Class: AWSCDK::GameLift::CfnScript
- Inherits:
-
CfnResource
- Object
- CfnResource
- AWSCDK::GameLift::CfnScript
- Includes:
- IInspectable, ITaggable, Interfaces::AWSGamelift::IScriptRef
- Defined in:
- game_lift/cfn_script.rb
Overview
The AWS::GameLift::Script resource creates a new script record for your Realtime Servers script.
Realtime scripts are JavaScript that provide configuration settings and optional custom game logic for your game. The script is deployed when you create a Realtime Servers fleet to host your game sessions. Script logic is executed during an active game session.
Class Method Summary collapse
- .arn_for_script(resource) ⇒ String
-
.CFN_RESOURCE_TYPE_NAME ⇒ String
The CloudFormation resource type name for this resource class.
-
.from_script_arn(scope, id, arn) ⇒ AWSCDK::Interfaces::AWSGamelift::IScriptRef
Creates a new IScriptRef from an ARN.
-
.from_script_id(scope, id, script_id) ⇒ AWSCDK::Interfaces::AWSGamelift::IScriptRef
Creates a new IScriptRef from a scriptId.
-
.is_cfn_script(x) ⇒ Boolean
Checks whether the given object is a CfnScript.
- .jsii_overridable_methods ⇒ Object
Instance Method Summary collapse
-
#add_deletion_override(path) ⇒ void
Syntactic sugar for
addOverride(path, undefined). -
#add_dependency(target) ⇒ void
Indicates that this resource depends on another resource and cannot be provisioned unless the other resource has been successfully provisioned.
-
#add_depends_on(target) ⇒ void
deprecated
Deprecated.
use addDependency
-
#add_metadata(key, value) ⇒ void
Add a value to the CloudFormation Resource Metadata.
-
#add_override(path, value) ⇒ void
Adds an override to the synthesized CloudFormation resource.
-
#add_property_deletion_override(property_path) ⇒ void
Adds an override that deletes the value of a property from the resource definition.
-
#add_property_override(property_path, value) ⇒ void
Adds an override to a resource property.
-
#apply_cross_stack_reference_strength(strength) ⇒ void
Sets the cross-stack reference strength for this resource.
-
#apply_removal_policy(policy = nil, options = nil) ⇒ void
Sets the deletion policy of the resource based on the removal policy specified.
-
#attr_arn ⇒ String
The unique Amazon Resource Name (ARN) for the script.
-
#attr_creation_time ⇒ String
A time stamp indicating when this data object was created.
-
#attr_id ⇒ String
A unique identifier for a Realtime script.
-
#attr_size_on_disk ⇒ Numeric
The file size of the uploaded Realtime script, expressed in bytes.
-
#cfn_options ⇒ AWSCDK::ICfnResourceOptions
Options for this resource, such as condition, update policy etc.
- #cfn_properties ⇒ Hash{String => Object}
- #cfn_property_name(cdk_property_name) ⇒ String?
- #cfn_property_names ⇒ Hash{String => String}
-
#cfn_resource_type ⇒ String
AWS resource type.
- #creation_stack ⇒ Array<String>
- #env ⇒ AWSCDK::Interfaces::ResourceEnvironment
-
#get_att(attribute_name, type_hint = nil) ⇒ AWSCDK::Reference
Returns a token for an runtime attribute of this resource.
-
#get_metadata(key) ⇒ Object
Retrieve a value value from the CloudFormation Resource Metadata.
-
#initialize(scope, id, props) ⇒ CfnScript
constructor
Create a new
AWS::GameLift::Script. -
#inspect(inspector) ⇒ void
Examines the CloudFormation resource and discloses attributes.
-
#logical_id ⇒ String
The logical ID for this CloudFormation stack element.
-
#name ⇒ String?
A descriptive label that is associated with a script.
- #name=(value) ⇒ Object
-
#node ⇒ Constructs::Node
The tree node.
-
#node_js_version ⇒ String?
The Node.js version used for execution of the Realtime script.
- #node_js_version=(value) ⇒ Object
-
#obtain_dependencies ⇒ Array<AWSCDK::CfnResource, AWSCDK::Stack>
Retrieves an array of resources this resource depends on.
-
#obtain_resource_dependencies ⇒ Array<AWSCDK::CfnResource>
Get a shallow copy of dependencies between this resource and other resources in the same stack.
-
#override_logical_id(new_logical_id) ⇒ void
Overrides the auto-generated logical ID with a specific ID.
-
#ref ⇒ String
Return a string that will be resolved to a CloudFormation
{ Ref }for this element. -
#remove_dependency(target) ⇒ void
Indicates that this resource no longer depends on another resource.
- #render_properties(props) ⇒ Hash{String => Object}
-
#replace_dependency(target, new_target) ⇒ void
Replaces one dependency with another.
-
#script_ref ⇒ AWSCDK::Interfaces::AWSGamelift::ScriptReference
A reference to a Script resource.
-
#should_synthesize ⇒ Boolean
Can be overridden by subclasses to determine if this resource will be rendered into the cloudformation template.
-
#stack ⇒ AWSCDK::Stack
The stack in which this element is defined.
-
#storage_location ⇒ AWSCDK::IResolvable, AWSCDK::GameLift::CfnScript::S3LocationProperty
The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored.
- #storage_location=(value) ⇒ Object
-
#tags ⇒ AWSCDK::TagManager
Tag Manager which manages the tags for this resource.
-
#tags_raw ⇒ Array<AWSCDK::CfnTag>?
A list of labels to assign to the new script resource.
- #tags_raw=(value) ⇒ Object
-
#to_string ⇒ String
Returns a string representation of this construct.
-
#updated_properites ⇒ Hash{String => Object}
deprecated
Deprecated.
use
updatedPropertiesReturn properties modified after initiation Resources that expose mutable properties should override this function to collect and return the properties object for this resource. -
#updated_properties ⇒ Hash{String => Object}
Return properties modified after initiation.
- #validate_properties(_properties) ⇒ void
-
#version ⇒ String?
The version that is associated with a build or script.
- #version=(value) ⇒ Object
-
#with(*mixins) ⇒ Constructs::IConstruct
Applies one or more mixins to this construct.
Constructor Details
#initialize(scope, id, props) ⇒ CfnScript
Create a new AWS::GameLift::Script.
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# File 'game_lift/cfn_script.rb', line 20 def initialize(scope, id, props) props = props.is_a?(Hash) ? ::AWSCDK::GameLift::CfnScriptProps.new(**props.transform_keys(&:to_sym)) : props Jsii::Type.check_type(scope, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJjb25zdHJ1Y3RzLkNvbnN0cnVjdCJ9")), "scope") Jsii::Type.check_type(id, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "id") Jsii::Type.check_type(props, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5hd3NfZ2FtZWxpZnQuQ2ZuU2NyaXB0UHJvcHMifQ==")), "props") Jsii::Object.instance_method(:initialize).bind(self).call(scope, id, props) end |
Class Method Details
.arn_for_script(resource) ⇒ String
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# File 'game_lift/cfn_script.rb', line 81 def self.arn_for_script(resource) Jsii::Type.check_type(resource, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5pbnRlcmZhY2VzLmF3c19nYW1lbGlmdC5JU2NyaXB0UmVmIn0=")), "resource") Jsii::Kernel.instance.call_static("aws-cdk-lib.aws_gamelift.CfnScript", "arnForScript", [resource]) end |
.CFN_RESOURCE_TYPE_NAME ⇒ String
The CloudFormation resource type name for this resource class.
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# File 'game_lift/cfn_script.rb', line 214 def self.CFN_RESOURCE_TYPE_NAME() Jsii::Kernel.instance.get_static("aws-cdk-lib.aws_gamelift.CfnScript", "CFN_RESOURCE_TYPE_NAME") end |
.from_script_arn(scope, id, arn) ⇒ AWSCDK::Interfaces::AWSGamelift::IScriptRef
Creates a new IScriptRef from an ARN.
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# File 'game_lift/cfn_script.rb', line 92 def self.from_script_arn(scope, id, arn) Jsii::Type.check_type(scope, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJjb25zdHJ1Y3RzLkNvbnN0cnVjdCJ9")), "scope") Jsii::Type.check_type(id, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "id") Jsii::Type.check_type(arn, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "arn") Jsii::Kernel.instance.call_static("aws-cdk-lib.aws_gamelift.CfnScript", "fromScriptArn", [scope, id, arn]) end |
.from_script_id(scope, id, script_id) ⇒ AWSCDK::Interfaces::AWSGamelift::IScriptRef
Creates a new IScriptRef from a scriptId.
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# File 'game_lift/cfn_script.rb', line 105 def self.from_script_id(scope, id, script_id) Jsii::Type.check_type(scope, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJjb25zdHJ1Y3RzLkNvbnN0cnVjdCJ9")), "scope") Jsii::Type.check_type(id, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "id") Jsii::Type.check_type(script_id, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "scriptId") Jsii::Kernel.instance.call_static("aws-cdk-lib.aws_gamelift.CfnScript", "fromScriptId", [scope, id, script_id]) end |
.is_cfn_script(x) ⇒ Boolean
Checks whether the given object is a CfnScript.
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# File 'game_lift/cfn_script.rb', line 116 def self.is_cfn_script(x) Jsii::Type.check_type(x, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJhbnkifQ==")), "x") Jsii::Kernel.instance.call_static("aws-cdk-lib.aws_gamelift.CfnScript", "isCfnScript", [x]) end |
.jsii_overridable_methods ⇒ Object
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# File 'game_lift/cfn_script.rb', line 28 def self.jsii_overridable_methods { :node => { kind: :property, name: "node", is_optional: false }, :creation_stack => { kind: :property, name: "creationStack", is_optional: false }, :logical_id => { kind: :property, name: "logicalId", is_optional: false }, :stack => { kind: :property, name: "stack", is_optional: false }, :ref => { kind: :property, name: "ref", is_optional: false }, :cfn_options => { kind: :property, name: "cfnOptions", is_optional: false }, :cfn_properties => { kind: :property, name: "cfnProperties", is_optional: false }, :cfn_property_names => { kind: :property, name: "cfnPropertyNames", is_optional: false }, :cfn_resource_type => { kind: :property, name: "cfnResourceType", is_optional: false }, :env => { kind: :property, name: "env", is_optional: false }, :updated_properites => { kind: :property, name: "updatedProperites", is_optional: false }, :updated_properties => { kind: :property, name: "updatedProperties", is_optional: false }, :attr_arn => { kind: :property, name: "attrArn", is_optional: false }, :attr_creation_time => { kind: :property, name: "attrCreationTime", is_optional: false }, :attr_id => { kind: :property, name: "attrId", is_optional: false }, :attr_size_on_disk => { kind: :property, name: "attrSizeOnDisk", is_optional: false }, :script_ref => { kind: :property, name: "scriptRef", is_optional: false }, :tags => { kind: :property, name: "tags", is_optional: false }, :storage_location => { kind: :property, name: "storageLocation", is_optional: false }, :name => { kind: :property, name: "name", is_optional: true }, :node_js_version => { kind: :property, name: "nodeJsVersion", is_optional: true }, :tags_raw => { kind: :property, name: "tagsRaw", is_optional: true }, :version => { kind: :property, name: "version", is_optional: true }, :to_string => { kind: :method, name: "toString", is_optional: false }, :with => { kind: :method, name: "with", is_optional: false }, :override_logical_id => { kind: :method, name: "overrideLogicalId", is_optional: false }, :add_deletion_override => { kind: :method, name: "addDeletionOverride", is_optional: false }, :add_dependency => { kind: :method, name: "addDependency", is_optional: false }, :add_depends_on => { kind: :method, name: "addDependsOn", is_optional: false }, :add_metadata => { kind: :method, name: "addMetadata", is_optional: false }, :add_override => { kind: :method, name: "addOverride", is_optional: false }, :add_property_deletion_override => { kind: :method, name: "addPropertyDeletionOverride", is_optional: false }, :add_property_override => { kind: :method, name: "addPropertyOverride", is_optional: false }, :apply_cross_stack_reference_strength => { kind: :method, name: "applyCrossStackReferenceStrength", is_optional: false }, :apply_removal_policy => { kind: :method, name: "applyRemovalPolicy", is_optional: false }, :cfn_property_name => { kind: :method, name: "cfnPropertyName", is_optional: false }, :get_att => { kind: :method, name: "getAtt", is_optional: false }, :get_metadata => { kind: :method, name: "getMetadata", is_optional: false }, :obtain_dependencies => { kind: :method, name: "obtainDependencies", is_optional: false }, :obtain_resource_dependencies => { kind: :method, name: "obtainResourceDependencies", is_optional: false }, :remove_dependency => { kind: :method, name: "removeDependency", is_optional: false }, :render_properties => { kind: :method, name: "renderProperties", is_optional: false }, :replace_dependency => { kind: :method, name: "replaceDependency", is_optional: false }, :should_synthesize => { kind: :method, name: "shouldSynthesize", is_optional: false }, :validate_properties => { kind: :method, name: "validateProperties", is_optional: false }, :inspect => { kind: :method, name: "inspect", is_optional: false }, } end |
Instance Method Details
#add_deletion_override(path) ⇒ void
This method returns an undefined value.
Syntactic sugar for addOverride(path, undefined).
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# File 'game_lift/cfn_script.rb', line 362 def add_deletion_override(path) Jsii::Type.check_type(path, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "path") jsii_call_method("addDeletionOverride", [path]) end |
#add_dependency(target) ⇒ void
This method returns an undefined value.
Indicates that this resource depends on another resource and cannot be provisioned unless the other resource has been successfully provisioned.
This can be used for resources across stacks (or nested stack) boundaries and the dependency will automatically be transferred to the relevant scope.
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# File 'game_lift/cfn_script.rb', line 374 def add_dependency(target) Jsii::Type.check_type(target, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5DZm5SZXNvdXJjZSJ9")), "target") jsii_call_method("addDependency", [target]) end |
#add_depends_on(target) ⇒ void
use addDependency
This method returns an undefined value.
Indicates that this resource depends on another resource and cannot be provisioned unless the other resource has been successfully provisioned.
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# File 'game_lift/cfn_script.rb', line 384 def add_depends_on(target) Jsii::Type.check_type(target, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5DZm5SZXNvdXJjZSJ9")), "target") jsii_call_method("addDependsOn", [target]) end |
#add_metadata(key, value) ⇒ void
This method returns an undefined value.
Add a value to the CloudFormation Resource Metadata.
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# File 'game_lift/cfn_script.rb', line 395 def (key, value) Jsii::Type.check_type(key, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "key") Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJhbnkifQ==")), "value") jsii_call_method("addMetadata", [key, value]) end |
#add_override(path, value) ⇒ void
This method returns an undefined value.
Adds an override to the synthesized CloudFormation resource.
To add a
property override, either use add_property_override or prefix path with
"Properties." (i.e. Properties.TopicName).
If the override is nested, separate each nested level using a dot (.) in the path parameter. If there is an array as part of the nesting, specify the index in the path.
To include a literal . in the property name, prefix with a \. In most
programming languages you will need to write this as "\\." because the
\ itself will need to be escaped.
For example,
# Example automatically generated from non-compiling source. May contain errors.
cfn_resource.add_override("Properties.GlobalSecondaryIndexes.0.Projection.NonKeyAttributes", ["myattribute"])
cfn_resource.add_override("Properties.GlobalSecondaryIndexes.1.ProjectionType", "INCLUDE")
would add the overrides
"Properties": {
"GlobalSecondaryIndexes": [
{
"Projection": {
"NonKeyAttributes": [ "myattribute" ]
...
}
...
},
{
"ProjectionType": "INCLUDE"
...
},
]
...
}
The value argument to add_override will not be processed or translated
in any way. Pass raw JSON values in here with the correct capitalization
for CloudFormation. If you pass CDK classes or structs, they will be
rendered with lowercased key names, and CloudFormation will reject the
template.
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# File 'game_lift/cfn_script.rb', line 452 def add_override(path, value) Jsii::Type.check_type(path, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "path") Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJhbnkifQ==")), "value") jsii_call_method("addOverride", [path, value]) end |
#add_property_deletion_override(property_path) ⇒ void
This method returns an undefined value.
Adds an override that deletes the value of a property from the resource definition.
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# File 'game_lift/cfn_script.rb', line 462 def add_property_deletion_override(property_path) Jsii::Type.check_type(property_path, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "propertyPath") jsii_call_method("addPropertyDeletionOverride", [property_path]) end |
#add_property_override(property_path, value) ⇒ void
This method returns an undefined value.
Adds an override to a resource property.
Syntactic sugar for addOverride("Properties.<...>", value).
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# File 'game_lift/cfn_script.rb', line 474 def add_property_override(property_path, value) Jsii::Type.check_type(property_path, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "propertyPath") Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJhbnkifQ==")), "value") jsii_call_method("addPropertyOverride", [property_path, value]) end |
#apply_cross_stack_reference_strength(strength) ⇒ void
This method returns an undefined value.
Sets the cross-stack reference strength for this resource.
When set, any cross-stack reference to this resource will use the specified strength instead of the global default from the consuming stack's context.
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# File 'game_lift/cfn_script.rb', line 487 def apply_cross_stack_reference_strength(strength) Jsii::Type.check_type(strength, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5SZWZlcmVuY2VTdHJlbmd0aCJ9")), "strength") jsii_call_method("applyCrossStackReferenceStrength", [strength]) end |
#apply_removal_policy(policy = nil, options = nil) ⇒ void
This method returns an undefined value.
Sets the deletion policy of the resource based on the removal policy specified.
The Removal Policy controls what happens to this resource when it stops being managed by CloudFormation, either because you've removed it from the CDK application or because you've made a change that requires the resource to be replaced.
The resource can be deleted (RemovalPolicy.DESTROY), or left in your AWS
account for data recovery and cleanup later (RemovalPolicy.RETAIN). In some
cases, a snapshot can be taken of the resource prior to deletion
(RemovalPolicy.SNAPSHOT). A list of resources that support this policy
can be found in the following link:
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# File 'game_lift/cfn_script.rb', line 509 def apply_removal_policy(policy = nil, = nil) Jsii::Type.check_type(policy, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5SZW1vdmFsUG9saWN5In0=")), "policy") unless policy.nil? = .is_a?(Hash) ? ::AWSCDK::RemovalPolicyOptions.new(**.transform_keys(&:to_sym)) : Jsii::Type.check_type(, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5SZW1vdmFsUG9saWN5T3B0aW9ucyJ9")), "options") unless .nil? jsii_call_method("applyRemovalPolicy", [policy, ]) end |
#attr_arn ⇒ String
The unique Amazon Resource Name (ARN) for the script.
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# File 'game_lift/cfn_script.rb', line 221 def attr_arn() jsii_get_property("attrArn") end |
#attr_creation_time ⇒ String
A time stamp indicating when this data object was created.
Format is a number expressed in Unix time as milliseconds (for example "1469498468.057" ).
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# File 'game_lift/cfn_script.rb', line 230 def attr_creation_time() jsii_get_property("attrCreationTime") end |
#attr_id ⇒ String
A unique identifier for a Realtime script.
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# File 'game_lift/cfn_script.rb', line 237 def attr_id() jsii_get_property("attrId") end |
#attr_size_on_disk ⇒ Numeric
The file size of the uploaded Realtime script, expressed in bytes.
When files are uploaded from an S3 location, this value remains at "0".
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# File 'game_lift/cfn_script.rb', line 246 def attr_size_on_disk() jsii_get_property("attrSizeOnDisk") end |
#cfn_options ⇒ AWSCDK::ICfnResourceOptions
Options for this resource, such as condition, update policy etc.
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# File 'game_lift/cfn_script.rb', line 167 def () jsii_get_property("cfnOptions") end |
#cfn_properties ⇒ Hash{String => Object}
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# File 'game_lift/cfn_script.rb', line 172 def cfn_properties() jsii_get_property("cfnProperties") end |
#cfn_property_name(cdk_property_name) ⇒ String?
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# File 'game_lift/cfn_script.rb', line 518 def cfn_property_name(cdk_property_name) Jsii::Type.check_type(cdk_property_name, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "cdkPropertyName") jsii_call_method("cfnPropertyName", [cdk_property_name]) end |
#cfn_property_names ⇒ Hash{String => String}
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# File 'game_lift/cfn_script.rb', line 177 def cfn_property_names() jsii_get_property("cfnPropertyNames") end |
#cfn_resource_type ⇒ String
AWS resource type.
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# File 'game_lift/cfn_script.rb', line 184 def cfn_resource_type() jsii_get_property("cfnResourceType") end |
#creation_stack ⇒ Array<String>
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# File 'game_lift/cfn_script.rb', line 129 def creation_stack() jsii_get_property("creationStack") end |
#env ⇒ AWSCDK::Interfaces::ResourceEnvironment
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# File 'game_lift/cfn_script.rb', line 189 def env() jsii_get_property("env") end |
#get_att(attribute_name, type_hint = nil) ⇒ AWSCDK::Reference
Returns a token for an runtime attribute of this resource.
Ideally, use generated attribute accessors (e.g. resource.arn), but this can be used for future compatibility
in case there is no generated attribute.
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# File 'game_lift/cfn_script.rb', line 531 def get_att(attribute_name, type_hint = nil) Jsii::Type.check_type(attribute_name, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "attributeName") Jsii::Type.check_type(type_hint, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5SZXNvbHV0aW9uVHlwZUhpbnQifQ==")), "typeHint") unless type_hint.nil? jsii_call_method("getAtt", [attribute_name, type_hint]) end |
#get_metadata(key) ⇒ Object
Retrieve a value value from the CloudFormation Resource Metadata.
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# File 'game_lift/cfn_script.rb', line 542 def (key) Jsii::Type.check_type(key, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "key") jsii_call_method("getMetadata", [key]) end |
#inspect(inspector) ⇒ void
This method returns an undefined value.
Examines the CloudFormation resource and discloses attributes.
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# File 'game_lift/cfn_script.rb', line 612 def inspect(inspector) Jsii::Type.check_type(inspector, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5UcmVlSW5zcGVjdG9yIn0=")), "inspector") jsii_call_method("inspect", [inspector]) end |
#logical_id ⇒ String
The logical ID for this CloudFormation stack element.
The logical ID of the element is calculated from the path of the resource node in the construct tree.
To override this value, use override_logical_id(new_logical_id).
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# File 'game_lift/cfn_script.rb', line 141 def logical_id() jsii_get_property("logicalId") end |
#name ⇒ String?
A descriptive label that is associated with a script.
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# File 'game_lift/cfn_script.rb', line 280 def name() jsii_get_property("name") end |
#name=(value) ⇒ Object
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# File 'game_lift/cfn_script.rb', line 284 def name=(value) Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "name") unless value.nil? jsii_set_property("name", value) end |
#node ⇒ Constructs::Node
The tree node.
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# File 'game_lift/cfn_script.rb', line 124 def node() jsii_get_property("node") end |
#node_js_version ⇒ String?
The Node.js version used for execution of the Realtime script.
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# File 'game_lift/cfn_script.rb', line 292 def node_js_version() jsii_get_property("nodeJsVersion") end |
#node_js_version=(value) ⇒ Object
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# File 'game_lift/cfn_script.rb', line 296 def node_js_version=(value) Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "nodeJsVersion") unless value.nil? jsii_set_property("nodeJsVersion", value) end |
#obtain_dependencies ⇒ Array<AWSCDK::CfnResource, AWSCDK::Stack>
Retrieves an array of resources this resource depends on.
This assembles dependencies on resources across stacks (including nested stacks) automatically.
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# File 'game_lift/cfn_script.rb', line 553 def obtain_dependencies() jsii_call_method("obtainDependencies", []) end |
#obtain_resource_dependencies ⇒ Array<AWSCDK::CfnResource>
Get a shallow copy of dependencies between this resource and other resources in the same stack.
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# File 'game_lift/cfn_script.rb', line 560 def obtain_resource_dependencies() jsii_call_method("obtainResourceDependencies", []) end |
#override_logical_id(new_logical_id) ⇒ void
This method returns an undefined value.
Overrides the auto-generated logical ID with a specific ID.
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# File 'game_lift/cfn_script.rb', line 353 def override_logical_id(new_logical_id) Jsii::Type.check_type(new_logical_id, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "newLogicalId") jsii_call_method("overrideLogicalId", [new_logical_id]) end |
#ref ⇒ String
Return a string that will be resolved to a CloudFormation { Ref } for this element.
If, by any chance, the intrinsic reference of a resource is not a string, you could
coerce it to an IResolvable through Lazy.any({ produce: resource.ref }).
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# File 'game_lift/cfn_script.rb', line 160 def ref() jsii_get_property("ref") end |
#remove_dependency(target) ⇒ void
This method returns an undefined value.
Indicates that this resource no longer depends on another resource.
This can be used for resources across stacks (including nested stacks) and the dependency will automatically be removed from the relevant scope.
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# File 'game_lift/cfn_script.rb', line 571 def remove_dependency(target) Jsii::Type.check_type(target, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5DZm5SZXNvdXJjZSJ9")), "target") jsii_call_method("removeDependency", [target]) end |
#render_properties(props) ⇒ Hash{String => Object}
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# File 'game_lift/cfn_script.rb', line 578 def render_properties(props) Jsii::Type.check_type(props, JSON.parse(Base64.strict_decode64("eyJjb2xsZWN0aW9uIjp7ImVsZW1lbnR0eXBlIjp7InByaW1pdGl2ZSI6ImFueSJ9LCJraW5kIjoibWFwIn19")), "props") jsii_call_method("renderProperties", [props]) end |
#replace_dependency(target, new_target) ⇒ void
This method returns an undefined value.
Replaces one dependency with another.
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# File 'game_lift/cfn_script.rb', line 588 def replace_dependency(target, new_target) Jsii::Type.check_type(target, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5DZm5SZXNvdXJjZSJ9")), "target") Jsii::Type.check_type(new_target, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5DZm5SZXNvdXJjZSJ9")), "newTarget") jsii_call_method("replaceDependency", [target, new_target]) end |
#script_ref ⇒ AWSCDK::Interfaces::AWSGamelift::ScriptReference
A reference to a Script resource.
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# File 'game_lift/cfn_script.rb', line 253 def script_ref() jsii_get_property("scriptRef") end |
#should_synthesize ⇒ Boolean
Can be overridden by subclasses to determine if this resource will be rendered into the cloudformation template.
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# File 'game_lift/cfn_script.rb', line 597 def should_synthesize() jsii_call_method("shouldSynthesize", []) end |
#stack ⇒ AWSCDK::Stack
The stack in which this element is defined.
CfnElements must be defined within a stack scope (directly or indirectly).
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# File 'game_lift/cfn_script.rb', line 150 def stack() jsii_get_property("stack") end |
#storage_location ⇒ AWSCDK::IResolvable, AWSCDK::GameLift::CfnScript::S3LocationProperty
The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored.
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# File 'game_lift/cfn_script.rb', line 267 def storage_location() jsii_get_property("storageLocation") end |
#storage_location=(value) ⇒ Object
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# File 'game_lift/cfn_script.rb', line 271 def storage_location=(value) value = value.is_a?(Hash) ? ::AWSCDK::GameLift::CfnScript::S3LocationProperty.new(**value.transform_keys(&:to_sym)) : value Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJ1bmlvbiI6eyJ0eXBlcyI6W3siZnFuIjoiYXdzLWNkay1saWIuSVJlc29sdmFibGUifSx7ImZxbiI6ImF3cy1jZGstbGliLmF3c19nYW1lbGlmdC5DZm5TY3JpcHQuUzNMb2NhdGlvblByb3BlcnR5In1dfX0=")), "storageLocation") jsii_set_property("storageLocation", value) end |
#tags ⇒ AWSCDK::TagManager
Tag Manager which manages the tags for this resource.
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# File 'game_lift/cfn_script.rb', line 260 def () jsii_get_property("tags") end |
#tags_raw ⇒ Array<AWSCDK::CfnTag>?
A list of labels to assign to the new script resource.
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# File 'game_lift/cfn_script.rb', line 304 def () jsii_get_property("tagsRaw") end |
#tags_raw=(value) ⇒ Object
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# File 'game_lift/cfn_script.rb', line 308 def (value) value = value.is_a?(Array) ? value.map { |jsii_v0| jsii_v0.is_a?(Hash) ? ::AWSCDK::CfnTag.new(**jsii_v0.transform_keys(&:to_sym)) : jsii_v0 } : value Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJjb2xsZWN0aW9uIjp7ImVsZW1lbnR0eXBlIjp7ImZxbiI6ImF3cy1jZGstbGliLkNmblRhZyJ9LCJraW5kIjoiYXJyYXkifX0=")), "tagsRaw") unless value.nil? jsii_set_property("tagsRaw", value) end |
#to_string ⇒ String
Returns a string representation of this construct.
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# File 'game_lift/cfn_script.rb', line 329 def to_string() jsii_call_method("toString", []) end |
#updated_properites ⇒ Hash{String => Object}
use updatedProperties Return properties modified after initiation Resources that expose mutable properties should override this function to collect and return the properties object for this resource.
Deprecated.
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# File 'game_lift/cfn_script.rb', line 197 def updated_properites() jsii_get_property("updatedProperites") end |
#updated_properties ⇒ Hash{String => Object}
Return properties modified after initiation.
Resources that expose mutable properties should override this function to collect and return the properties object for this resource.
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# File 'game_lift/cfn_script.rb', line 207 def updated_properties() jsii_get_property("updatedProperties") end |
#validate_properties(_properties) ⇒ void
This method returns an undefined value.
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# File 'game_lift/cfn_script.rb', line 603 def validate_properties(_properties) Jsii::Type.check_type(_properties, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJhbnkifQ==")), "_properties") jsii_call_method("validateProperties", [_properties]) end |
#version ⇒ String?
The version that is associated with a build or script.
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# File 'game_lift/cfn_script.rb', line 317 def version() jsii_get_property("version") end |
#version=(value) ⇒ Object
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# File 'game_lift/cfn_script.rb', line 321 def version=(value) Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "version") unless value.nil? jsii_set_property("version", value) end |
#with(*mixins) ⇒ Constructs::IConstruct
Applies one or more mixins to this construct.
Mixins are applied in order. The list of constructs is captured at the
start of the call, so constructs added by a mixin will not be visited.
Use multiple with() calls if subsequent mixins should apply to added
constructs.
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# File 'game_lift/cfn_script.rb', line 342 def with(*mixins) mixins.each_with_index do |item, index| Jsii::Type.check_type(item, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJjb25zdHJ1Y3RzLklNaXhpbiJ9")), "mixins[#{index}]") end jsii_call_method("with", [*mixins]) end |