Class: AWSCDK::GameLift::CfnContainerGroupDefinition::ContainerHealthCheckProperty
- Inherits:
-
Jsii::Struct
- Object
- Jsii::Struct
- AWSCDK::GameLift::CfnContainerGroupDefinition::ContainerHealthCheckProperty
- Defined in:
- game_lift/cfn_container_group_definition.rb
Overview
Instructions on when and how to check the health of a support container in a container fleet.
These properties override any Docker health checks that are set in the container image. For more information on container health checks, see HealthCheck command in the Amazon Elastic Container Service API . Game server containers don't have a health check parameter; Amazon GameLift Servers automatically handles health checks for these containers.
The following example instructs the container to initiate a health check command every 60 seconds and wait 10 seconds for it to succeed. If it fails, retry the command 3 times before flagging the container as unhealthy. It also tells the container to wait 100 seconds after launch before counting failed health checks.
{"Command": [ "CMD-SHELL", "ps cax | grep "processmanager" || exit 1" ], "Interval": 60, "Timeout": 10, "Retries": 3, "StartPeriod": 100 }
Part of: SupportContainerDefinition , SupportContainerDefinitionInput
Instance Attribute Summary collapse
-
#command ⇒ Array<String>
readonly
A string array that specifies the command that the container runs to determine if it's healthy.
-
#interval ⇒ Numeric?
readonly
The time period (in seconds) between each health check.
-
#retries ⇒ Numeric?
readonly
The number of times to retry a failed health check before flagging the container unhealthy.
-
#start_period ⇒ Numeric?
readonly
The optional grace period (in seconds) to give a container time to bootstrap before the first failed health check counts toward the number of retries.
-
#timeout ⇒ Numeric?
readonly
The time period (in seconds) to wait for a health check to succeed before counting a failed health check.
Class Method Summary collapse
Instance Method Summary collapse
-
#initialize(command:, interval: nil, retries: nil, start_period: nil, timeout: nil) ⇒ ContainerHealthCheckProperty
constructor
A new instance of ContainerHealthCheckProperty.
- #to_jsii ⇒ Object
Constructor Details
#initialize(command:, interval: nil, retries: nil, start_period: nil, timeout: nil) ⇒ ContainerHealthCheckProperty
Returns a new instance of ContainerHealthCheckProperty.
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# File 'game_lift/cfn_container_group_definition.rb', line 798 def initialize(command:, interval: nil, retries: nil, start_period: nil, timeout: nil) @command = command Jsii::Type.check_type(@command, JSON.parse(Base64.strict_decode64("eyJjb2xsZWN0aW9uIjp7ImVsZW1lbnR0eXBlIjp7InByaW1pdGl2ZSI6InN0cmluZyJ9LCJraW5kIjoiYXJyYXkifX0=")), "command") @interval = interval Jsii::Type.check_type(@interval, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJudW1iZXIifQ==")), "interval") unless @interval.nil? @retries = retries Jsii::Type.check_type(@retries, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJudW1iZXIifQ==")), "retries") unless @retries.nil? @start_period = start_period Jsii::Type.check_type(@start_period, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJudW1iZXIifQ==")), "startPeriod") unless @start_period.nil? @timeout = timeout Jsii::Type.check_type(@timeout, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJudW1iZXIifQ==")), "timeout") unless @timeout.nil? end |
Instance Attribute Details
#command ⇒ Array<String> (readonly)
A string array that specifies the command that the container runs to determine if it's healthy.
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# File 'game_lift/cfn_container_group_definition.rb', line 815 def command @command end |
#interval ⇒ Numeric? (readonly)
The time period (in seconds) between each health check.
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# File 'game_lift/cfn_container_group_definition.rb', line 820 def interval @interval end |
#retries ⇒ Numeric? (readonly)
The number of times to retry a failed health check before flagging the container unhealthy.
The first run of the command does not count as a retry.
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# File 'game_lift/cfn_container_group_definition.rb', line 827 def retries @retries end |
#start_period ⇒ Numeric? (readonly)
The optional grace period (in seconds) to give a container time to bootstrap before the first failed health check counts toward the number of retries.
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# File 'game_lift/cfn_container_group_definition.rb', line 832 def start_period @start_period end |
#timeout ⇒ Numeric? (readonly)
The time period (in seconds) to wait for a health check to succeed before counting a failed health check.
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# File 'game_lift/cfn_container_group_definition.rb', line 837 def timeout @timeout end |
Class Method Details
.jsii_properties ⇒ Object
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# File 'game_lift/cfn_container_group_definition.rb', line 839 def self.jsii_properties { :command => "command", :interval => "interval", :retries => "retries", :start_period => "startPeriod", :timeout => "timeout", } end |
Instance Method Details
#to_jsii ⇒ Object
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# File 'game_lift/cfn_container_group_definition.rb', line 849 def to_jsii result = {} result.merge!({ "command" => @command, "interval" => @interval, "retries" => @retries, "startPeriod" => @start_period, "timeout" => @timeout, }) result.compact end |