnQuQ2ZuTWF0Y2htYWtpbmdDb25maWd1cmF0aW9uLkdhbWVQcm9wZXJ0eVByb3BlcnR5In1dfX0sImtpbmQiOiJhcnJheSJ9fV19fQ==")), "gameProperties") unless @game_properties.nil? @game_session_data = game_session_data Jsii::Type.check_type(@game_session_data, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "gameSessionData") unless @game_session_data.nil? @game_session_queue_arns = game_session_queue_arns Jsii::Type.check_type(@game_session_queue_arns, JSON.parse(Base64.strict_decode64("eyJjb2xsZWN0aW9uIjp7ImVsZW1lbnR0eXBlIjp7InByaW1pdGl2ZSI6InN0cmluZyJ9LCJraW5kIjoiYXJyYXkifX0=")), "gameSessionQueueArns") unless @game_session_queue_arns.nil? @notification_target = notification_target Jsii::Type.check_type(@notification_target, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "notificationTarget") unless @notification_target.nil? @rule_set_arn = rule_set_arn Jsii::Type.check_type(@rule_set_arn, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "ruleSetArn") unless @rule_set_arn.nil? @tags = .is_a?(Array) ? .map { |jsii_v0| jsii_v0.is_a?(Hash) ? ::AWSCDK::CfnTag.new(**jsii_v0.transform_keys(&:to_sym)) : jsii_v0 } : Jsii::Type.check_type(@tags, JSON.parse(Base64.strict_decode64("eyJjb2xsZWN0aW9uIjp7ImVsZW1lbnR0eXBlIjp7ImZxbiI6ImF3cy1jZGstbGliLkNmblRhZyJ9LCJraW5kIjoiYXJyYXkifX0=")), "tags") unless @tags.nil? end |
Instance Attribute Details
#acceptance_required ⇒ Boolean, AWSCDK::IResolvable (readonly)
A flag that determines whether a match that was created with this configuration must be accepted by the matched players.
To require acceptance, set to TRUE . With this option enabled, matchmaking tickets use the status REQUIRES_ACCEPTANCE to indicate when a completed potential match is waiting for player acceptance.
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# File 'game_lift/cfn_matchmaking_configuration_props.rb', line 69 def acceptance_required @acceptance_required end |
#acceptance_timeout_seconds ⇒ Numeric? (readonly)
The length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required.
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# File 'game_lift/cfn_matchmaking_configuration_props.rb', line 95 def acceptance_timeout_seconds @acceptance_timeout_seconds end |
#additional_player_count ⇒ Numeric? (readonly)
The number of player slots in a match to keep open for future players.
For example, if the configuration's rule set specifies a match for a single 12-person team, and the additional player count is set to 2, only 10 players are selected for the match. This parameter is not used if FlexMatchMode is set to STANDALONE .
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# File 'game_lift/cfn_matchmaking_configuration_props.rb', line 102 def additional_player_count @additional_player_count end |
#backfill_mode ⇒ String? (readonly)
The method used to backfill game sessions that are created with this matchmaking configuration.
Specify MANUAL when your game manages backfill requests manually or does not use the match backfill feature. Specify AUTOMATIC to have GameLift create a StartMatchBackfill request whenever a game session has one or more open slots. Learn more about manual and automatic backfill in Backfill Existing Games with FlexMatch . Automatic backfill is not available when FlexMatchMode is set to STANDALONE .
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# File 'game_lift/cfn_matchmaking_configuration_props.rb', line 109 def backfill_mode @backfill_mode end |
#creation_time ⇒ String? (readonly)
A time stamp indicating when this data object was created.
Format is a number expressed in Unix time as milliseconds (for example "1469498468.057" ).
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# File 'game_lift/cfn_matchmaking_configuration_props.rb', line 116 def creation_time @creation_time end |
#custom_event_data ⇒ String? (readonly)
Information to add to all events related to the matchmaking configuration.
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# File 'game_lift/cfn_matchmaking_configuration_props.rb', line 121 def custom_event_data @custom_event_data end |
#description ⇒ String? (readonly)
A description for the matchmaking configuration.
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# File 'game_lift/cfn_matchmaking_configuration_props.rb', line 126 def description @description end |
#flex_match_mode ⇒ String? (readonly)
Indicates whether this matchmaking configuration is being used with Amazon GameLift Servers hosting or as a standalone matchmaking solution.
- STANDALONE - FlexMatch forms matches and returns match information, including players and team assignments, in a MatchmakingSucceeded event.
- WITH_QUEUE - FlexMatch forms matches and uses the specified Amazon GameLift Servers queue to start a game session for the match.
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# File 'game_lift/cfn_matchmaking_configuration_props.rb', line 134 def flex_match_mode @flex_match_mode end |
#game_properties ⇒ AWSCDK::IResolvable, ... (readonly)
A set of custom properties for a game session, formatted as key-value pairs.
These properties are passed to a game server process with a request to start a new game session. See Start a Game Session . This parameter is not used if FlexMatchMode is set to STANDALONE .
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# File 'game_lift/cfn_matchmaking_configuration_props.rb', line 141 def game_properties @game_properties end |
#game_session_data ⇒ String? (readonly)
A set of custom game session properties, formatted as a single string value.
This data is passed to a game server process with a request to start a new game session. See Start a Game Session . This parameter is not used if FlexMatchMode is set to STANDALONE .
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# File 'game_lift/cfn_matchmaking_configuration_props.rb', line 148 def game_session_data @game_session_data end |
#game_session_queue_arns ⇒ Array<String>? (readonly)
The Amazon Resource Name ( ARN ) that is assigned to a Amazon GameLift Servers game session queue resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::gamesessionqueue/<queue name> . Queues can be located in any Region. Queues are used to start new Amazon GameLift Servers-hosted game sessions for matches that are created with this matchmaking configuration. If FlexMatchMode is set to STANDALONE , do not set this parameter.
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# File 'game_lift/cfn_matchmaking_configuration_props.rb', line 153 def game_session_queue_arns @game_session_queue_arns end |
#name ⇒ String (readonly)
A unique identifier for the matchmaking configuration.
This name is used to identify the configuration associated with a matchmaking request or ticket.
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# File 'game_lift/cfn_matchmaking_configuration_props.rb', line 76 def name @name end |
#notification_target ⇒ String? (readonly)
An SNS topic ARN that is set up to receive matchmaking notifications.
See Setting up notifications for matchmaking for more information.
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# File 'game_lift/cfn_matchmaking_configuration_props.rb', line 160 def notification_target @notification_target end |
#request_timeout_seconds ⇒ Numeric (readonly)
The maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out.
Requests that fail due to timing out can be resubmitted as needed.
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# File 'game_lift/cfn_matchmaking_configuration_props.rb', line 83 def request_timeout_seconds @request_timeout_seconds end |
#rule_set_arn ⇒ String? (readonly)
The Amazon Resource Name ( ARN ) associated with the GameLift matchmaking rule set resource that this configuration uses.
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# File 'game_lift/cfn_matchmaking_configuration_props.rb', line 165 def rule_set_arn @rule_set_arn end |
#rule_set_name ⇒ String (readonly)
A unique identifier for the matchmaking rule set to use with this configuration.
You can use either the rule set name or ARN value. A matchmaking configuration can only use rule sets that are defined in the same Region.
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# File 'game_lift/cfn_matchmaking_configuration_props.rb', line 90 def rule_set_name @rule_set_name end |
#tags ⇒ Array<AWSCDK::CfnTag>? (readonly)
A list of labels to assign to the new matchmaking configuration resource.
Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference . Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.
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# File 'game_lift/cfn_matchmaking_configuration_props.rb', line 172 def @tags end |
Class Method Details
.jsii_properties ⇒ Object
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# File 'game_lift/cfn_matchmaking_configuration_props.rb', line 174 def self.jsii_properties { :acceptance_required => "acceptanceRequired", :name => "name", :request_timeout_seconds => "requestTimeoutSeconds", :rule_set_name => "ruleSetName", :acceptance_timeout_seconds => "acceptanceTimeoutSeconds", :additional_player_count => "additionalPlayerCount", :backfill_mode => "backfillMode", :creation_time => "creationTime", :custom_event_data => "customEventData", :description => "description", :flex_match_mode => "flexMatchMode", :game_properties => "gameProperties", :game_session_data => "gameSessionData", :game_session_queue_arns => "gameSessionQueueArns", :notification_target => "notificationTarget", :rule_set_arn => "ruleSetArn", :tags => "tags", } end |
Instance Method Details
#to_jsii ⇒ Object
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# File 'game_lift/cfn_matchmaking_configuration_props.rb', line 196 def to_jsii result = {} result.merge!({ "acceptanceRequired" => @acceptance_required, "name" => @name, "requestTimeoutSeconds" => @request_timeout_seconds, "ruleSetName" => @rule_set_name, "acceptanceTimeoutSeconds" => @acceptance_timeout_seconds, "additionalPlayerCount" => @additional_player_count, "backfillMode" => @backfill_mode, "creationTime" => @creation_time, "customEventData" => @custom_event_data, "description" => @description, "flexMatchMode" => @flex_match_mode, "gameProperties" => @game_properties, "gameSessionData" => @game_session_data, "gameSessionQueueArns" => @game_session_queue_arns, "notificationTarget" => @notification_target, "ruleSetArn" => @rule_set_arn, "tags" => @tags, }) result.compact end |