Class: AWSCDK::GameLift::CfnGameSessionQueueProps
- Inherits:
-
Jsii::Struct
- Object
- Jsii::Struct
- AWSCDK::GameLift::CfnGameSessionQueueProps
- Defined in:
- game_lift/cfn_game_session_queue_props.rb
Overview
Properties for defining a CfnGameSessionQueue.
Instance Attribute Summary collapse
-
#custom_event_data ⇒ String?
readonly
Information to be added to all events that are related to this game session queue.
-
#destinations ⇒ AWSCDK::IResolvable, ...
readonly
A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue.
-
#filter_configuration ⇒ AWSCDK::IResolvable, ...
readonly
A list of locations where a queue is allowed to place new game sessions.
-
#name ⇒ String
readonly
A descriptive label that is associated with game session queue.
-
#notification_target ⇒ String?
readonly
An SNS topic ARN that is set up to receive game session placement notifications.
-
#player_latency_policies ⇒ AWSCDK::IResolvable, ...
readonly
A set of policies that enforce a sliding cap on player latency when processing game sessions placement requests.
-
#priority_configuration ⇒ AWSCDK::IResolvable, ...
readonly
Custom settings to use when prioritizing destinations and locations for game session placements.
-
#tags ⇒ Array<AWSCDK::CfnTag>?
readonly
A list of labels to assign to the new game session queue resource.
-
#timeout_in_seconds ⇒ Numeric?
readonly
The maximum time, in seconds, that a new game session placement request remains in the queue.
Class Method Summary collapse
Instance Method Summary collapse
-
#initialize(name:, custom_event_data: nil, destinations: nil, filter_configuration: nil, notification_target: nil, player_latency_policies: nil, priority_configuration: nil, tags: nil, timeout_in_seconds: nil) ⇒ CfnGameSessionQueueProps
constructor
A new instance of CfnGameSessionQueueProps.
- #to_jsii ⇒ Object
Constructor Details
#initialize(name:, custom_event_data: nil, destinations: nil, filter_configuration: nil, notification_target: nil, player_latency_policies: nil, priority_configuration: nil, tags: nil, timeout_in_seconds: nil) ⇒ CfnGameSessionQueueProps
Returns a new instance of CfnGameSessionQueueProps.
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# File 'game_lift/cfn_game_session_queue_props.rb', line 18 def initialize(name:, custom_event_data: nil, destinations: nil, filter_configuration: nil, notification_target: nil, player_latency_policies: nil, priority_configuration: nil, tags: nil, timeout_in_seconds: nil) @name = name Jsii::Type.check_type(@name, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "name") @custom_event_data = custom_event_data Jsii::Type.check_type(@custom_event_data, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "customEventData") unless @custom_event_data.nil? @destinations = destinations Jsii::Type.check_type(@destinations, JSON.parse(Base64.strict_decode64("eyJ1bmlvbiI6eyJ0eXBlcyI6W3siZnFuIjoiYXdzLWNkay1saWIuSVJlc29sdmFibGUifSx7ImNvbGxlY3Rpb24iOnsiZWxlbWVudHR5cGUiOnsidW5pb24iOnsidHlwZXMiOlt7ImZxbiI6ImF3cy1jZGstbGliLklSZXNvbHZhYmxlIn0seyJmcW4iOiJhd3MtY2RrLWxpYi5hd3NfZ2FtZWxpZnQuQ2ZuR2FtZVNlc3Npb25RdWV1ZS5EZXN0aW5hdGlvblByb3BlcnR5In1dfX0sImtpbmQiOiJhcnJheSJ9fV19fQ==")), "destinations") unless @destinations.nil? @filter_configuration = filter_configuration.is_a?(Hash) ? ::AWSCDK::GameLift::CfnGameSessionQueue::FilterConfigurationProperty.new(**filter_configuration.transform_keys(&:to_sym)) : filter_configuration Jsii::Type.check_type(@filter_configuration, JSON.parse(Base64.strict_decode64("eyJ1bmlvbiI6eyJ0eXBlcyI6W3siZnFuIjoiYXdzLWNkay1saWIuSVJlc29sdmFibGUifSx7ImZxbiI6ImF3cy1jZGstbGliLmF3c19nYW1lbGlmdC5DZm5HYW1lU2Vzc2lvblF1ZXVlLkZpbHRlckNvbmZpZ3VyYXRpb25Qcm9wZXJ0eSJ9XX19")), "filterConfiguration") unless @filter_configuration.nil? @notification_target = notification_target Jsii::Type.check_type(@notification_target, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "notificationTarget") unless @notification_target.nil? @player_latency_policies = player_latency_policies Jsii::Type.check_type(@player_latency_policies, JSON.parse(Base64.strict_decode64("eyJ1bmlvbiI6eyJ0eXBlcyI6W3siZnFuIjoiYXdzLWNkay1saWIuSVJlc29sdmFibGUifSx7ImNvbGxlY3Rpb24iOnsiZWxlbWVudHR5cGUiOnsidW5pb24iOnsidHlwZXMiOlt7ImZxbiI6ImF3cy1jZGstbGliLklSZXNvbHZhYmxlIn0seyJmcW4iOiJhd3MtY2RrLWxpYi5hd3NfZ2FtZWxpZnQuQ2ZuR2FtZVNlc3Npb25RdWV1ZS5QbGF5ZXJMYXRlbmN5UG9saWN5UHJvcGVydHkifV19fSwia2luZCI6ImFycmF5In19XX19")), "playerLatencyPolicies") unless @player_latency_policies.nil? @priority_configuration = priority_configuration.is_a?(Hash) ? ::AWSCDK::GameLift::CfnGameSessionQueue::PriorityConfigurationProperty.new(**priority_configuration.transform_keys(&:to_sym)) : priority_configuration Jsii::Type.check_type(@priority_configuration, JSON.parse(Base64.strict_decode64("eyJ1bmlvbiI6eyJ0eXBlcyI6W3siZnFuIjoiYXdzLWNkay1saWIuSVJlc29sdmFibGUifSx7ImZxbiI6ImF3cy1jZGstbGliLmF3c19nYW1lbGlmdC5DZm5HYW1lU2Vzc2lvblF1ZXVlLlByaW9yaXR5Q29uZmlndXJhdGlvblByb3BlcnR5In1dfX0=")), "priorityConfiguration") unless @priority_configuration.nil? @tags = .is_a?(Array) ? .map { |jsii_v0| jsii_v0.is_a?(Hash) ? ::AWSCDK::CfnTag.new(**jsii_v0.transform_keys(&:to_sym)) : jsii_v0 } : Jsii::Type.check_type(@tags, JSON.parse(Base64.strict_decode64("eyJjb2xsZWN0aW9uIjp7ImVsZW1lbnR0eXBlIjp7ImZxbiI6ImF3cy1jZGstbGliLkNmblRhZyJ9LCJraW5kIjoiYXJyYXkifX0=")), "tags") unless @tags.nil? @timeout_in_seconds = timeout_in_seconds Jsii::Type.check_type(@timeout_in_seconds, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJudW1iZXIifQ==")), "timeoutInSeconds") unless @timeout_in_seconds.nil? end |
Instance Attribute Details
#custom_event_data ⇒ String? (readonly)
Information to be added to all events that are related to this game session queue.
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# File 'game_lift/cfn_game_session_queue_props.rb', line 50 def custom_event_data @custom_event_data end |
#destinations ⇒ AWSCDK::IResolvable, ... (readonly)
A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue.
Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in order of placement preference.
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# File 'game_lift/cfn_game_session_queue_props.rb', line 57 def destinations @destinations end |
#filter_configuration ⇒ AWSCDK::IResolvable, ... (readonly)
A list of locations where a queue is allowed to place new game sessions.
Locations are specified in the form of AWS Region codes, such as us-west-2 . If this parameter is not set, game sessions can be placed in any queue location.
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# File 'game_lift/cfn_game_session_queue_props.rb', line 64 def filter_configuration @filter_configuration end |
#name ⇒ String (readonly)
A descriptive label that is associated with game session queue.
Queue names must be unique within each Region.
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# File 'game_lift/cfn_game_session_queue_props.rb', line 45 def name @name end |
#notification_target ⇒ String? (readonly)
An SNS topic ARN that is set up to receive game session placement notifications.
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# File 'game_lift/cfn_game_session_queue_props.rb', line 71 def notification_target @notification_target end |
#player_latency_policies ⇒ AWSCDK::IResolvable, ... (readonly)
A set of policies that enforce a sliding cap on player latency when processing game sessions placement requests.
Use multiple policies to gradually relax the cap over time if Amazon GameLift Servers can't make a placement. Policies are evaluated in order starting with the lowest maximum latency value.
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# File 'game_lift/cfn_game_session_queue_props.rb', line 78 def player_latency_policies @player_latency_policies end |
#priority_configuration ⇒ AWSCDK::IResolvable, ... (readonly)
Custom settings to use when prioritizing destinations and locations for game session placements.
This configuration replaces the FleetIQ default prioritization process. Priority types that are not explicitly named will be automatically applied at the end of the prioritization process.
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# File 'game_lift/cfn_game_session_queue_props.rb', line 85 def priority_configuration @priority_configuration end |
#tags ⇒ Array<AWSCDK::CfnTag>? (readonly)
A list of labels to assign to the new game session queue resource.
Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference . Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.
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# File 'game_lift/cfn_game_session_queue_props.rb', line 92 def @tags end |
#timeout_in_seconds ⇒ Numeric? (readonly)
The maximum time, in seconds, that a new game session placement request remains in the queue.
When a request exceeds this time, the game session placement changes to a TIMED_OUT status. If you don't specify a request timeout, the queue uses a default value.
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# File 'game_lift/cfn_game_session_queue_props.rb', line 99 def timeout_in_seconds @timeout_in_seconds end |
Class Method Details
.jsii_properties ⇒ Object
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# File 'game_lift/cfn_game_session_queue_props.rb', line 101 def self.jsii_properties { :name => "name", :custom_event_data => "customEventData", :destinations => "destinations", :filter_configuration => "filterConfiguration", :notification_target => "notificationTarget", :player_latency_policies => "playerLatencyPolicies", :priority_configuration => "priorityConfiguration", :tags => "tags", :timeout_in_seconds => "timeoutInSeconds", } end |
Instance Method Details
#to_jsii ⇒ Object
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# File 'game_lift/cfn_game_session_queue_props.rb', line 115 def to_jsii result = {} result.merge!({ "name" => @name, "customEventData" => @custom_event_data, "destinations" => @destinations, "filterConfiguration" => @filter_configuration, "notificationTarget" => @notification_target, "playerLatencyPolicies" => @player_latency_policies, "priorityConfiguration" => @priority_configuration, "tags" => @tags, "timeoutInSeconds" => @timeout_in_seconds, }) result.compact end |