Class: AWSCDK::GameLift::CfnGameSessionQueue
- Inherits:
-
CfnResource
- Object
- CfnResource
- AWSCDK::GameLift::CfnGameSessionQueue
- Includes:
- IInspectable, ITaggable, Interfaces::AWSGamelift::IGameSessionQueueRef
- Defined in:
- game_lift/cfn_game_session_queue.rb
Overview
The AWS::GameLift::GameSessionQueue resource creates a placement queue that processes requests for new game sessions.
A queue uses FleetIQ algorithms to determine the best placement locations and find an available game server, then prompts the game server to start a new game session. Queues can have destinations (GameLift fleets or aliases), which determine where the queue can place new game sessions. A queue can have destinations with varied fleet type (Spot and On-Demand), instance type, and AWS Region .
Class Method Summary collapse
- .arn_for_game_session_queue(resource) ⇒ String
-
.CFN_RESOURCE_TYPE_NAME ⇒ String
The CloudFormation resource type name for this resource class.
-
.from_game_session_queue_arn(scope, id, arn) ⇒ AWSCDK::Interfaces::AWSGamelift::IGameSessionQueueRef
Creates a new IGameSessionQueueRef from an ARN.
-
.from_game_session_queue_name(scope, id, game_session_queue_name) ⇒ AWSCDK::Interfaces::AWSGamelift::IGameSessionQueueRef
Creates a new IGameSessionQueueRef from a gameSessionQueueName.
-
.is_cfn_game_session_queue(x) ⇒ Boolean
Checks whether the given object is a CfnGameSessionQueue.
- .jsii_overridable_methods ⇒ Object
Instance Method Summary collapse
-
#add_deletion_override(path) ⇒ void
Syntactic sugar for
addOverride(path, undefined). -
#add_dependency(target) ⇒ void
Indicates that this resource depends on another resource and cannot be provisioned unless the other resource has been successfully provisioned.
-
#add_depends_on(target) ⇒ void
deprecated
Deprecated.
use addDependency
-
#add_metadata(key, value) ⇒ void
Add a value to the CloudFormation Resource Metadata.
-
#add_override(path, value) ⇒ void
Adds an override to the synthesized CloudFormation resource.
-
#add_property_deletion_override(property_path) ⇒ void
Adds an override that deletes the value of a property from the resource definition.
-
#add_property_override(property_path, value) ⇒ void
Adds an override to a resource property.
-
#apply_cross_stack_reference_strength(strength) ⇒ void
Sets the cross-stack reference strength for this resource.
-
#apply_removal_policy(policy = nil, options = nil) ⇒ void
Sets the deletion policy of the resource based on the removal policy specified.
-
#attr_arn ⇒ String
The unique Amazon Resource Name (ARN) for the
GameSessionQueue. -
#attr_name ⇒ String
A descriptive label that is associated with a game session queue.
-
#cfn_options ⇒ AWSCDK::ICfnResourceOptions
Options for this resource, such as condition, update policy etc.
- #cfn_properties ⇒ Hash{String => Object}
- #cfn_property_name(cdk_property_name) ⇒ String?
- #cfn_property_names ⇒ Hash{String => String}
-
#cfn_resource_type ⇒ String
AWS resource type.
- #creation_stack ⇒ Array<String>
-
#custom_event_data ⇒ String?
Information to be added to all events that are related to this game session queue.
- #custom_event_data=(value) ⇒ Object
-
#destinations ⇒ AWSCDK::IResolvable, ...
A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue.
- #destinations=(value) ⇒ Object
- #env ⇒ AWSCDK::Interfaces::ResourceEnvironment
-
#filter_configuration ⇒ AWSCDK::IResolvable, ...
A list of locations where a queue is allowed to place new game sessions.
- #filter_configuration=(value) ⇒ Object
-
#game_session_queue_ref ⇒ AWSCDK::Interfaces::AWSGamelift::GameSessionQueueReference
A reference to a GameSessionQueue resource.
-
#get_att(attribute_name, type_hint = nil) ⇒ AWSCDK::Reference
Returns a token for an runtime attribute of this resource.
-
#get_metadata(key) ⇒ Object
Retrieve a value value from the CloudFormation Resource Metadata.
-
#initialize(scope, id, props) ⇒ CfnGameSessionQueue
constructor
Create a new
AWS::GameLift::GameSessionQueue. -
#inspect(inspector) ⇒ void
Examines the CloudFormation resource and discloses attributes.
-
#logical_id ⇒ String
The logical ID for this CloudFormation stack element.
-
#name ⇒ String
A descriptive label that is associated with game session queue.
- #name=(value) ⇒ Object
-
#node ⇒ Constructs::Node
The tree node.
-
#notification_target ⇒ String?
An SNS topic ARN that is set up to receive game session placement notifications.
- #notification_target=(value) ⇒ Object
-
#obtain_dependencies ⇒ Array<AWSCDK::CfnResource, AWSCDK::Stack>
Retrieves an array of resources this resource depends on.
-
#obtain_resource_dependencies ⇒ Array<AWSCDK::CfnResource>
Get a shallow copy of dependencies between this resource and other resources in the same stack.
-
#override_logical_id(new_logical_id) ⇒ void
Overrides the auto-generated logical ID with a specific ID.
-
#player_latency_policies ⇒ AWSCDK::IResolvable, ...
A set of policies that enforce a sliding cap on player latency when processing game sessions placement requests.
- #player_latency_policies=(value) ⇒ Object
-
#priority_configuration ⇒ AWSCDK::IResolvable, ...
Custom settings to use when prioritizing destinations and locations for game session placements.
- #priority_configuration=(value) ⇒ Object
-
#ref ⇒ String
Return a string that will be resolved to a CloudFormation
{ Ref }for this element. -
#remove_dependency(target) ⇒ void
Indicates that this resource no longer depends on another resource.
- #render_properties(props) ⇒ Hash{String => Object}
-
#replace_dependency(target, new_target) ⇒ void
Replaces one dependency with another.
-
#should_synthesize ⇒ Boolean
Can be overridden by subclasses to determine if this resource will be rendered into the cloudformation template.
-
#stack ⇒ AWSCDK::Stack
The stack in which this element is defined.
-
#tags ⇒ AWSCDK::TagManager
Tag Manager which manages the tags for this resource.
-
#tags_raw ⇒ Array<AWSCDK::CfnTag>?
A list of labels to assign to the new game session queue resource.
- #tags_raw=(value) ⇒ Object
-
#timeout_in_seconds ⇒ Numeric?
The maximum time, in seconds, that a new game session placement request remains in the queue.
- #timeout_in_seconds=(value) ⇒ Object
-
#to_string ⇒ String
Returns a string representation of this construct.
-
#updated_properites ⇒ Hash{String => Object}
deprecated
Deprecated.
use
updatedPropertiesReturn properties modified after initiation Resources that expose mutable properties should override this function to collect and return the properties object for this resource. -
#updated_properties ⇒ Hash{String => Object}
Return properties modified after initiation.
- #validate_properties(_properties) ⇒ void
-
#with(*mixins) ⇒ Constructs::IConstruct
Applies one or more mixins to this construct.
Constructor Details
#initialize(scope, id, props) ⇒ CfnGameSessionQueue
Create a new AWS::GameLift::GameSessionQueue.
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# File 'game_lift/cfn_game_session_queue.rb', line 20 def initialize(scope, id, props) props = props.is_a?(Hash) ? ::AWSCDK::GameLift::CfnGameSessionQueueProps.new(**props.transform_keys(&:to_sym)) : props Jsii::Type.check_type(scope, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJjb25zdHJ1Y3RzLkNvbnN0cnVjdCJ9")), "scope") Jsii::Type.check_type(id, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "id") Jsii::Type.check_type(props, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5hd3NfZ2FtZWxpZnQuQ2ZuR2FtZVNlc3Npb25RdWV1ZVByb3BzIn0=")), "props") Jsii::Object.instance_method(:initialize).bind(self).call(scope, id, props) end |
Class Method Details
.arn_for_game_session_queue(resource) ⇒ String
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# File 'game_lift/cfn_game_session_queue.rb', line 83 def self.arn_for_game_session_queue(resource) Jsii::Type.check_type(resource, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5pbnRlcmZhY2VzLmF3c19nYW1lbGlmdC5JR2FtZVNlc3Npb25RdWV1ZVJlZiJ9")), "resource") Jsii::Kernel.instance.call_static("aws-cdk-lib.aws_gamelift.CfnGameSessionQueue", "arnForGameSessionQueue", [resource]) end |
.CFN_RESOURCE_TYPE_NAME ⇒ String
The CloudFormation resource type name for this resource class.
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# File 'game_lift/cfn_game_session_queue.rb', line 216 def self.CFN_RESOURCE_TYPE_NAME() Jsii::Kernel.instance.get_static("aws-cdk-lib.aws_gamelift.CfnGameSessionQueue", "CFN_RESOURCE_TYPE_NAME") end |
.from_game_session_queue_arn(scope, id, arn) ⇒ AWSCDK::Interfaces::AWSGamelift::IGameSessionQueueRef
Creates a new IGameSessionQueueRef from an ARN.
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# File 'game_lift/cfn_game_session_queue.rb', line 94 def self.from_game_session_queue_arn(scope, id, arn) Jsii::Type.check_type(scope, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJjb25zdHJ1Y3RzLkNvbnN0cnVjdCJ9")), "scope") Jsii::Type.check_type(id, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "id") Jsii::Type.check_type(arn, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "arn") Jsii::Kernel.instance.call_static("aws-cdk-lib.aws_gamelift.CfnGameSessionQueue", "fromGameSessionQueueArn", [scope, id, arn]) end |
.from_game_session_queue_name(scope, id, game_session_queue_name) ⇒ AWSCDK::Interfaces::AWSGamelift::IGameSessionQueueRef
Creates a new IGameSessionQueueRef from a gameSessionQueueName.
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# File 'game_lift/cfn_game_session_queue.rb', line 107 def self.from_game_session_queue_name(scope, id, game_session_queue_name) Jsii::Type.check_type(scope, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJjb25zdHJ1Y3RzLkNvbnN0cnVjdCJ9")), "scope") Jsii::Type.check_type(id, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "id") Jsii::Type.check_type(game_session_queue_name, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "gameSessionQueueName") Jsii::Kernel.instance.call_static("aws-cdk-lib.aws_gamelift.CfnGameSessionQueue", "fromGameSessionQueueName", [scope, id, game_session_queue_name]) end |
.is_cfn_game_session_queue(x) ⇒ Boolean
Checks whether the given object is a CfnGameSessionQueue.
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# File 'game_lift/cfn_game_session_queue.rb', line 118 def self.is_cfn_game_session_queue(x) Jsii::Type.check_type(x, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJhbnkifQ==")), "x") Jsii::Kernel.instance.call_static("aws-cdk-lib.aws_gamelift.CfnGameSessionQueue", "isCfnGameSessionQueue", [x]) end |
.jsii_overridable_methods ⇒ Object
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# File 'game_lift/cfn_game_session_queue.rb', line 28 def self.jsii_overridable_methods { :node => { kind: :property, name: "node", is_optional: false }, :creation_stack => { kind: :property, name: "creationStack", is_optional: false }, :logical_id => { kind: :property, name: "logicalId", is_optional: false }, :stack => { kind: :property, name: "stack", is_optional: false }, :ref => { kind: :property, name: "ref", is_optional: false }, :cfn_options => { kind: :property, name: "cfnOptions", is_optional: false }, :cfn_properties => { kind: :property, name: "cfnProperties", is_optional: false }, :cfn_property_names => { kind: :property, name: "cfnPropertyNames", is_optional: false }, :cfn_resource_type => { kind: :property, name: "cfnResourceType", is_optional: false }, :env => { kind: :property, name: "env", is_optional: false }, :updated_properites => { kind: :property, name: "updatedProperites", is_optional: false }, :updated_properties => { kind: :property, name: "updatedProperties", is_optional: false }, :attr_arn => { kind: :property, name: "attrArn", is_optional: false }, :attr_name => { kind: :property, name: "attrName", is_optional: false }, :game_session_queue_ref => { kind: :property, name: "gameSessionQueueRef", is_optional: false }, :tags => { kind: :property, name: "tags", is_optional: false }, :name => { kind: :property, name: "name", is_optional: false }, :custom_event_data => { kind: :property, name: "customEventData", is_optional: true }, :destinations => { kind: :property, name: "destinations", is_optional: true }, :filter_configuration => { kind: :property, name: "filterConfiguration", is_optional: true }, :notification_target => { kind: :property, name: "notificationTarget", is_optional: true }, :player_latency_policies => { kind: :property, name: "playerLatencyPolicies", is_optional: true }, :priority_configuration => { kind: :property, name: "priorityConfiguration", is_optional: true }, :tags_raw => { kind: :property, name: "tagsRaw", is_optional: true }, :timeout_in_seconds => { kind: :property, name: "timeoutInSeconds", is_optional: true }, :to_string => { kind: :method, name: "toString", is_optional: false }, :with => { kind: :method, name: "with", is_optional: false }, :override_logical_id => { kind: :method, name: "overrideLogicalId", is_optional: false }, :add_deletion_override => { kind: :method, name: "addDeletionOverride", is_optional: false }, :add_dependency => { kind: :method, name: "addDependency", is_optional: false }, :add_depends_on => { kind: :method, name: "addDependsOn", is_optional: false }, :add_metadata => { kind: :method, name: "addMetadata", is_optional: false }, :add_override => { kind: :method, name: "addOverride", is_optional: false }, :add_property_deletion_override => { kind: :method, name: "addPropertyDeletionOverride", is_optional: false }, :add_property_override => { kind: :method, name: "addPropertyOverride", is_optional: false }, :apply_cross_stack_reference_strength => { kind: :method, name: "applyCrossStackReferenceStrength", is_optional: false }, :apply_removal_policy => { kind: :method, name: "applyRemovalPolicy", is_optional: false }, :cfn_property_name => { kind: :method, name: "cfnPropertyName", is_optional: false }, :get_att => { kind: :method, name: "getAtt", is_optional: false }, :get_metadata => { kind: :method, name: "getMetadata", is_optional: false }, :obtain_dependencies => { kind: :method, name: "obtainDependencies", is_optional: false }, :obtain_resource_dependencies => { kind: :method, name: "obtainResourceDependencies", is_optional: false }, :remove_dependency => { kind: :method, name: "removeDependency", is_optional: false }, :render_properties => { kind: :method, name: "renderProperties", is_optional: false }, :replace_dependency => { kind: :method, name: "replaceDependency", is_optional: false }, :should_synthesize => { kind: :method, name: "shouldSynthesize", is_optional: false }, :validate_properties => { kind: :method, name: "validateProperties", is_optional: false }, :inspect => { kind: :method, name: "inspect", is_optional: false }, } end |
Instance Method Details
#add_deletion_override(path) ⇒ void
This method returns an undefined value.
Syntactic sugar for addOverride(path, undefined).
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# File 'game_lift/cfn_game_session_queue.rb', line 397 def add_deletion_override(path) Jsii::Type.check_type(path, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "path") jsii_call_method("addDeletionOverride", [path]) end |
#add_dependency(target) ⇒ void
This method returns an undefined value.
Indicates that this resource depends on another resource and cannot be provisioned unless the other resource has been successfully provisioned.
This can be used for resources across stacks (or nested stack) boundaries and the dependency will automatically be transferred to the relevant scope.
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# File 'game_lift/cfn_game_session_queue.rb', line 409 def add_dependency(target) Jsii::Type.check_type(target, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5DZm5SZXNvdXJjZSJ9")), "target") jsii_call_method("addDependency", [target]) end |
#add_depends_on(target) ⇒ void
use addDependency
This method returns an undefined value.
Indicates that this resource depends on another resource and cannot be provisioned unless the other resource has been successfully provisioned.
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# File 'game_lift/cfn_game_session_queue.rb', line 419 def add_depends_on(target) Jsii::Type.check_type(target, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5DZm5SZXNvdXJjZSJ9")), "target") jsii_call_method("addDependsOn", [target]) end |
#add_metadata(key, value) ⇒ void
This method returns an undefined value.
Add a value to the CloudFormation Resource Metadata.
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# File 'game_lift/cfn_game_session_queue.rb', line 430 def (key, value) Jsii::Type.check_type(key, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "key") Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJhbnkifQ==")), "value") jsii_call_method("addMetadata", [key, value]) end |
#add_override(path, value) ⇒ void
This method returns an undefined value.
Adds an override to the synthesized CloudFormation resource.
To add a
property override, either use add_property_override or prefix path with
"Properties." (i.e. Properties.TopicName).
If the override is nested, separate each nested level using a dot (.) in the path parameter. If there is an array as part of the nesting, specify the index in the path.
To include a literal . in the property name, prefix with a \. In most
programming languages you will need to write this as "\\." because the
\ itself will need to be escaped.
For example,
# Example automatically generated from non-compiling source. May contain errors.
cfn_resource.add_override("Properties.GlobalSecondaryIndexes.0.Projection.NonKeyAttributes", ["myattribute"])
cfn_resource.add_override("Properties.GlobalSecondaryIndexes.1.ProjectionType", "INCLUDE")
would add the overrides
"Properties": {
"GlobalSecondaryIndexes": [
{
"Projection": {
"NonKeyAttributes": [ "myattribute" ]
...
}
...
},
{
"ProjectionType": "INCLUDE"
...
},
]
...
}
The value argument to add_override will not be processed or translated
in any way. Pass raw JSON values in here with the correct capitalization
for CloudFormation. If you pass CDK classes or structs, they will be
rendered with lowercased key names, and CloudFormation will reject the
template.
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# File 'game_lift/cfn_game_session_queue.rb', line 487 def add_override(path, value) Jsii::Type.check_type(path, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "path") Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJhbnkifQ==")), "value") jsii_call_method("addOverride", [path, value]) end |
#add_property_deletion_override(property_path) ⇒ void
This method returns an undefined value.
Adds an override that deletes the value of a property from the resource definition.
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# File 'game_lift/cfn_game_session_queue.rb', line 497 def add_property_deletion_override(property_path) Jsii::Type.check_type(property_path, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "propertyPath") jsii_call_method("addPropertyDeletionOverride", [property_path]) end |
#add_property_override(property_path, value) ⇒ void
This method returns an undefined value.
Adds an override to a resource property.
Syntactic sugar for addOverride("Properties.<...>", value).
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# File 'game_lift/cfn_game_session_queue.rb', line 509 def add_property_override(property_path, value) Jsii::Type.check_type(property_path, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "propertyPath") Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJhbnkifQ==")), "value") jsii_call_method("addPropertyOverride", [property_path, value]) end |
#apply_cross_stack_reference_strength(strength) ⇒ void
This method returns an undefined value.
Sets the cross-stack reference strength for this resource.
When set, any cross-stack reference to this resource will use the specified strength instead of the global default from the consuming stack's context.
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# File 'game_lift/cfn_game_session_queue.rb', line 522 def apply_cross_stack_reference_strength(strength) Jsii::Type.check_type(strength, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5SZWZlcmVuY2VTdHJlbmd0aCJ9")), "strength") jsii_call_method("applyCrossStackReferenceStrength", [strength]) end |
#apply_removal_policy(policy = nil, options = nil) ⇒ void
This method returns an undefined value.
Sets the deletion policy of the resource based on the removal policy specified.
The Removal Policy controls what happens to this resource when it stops being managed by CloudFormation, either because you've removed it from the CDK application or because you've made a change that requires the resource to be replaced.
The resource can be deleted (RemovalPolicy.DESTROY), or left in your AWS
account for data recovery and cleanup later (RemovalPolicy.RETAIN). In some
cases, a snapshot can be taken of the resource prior to deletion
(RemovalPolicy.SNAPSHOT). A list of resources that support this policy
can be found in the following link:
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# File 'game_lift/cfn_game_session_queue.rb', line 544 def apply_removal_policy(policy = nil, = nil) Jsii::Type.check_type(policy, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5SZW1vdmFsUG9saWN5In0=")), "policy") unless policy.nil? = .is_a?(Hash) ? ::AWSCDK::RemovalPolicyOptions.new(**.transform_keys(&:to_sym)) : Jsii::Type.check_type(, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5SZW1vdmFsUG9saWN5T3B0aW9ucyJ9")), "options") unless .nil? jsii_call_method("applyRemovalPolicy", [policy, ]) end |
#attr_arn ⇒ String
The unique Amazon Resource Name (ARN) for the GameSessionQueue .
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# File 'game_lift/cfn_game_session_queue.rb', line 223 def attr_arn() jsii_get_property("attrArn") end |
#attr_name ⇒ String
A descriptive label that is associated with a game session queue.
Names are unique within each Region.
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# File 'game_lift/cfn_game_session_queue.rb', line 232 def attr_name() jsii_get_property("attrName") end |
#cfn_options ⇒ AWSCDK::ICfnResourceOptions
Options for this resource, such as condition, update policy etc.
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# File 'game_lift/cfn_game_session_queue.rb', line 169 def () jsii_get_property("cfnOptions") end |
#cfn_properties ⇒ Hash{String => Object}
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# File 'game_lift/cfn_game_session_queue.rb', line 174 def cfn_properties() jsii_get_property("cfnProperties") end |
#cfn_property_name(cdk_property_name) ⇒ String?
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# File 'game_lift/cfn_game_session_queue.rb', line 553 def cfn_property_name(cdk_property_name) Jsii::Type.check_type(cdk_property_name, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "cdkPropertyName") jsii_call_method("cfnPropertyName", [cdk_property_name]) end |
#cfn_property_names ⇒ Hash{String => String}
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# File 'game_lift/cfn_game_session_queue.rb', line 179 def cfn_property_names() jsii_get_property("cfnPropertyNames") end |
#cfn_resource_type ⇒ String
AWS resource type.
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# File 'game_lift/cfn_game_session_queue.rb', line 186 def cfn_resource_type() jsii_get_property("cfnResourceType") end |
#creation_stack ⇒ Array<String>
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# File 'game_lift/cfn_game_session_queue.rb', line 131 def creation_stack() jsii_get_property("creationStack") end |
#custom_event_data ⇒ String?
Information to be added to all events that are related to this game session queue.
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# File 'game_lift/cfn_game_session_queue.rb', line 265 def custom_event_data() jsii_get_property("customEventData") end |
#custom_event_data=(value) ⇒ Object
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# File 'game_lift/cfn_game_session_queue.rb', line 269 def custom_event_data=(value) Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "customEventData") unless value.nil? jsii_set_property("customEventData", value) end |
#destinations ⇒ AWSCDK::IResolvable, ...
A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue.
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# File 'game_lift/cfn_game_session_queue.rb', line 277 def destinations() jsii_get_property("destinations") end |
#destinations=(value) ⇒ Object
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# File 'game_lift/cfn_game_session_queue.rb', line 281 def destinations=(value) Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJ1bmlvbiI6eyJ0eXBlcyI6W3siZnFuIjoiYXdzLWNkay1saWIuSVJlc29sdmFibGUifSx7ImNvbGxlY3Rpb24iOnsiZWxlbWVudHR5cGUiOnsidW5pb24iOnsidHlwZXMiOlt7ImZxbiI6ImF3cy1jZGstbGliLklSZXNvbHZhYmxlIn0seyJmcW4iOiJhd3MtY2RrLWxpYi5hd3NfZ2FtZWxpZnQuQ2ZuR2FtZVNlc3Npb25RdWV1ZS5EZXN0aW5hdGlvblByb3BlcnR5In1dfX0sImtpbmQiOiJhcnJheSJ9fV19fQ==")), "destinations") unless value.nil? jsii_set_property("destinations", value) end |
#env ⇒ AWSCDK::Interfaces::ResourceEnvironment
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# File 'game_lift/cfn_game_session_queue.rb', line 191 def env() jsii_get_property("env") end |
#filter_configuration ⇒ AWSCDK::IResolvable, ...
A list of locations where a queue is allowed to place new game sessions.
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# File 'game_lift/cfn_game_session_queue.rb', line 289 def filter_configuration() jsii_get_property("filterConfiguration") end |
#filter_configuration=(value) ⇒ Object
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# File 'game_lift/cfn_game_session_queue.rb', line 293 def filter_configuration=(value) value = value.is_a?(Hash) ? ::AWSCDK::GameLift::CfnGameSessionQueue::FilterConfigurationProperty.new(**value.transform_keys(&:to_sym)) : value Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJ1bmlvbiI6eyJ0eXBlcyI6W3siZnFuIjoiYXdzLWNkay1saWIuSVJlc29sdmFibGUifSx7ImZxbiI6ImF3cy1jZGstbGliLmF3c19nYW1lbGlmdC5DZm5HYW1lU2Vzc2lvblF1ZXVlLkZpbHRlckNvbmZpZ3VyYXRpb25Qcm9wZXJ0eSJ9XX19")), "filterConfiguration") unless value.nil? jsii_set_property("filterConfiguration", value) end |
#game_session_queue_ref ⇒ AWSCDK::Interfaces::AWSGamelift::GameSessionQueueReference
A reference to a GameSessionQueue resource.
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# File 'game_lift/cfn_game_session_queue.rb', line 239 def game_session_queue_ref() jsii_get_property("gameSessionQueueRef") end |
#get_att(attribute_name, type_hint = nil) ⇒ AWSCDK::Reference
Returns a token for an runtime attribute of this resource.
Ideally, use generated attribute accessors (e.g. resource.arn), but this can be used for future compatibility
in case there is no generated attribute.
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# File 'game_lift/cfn_game_session_queue.rb', line 566 def get_att(attribute_name, type_hint = nil) Jsii::Type.check_type(attribute_name, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "attributeName") Jsii::Type.check_type(type_hint, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5SZXNvbHV0aW9uVHlwZUhpbnQifQ==")), "typeHint") unless type_hint.nil? jsii_call_method("getAtt", [attribute_name, type_hint]) end |
#get_metadata(key) ⇒ Object
Retrieve a value value from the CloudFormation Resource Metadata.
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# File 'game_lift/cfn_game_session_queue.rb', line 577 def (key) Jsii::Type.check_type(key, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "key") jsii_call_method("getMetadata", [key]) end |
#inspect(inspector) ⇒ void
This method returns an undefined value.
Examines the CloudFormation resource and discloses attributes.
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# File 'game_lift/cfn_game_session_queue.rb', line 647 def inspect(inspector) Jsii::Type.check_type(inspector, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5UcmVlSW5zcGVjdG9yIn0=")), "inspector") jsii_call_method("inspect", [inspector]) end |
#logical_id ⇒ String
The logical ID for this CloudFormation stack element.
The logical ID of the element is calculated from the path of the resource node in the construct tree.
To override this value, use override_logical_id(new_logical_id).
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# File 'game_lift/cfn_game_session_queue.rb', line 143 def logical_id() jsii_get_property("logicalId") end |
#name ⇒ String
A descriptive label that is associated with game session queue.
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# File 'game_lift/cfn_game_session_queue.rb', line 253 def name() jsii_get_property("name") end |
#name=(value) ⇒ Object
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# File 'game_lift/cfn_game_session_queue.rb', line 257 def name=(value) Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "name") jsii_set_property("name", value) end |
#node ⇒ Constructs::Node
The tree node.
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# File 'game_lift/cfn_game_session_queue.rb', line 126 def node() jsii_get_property("node") end |
#notification_target ⇒ String?
An SNS topic ARN that is set up to receive game session placement notifications.
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# File 'game_lift/cfn_game_session_queue.rb', line 302 def notification_target() jsii_get_property("notificationTarget") end |
#notification_target=(value) ⇒ Object
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# File 'game_lift/cfn_game_session_queue.rb', line 306 def notification_target=(value) Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "notificationTarget") unless value.nil? jsii_set_property("notificationTarget", value) end |
#obtain_dependencies ⇒ Array<AWSCDK::CfnResource, AWSCDK::Stack>
Retrieves an array of resources this resource depends on.
This assembles dependencies on resources across stacks (including nested stacks) automatically.
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# File 'game_lift/cfn_game_session_queue.rb', line 588 def obtain_dependencies() jsii_call_method("obtainDependencies", []) end |
#obtain_resource_dependencies ⇒ Array<AWSCDK::CfnResource>
Get a shallow copy of dependencies between this resource and other resources in the same stack.
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# File 'game_lift/cfn_game_session_queue.rb', line 595 def obtain_resource_dependencies() jsii_call_method("obtainResourceDependencies", []) end |
#override_logical_id(new_logical_id) ⇒ void
This method returns an undefined value.
Overrides the auto-generated logical ID with a specific ID.
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# File 'game_lift/cfn_game_session_queue.rb', line 388 def override_logical_id(new_logical_id) Jsii::Type.check_type(new_logical_id, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "newLogicalId") jsii_call_method("overrideLogicalId", [new_logical_id]) end |
#player_latency_policies ⇒ AWSCDK::IResolvable, ...
A set of policies that enforce a sliding cap on player latency when processing game sessions placement requests.
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# File 'game_lift/cfn_game_session_queue.rb', line 314 def player_latency_policies() jsii_get_property("playerLatencyPolicies") end |
#player_latency_policies=(value) ⇒ Object
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# File 'game_lift/cfn_game_session_queue.rb', line 318 def player_latency_policies=(value) Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJ1bmlvbiI6eyJ0eXBlcyI6W3siZnFuIjoiYXdzLWNkay1saWIuSVJlc29sdmFibGUifSx7ImNvbGxlY3Rpb24iOnsiZWxlbWVudHR5cGUiOnsidW5pb24iOnsidHlwZXMiOlt7ImZxbiI6ImF3cy1jZGstbGliLklSZXNvbHZhYmxlIn0seyJmcW4iOiJhd3MtY2RrLWxpYi5hd3NfZ2FtZWxpZnQuQ2ZuR2FtZVNlc3Npb25RdWV1ZS5QbGF5ZXJMYXRlbmN5UG9saWN5UHJvcGVydHkifV19fSwia2luZCI6ImFycmF5In19XX19")), "playerLatencyPolicies") unless value.nil? jsii_set_property("playerLatencyPolicies", value) end |
#priority_configuration ⇒ AWSCDK::IResolvable, ...
Custom settings to use when prioritizing destinations and locations for game session placements.
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# File 'game_lift/cfn_game_session_queue.rb', line 326 def priority_configuration() jsii_get_property("priorityConfiguration") end |
#priority_configuration=(value) ⇒ Object
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# File 'game_lift/cfn_game_session_queue.rb', line 330 def priority_configuration=(value) value = value.is_a?(Hash) ? ::AWSCDK::GameLift::CfnGameSessionQueue::PriorityConfigurationProperty.new(**value.transform_keys(&:to_sym)) : value Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJ1bmlvbiI6eyJ0eXBlcyI6W3siZnFuIjoiYXdzLWNkay1saWIuSVJlc29sdmFibGUifSx7ImZxbiI6ImF3cy1jZGstbGliLmF3c19nYW1lbGlmdC5DZm5HYW1lU2Vzc2lvblF1ZXVlLlByaW9yaXR5Q29uZmlndXJhdGlvblByb3BlcnR5In1dfX0=")), "priorityConfiguration") unless value.nil? jsii_set_property("priorityConfiguration", value) end |
#ref ⇒ String
Return a string that will be resolved to a CloudFormation { Ref } for this element.
If, by any chance, the intrinsic reference of a resource is not a string, you could
coerce it to an IResolvable through Lazy.any({ produce: resource.ref }).
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# File 'game_lift/cfn_game_session_queue.rb', line 162 def ref() jsii_get_property("ref") end |
#remove_dependency(target) ⇒ void
This method returns an undefined value.
Indicates that this resource no longer depends on another resource.
This can be used for resources across stacks (including nested stacks) and the dependency will automatically be removed from the relevant scope.
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# File 'game_lift/cfn_game_session_queue.rb', line 606 def remove_dependency(target) Jsii::Type.check_type(target, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5DZm5SZXNvdXJjZSJ9")), "target") jsii_call_method("removeDependency", [target]) end |
#render_properties(props) ⇒ Hash{String => Object}
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# File 'game_lift/cfn_game_session_queue.rb', line 613 def render_properties(props) Jsii::Type.check_type(props, JSON.parse(Base64.strict_decode64("eyJjb2xsZWN0aW9uIjp7ImVsZW1lbnR0eXBlIjp7InByaW1pdGl2ZSI6ImFueSJ9LCJraW5kIjoibWFwIn19")), "props") jsii_call_method("renderProperties", [props]) end |
#replace_dependency(target, new_target) ⇒ void
This method returns an undefined value.
Replaces one dependency with another.
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# File 'game_lift/cfn_game_session_queue.rb', line 623 def replace_dependency(target, new_target) Jsii::Type.check_type(target, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5DZm5SZXNvdXJjZSJ9")), "target") Jsii::Type.check_type(new_target, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5DZm5SZXNvdXJjZSJ9")), "newTarget") jsii_call_method("replaceDependency", [target, new_target]) end |
#should_synthesize ⇒ Boolean
Can be overridden by subclasses to determine if this resource will be rendered into the cloudformation template.
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# File 'game_lift/cfn_game_session_queue.rb', line 632 def should_synthesize() jsii_call_method("shouldSynthesize", []) end |
#stack ⇒ AWSCDK::Stack
The stack in which this element is defined.
CfnElements must be defined within a stack scope (directly or indirectly).
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# File 'game_lift/cfn_game_session_queue.rb', line 152 def stack() jsii_get_property("stack") end |
#tags ⇒ AWSCDK::TagManager
Tag Manager which manages the tags for this resource.
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# File 'game_lift/cfn_game_session_queue.rb', line 246 def () jsii_get_property("tags") end |
#tags_raw ⇒ Array<AWSCDK::CfnTag>?
A list of labels to assign to the new game session queue resource.
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# File 'game_lift/cfn_game_session_queue.rb', line 339 def () jsii_get_property("tagsRaw") end |
#tags_raw=(value) ⇒ Object
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# File 'game_lift/cfn_game_session_queue.rb', line 343 def (value) value = value.is_a?(Array) ? value.map { |jsii_v0| jsii_v0.is_a?(Hash) ? ::AWSCDK::CfnTag.new(**jsii_v0.transform_keys(&:to_sym)) : jsii_v0 } : value Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJjb2xsZWN0aW9uIjp7ImVsZW1lbnR0eXBlIjp7ImZxbiI6ImF3cy1jZGstbGliLkNmblRhZyJ9LCJraW5kIjoiYXJyYXkifX0=")), "tagsRaw") unless value.nil? jsii_set_property("tagsRaw", value) end |
#timeout_in_seconds ⇒ Numeric?
The maximum time, in seconds, that a new game session placement request remains in the queue.
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# File 'game_lift/cfn_game_session_queue.rb', line 352 def timeout_in_seconds() jsii_get_property("timeoutInSeconds") end |
#timeout_in_seconds=(value) ⇒ Object
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# File 'game_lift/cfn_game_session_queue.rb', line 356 def timeout_in_seconds=(value) Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJudW1iZXIifQ==")), "timeoutInSeconds") unless value.nil? jsii_set_property("timeoutInSeconds", value) end |
#to_string ⇒ String
Returns a string representation of this construct.
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# File 'game_lift/cfn_game_session_queue.rb', line 364 def to_string() jsii_call_method("toString", []) end |
#updated_properites ⇒ Hash{String => Object}
use updatedProperties Return properties modified after initiation Resources that expose mutable properties should override this function to collect and return the properties object for this resource.
Deprecated.
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# File 'game_lift/cfn_game_session_queue.rb', line 199 def updated_properites() jsii_get_property("updatedProperites") end |
#updated_properties ⇒ Hash{String => Object}
Return properties modified after initiation.
Resources that expose mutable properties should override this function to collect and return the properties object for this resource.
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# File 'game_lift/cfn_game_session_queue.rb', line 209 def updated_properties() jsii_get_property("updatedProperties") end |
#validate_properties(_properties) ⇒ void
This method returns an undefined value.
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# File 'game_lift/cfn_game_session_queue.rb', line 638 def validate_properties(_properties) Jsii::Type.check_type(_properties, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJhbnkifQ==")), "_properties") jsii_call_method("validateProperties", [_properties]) end |
#with(*mixins) ⇒ Constructs::IConstruct
Applies one or more mixins to this construct.
Mixins are applied in order. The list of constructs is captured at the
start of the call, so constructs added by a mixin will not be visited.
Use multiple with() calls if subsequent mixins should apply to added
constructs.
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# File 'game_lift/cfn_game_session_queue.rb', line 377 def with(*mixins) mixins.each_with_index do |item, index| Jsii::Type.check_type(item, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJjb25zdHJ1Y3RzLklNaXhpbiJ9")), "mixins[#{index}]") end jsii_call_method("with", [*mixins]) end |