Class: AWSCDK::GameLift::CfnScript

Inherits:
CfnResource
  • Object
show all
Includes:
IInspectable, ITaggable, Interfaces::AWSGamelift::IScriptRef
Defined in:
game_lift/cfn_script.rb

Overview

The AWS::GameLift::Script resource creates a new script record for your Realtime Servers script.

Realtime scripts are JavaScript that provide configuration settings and optional custom game logic for your game. The script is deployed when you create a Realtime Servers fleet to host your game sessions. Script logic is executed during an active game session.

Class Method Summary collapse

Instance Method Summary collapse

Constructor Details

#initialize(scope, id, props) ⇒ CfnScript

Create a new AWS::GameLift::Script.

Parameters:

  • scope (Constructs::Construct)

    Scope in which this resource is defined.

  • id (String)

    Construct identifier for this resource (unique in its scope).

  • props (AWSCDK::GameLift::CfnScriptProps)

    Resource properties.



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# File 'game_lift/cfn_script.rb', line 20

def initialize(scope, id, props)
  props = props.is_a?(Hash) ? ::AWSCDK::GameLift::CfnScriptProps.new(**props.transform_keys(&:to_sym)) : props
  Jsii::Type.check_type(scope, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJjb25zdHJ1Y3RzLkNvbnN0cnVjdCJ9")), "scope")
  Jsii::Type.check_type(id, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "id")
  Jsii::Type.check_type(props, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5hd3NfZ2FtZWxpZnQuQ2ZuU2NyaXB0UHJvcHMifQ==")), "props")
  Jsii::Object.instance_method(:initialize).bind(self).call(scope, id, props)
end

Class Method Details

.arn_for_script(resource) ⇒ String

Parameters:

Returns:

  • (String)


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# File 'game_lift/cfn_script.rb', line 81

def self.arn_for_script(resource)
  Jsii::Type.check_type(resource, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5pbnRlcmZhY2VzLmF3c19nYW1lbGlmdC5JU2NyaXB0UmVmIn0=")), "resource")
  Jsii::Kernel.instance.call_static("aws-cdk-lib.aws_gamelift.CfnScript", "arnForScript", [resource])
end

.CFN_RESOURCE_TYPE_NAMEString

The CloudFormation resource type name for this resource class.

Returns:

  • (String)


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# File 'game_lift/cfn_script.rb', line 214

def self.CFN_RESOURCE_TYPE_NAME()
  Jsii::Kernel.instance.get_static("aws-cdk-lib.aws_gamelift.CfnScript", "CFN_RESOURCE_TYPE_NAME")
end

.from_script_arn(scope, id, arn) ⇒ AWSCDK::Interfaces::AWSGamelift::IScriptRef

Creates a new IScriptRef from an ARN.

Parameters:

  • scope (Constructs::Construct)
  • id (String)
  • arn (String)

Returns:



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# File 'game_lift/cfn_script.rb', line 92

def self.from_script_arn(scope, id, arn)
  Jsii::Type.check_type(scope, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJjb25zdHJ1Y3RzLkNvbnN0cnVjdCJ9")), "scope")
  Jsii::Type.check_type(id, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "id")
  Jsii::Type.check_type(arn, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "arn")
  Jsii::Kernel.instance.call_static("aws-cdk-lib.aws_gamelift.CfnScript", "fromScriptArn", [scope, id, arn])
end

.from_script_id(scope, id, script_id) ⇒ AWSCDK::Interfaces::AWSGamelift::IScriptRef

Creates a new IScriptRef from a scriptId.

Parameters:

  • scope (Constructs::Construct)
  • id (String)
  • script_id (String)

Returns:



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# File 'game_lift/cfn_script.rb', line 105

def self.from_script_id(scope, id, script_id)
  Jsii::Type.check_type(scope, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJjb25zdHJ1Y3RzLkNvbnN0cnVjdCJ9")), "scope")
  Jsii::Type.check_type(id, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "id")
  Jsii::Type.check_type(script_id, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "scriptId")
  Jsii::Kernel.instance.call_static("aws-cdk-lib.aws_gamelift.CfnScript", "fromScriptId", [scope, id, script_id])
end

.is_cfn_script(x) ⇒ Boolean

Checks whether the given object is a CfnScript.

Parameters:

  • x (Object)

Returns:

  • (Boolean)


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# File 'game_lift/cfn_script.rb', line 116

def self.is_cfn_script(x)
  Jsii::Type.check_type(x, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJhbnkifQ==")), "x")
  Jsii::Kernel.instance.call_static("aws-cdk-lib.aws_gamelift.CfnScript", "isCfnScript", [x])
end

.jsii_overridable_methodsObject



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# File 'game_lift/cfn_script.rb', line 28

def self.jsii_overridable_methods
  {
    :node => { kind: :property, name: "node", is_optional: false },
    :creation_stack => { kind: :property, name: "creationStack", is_optional: false },
    :logical_id => { kind: :property, name: "logicalId", is_optional: false },
    :stack => { kind: :property, name: "stack", is_optional: false },
    :ref => { kind: :property, name: "ref", is_optional: false },
    :cfn_options => { kind: :property, name: "cfnOptions", is_optional: false },
    :cfn_properties => { kind: :property, name: "cfnProperties", is_optional: false },
    :cfn_property_names => { kind: :property, name: "cfnPropertyNames", is_optional: false },
    :cfn_resource_type => { kind: :property, name: "cfnResourceType", is_optional: false },
    :env => { kind: :property, name: "env", is_optional: false },
    :updated_properites => { kind: :property, name: "updatedProperites", is_optional: false },
    :updated_properties => { kind: :property, name: "updatedProperties", is_optional: false },
    :attr_arn => { kind: :property, name: "attrArn", is_optional: false },
    :attr_creation_time => { kind: :property, name: "attrCreationTime", is_optional: false },
    :attr_id => { kind: :property, name: "attrId", is_optional: false },
    :attr_size_on_disk => { kind: :property, name: "attrSizeOnDisk", is_optional: false },
    :script_ref => { kind: :property, name: "scriptRef", is_optional: false },
    :tags => { kind: :property, name: "tags", is_optional: false },
    :storage_location => { kind: :property, name: "storageLocation", is_optional: false },
    :name => { kind: :property, name: "name", is_optional: true },
    :node_js_version => { kind: :property, name: "nodeJsVersion", is_optional: true },
    :tags_raw => { kind: :property, name: "tagsRaw", is_optional: true },
    :version => { kind: :property, name: "version", is_optional: true },
    :to_string => { kind: :method, name: "toString", is_optional: false },
    :with => { kind: :method, name: "with", is_optional: false },
    :override_logical_id => { kind: :method, name: "overrideLogicalId", is_optional: false },
    :add_deletion_override => { kind: :method, name: "addDeletionOverride", is_optional: false },
    :add_dependency => { kind: :method, name: "addDependency", is_optional: false },
    :add_depends_on => { kind: :method, name: "addDependsOn", is_optional: false },
    :add_metadata => { kind: :method, name: "addMetadata", is_optional: false },
    :add_override => { kind: :method, name: "addOverride", is_optional: false },
    :add_property_deletion_override => { kind: :method, name: "addPropertyDeletionOverride", is_optional: false },
    :add_property_override => { kind: :method, name: "addPropertyOverride", is_optional: false },
    :apply_cross_stack_reference_strength => { kind: :method, name: "applyCrossStackReferenceStrength", is_optional: false },
    :apply_removal_policy => { kind: :method, name: "applyRemovalPolicy", is_optional: false },
    :cfn_property_name => { kind: :method, name: "cfnPropertyName", is_optional: false },
    :get_att => { kind: :method, name: "getAtt", is_optional: false },
    :get_metadata => { kind: :method, name: "getMetadata", is_optional: false },
    :obtain_dependencies => { kind: :method, name: "obtainDependencies", is_optional: false },
    :obtain_resource_dependencies => { kind: :method, name: "obtainResourceDependencies", is_optional: false },
    :remove_dependency => { kind: :method, name: "removeDependency", is_optional: false },
    :render_properties => { kind: :method, name: "renderProperties", is_optional: false },
    :replace_dependency => { kind: :method, name: "replaceDependency", is_optional: false },
    :should_synthesize => { kind: :method, name: "shouldSynthesize", is_optional: false },
    :validate_properties => { kind: :method, name: "validateProperties", is_optional: false },
    :inspect => { kind: :method, name: "inspect", is_optional: false },
  }
end

Instance Method Details

#add_deletion_override(path) ⇒ void

This method returns an undefined value.

Syntactic sugar for addOverride(path, undefined).

Parameters:

  • path (String)

    The path of the value to delete.



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# File 'game_lift/cfn_script.rb', line 362

def add_deletion_override(path)
  Jsii::Type.check_type(path, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "path")
  jsii_call_method("addDeletionOverride", [path])
end

#add_dependency(target) ⇒ void

This method returns an undefined value.

Indicates that this resource depends on another resource and cannot be provisioned unless the other resource has been successfully provisioned.

This can be used for resources across stacks (or nested stack) boundaries and the dependency will automatically be transferred to the relevant scope.

Parameters:



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# File 'game_lift/cfn_script.rb', line 374

def add_dependency(target)
  Jsii::Type.check_type(target, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5DZm5SZXNvdXJjZSJ9")), "target")
  jsii_call_method("addDependency", [target])
end

#add_depends_on(target) ⇒ void

Deprecated.

use addDependency

This method returns an undefined value.

Indicates that this resource depends on another resource and cannot be provisioned unless the other resource has been successfully provisioned.

Parameters:



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# File 'game_lift/cfn_script.rb', line 384

def add_depends_on(target)
  Jsii::Type.check_type(target, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5DZm5SZXNvdXJjZSJ9")), "target")
  jsii_call_method("addDependsOn", [target])
end

#add_metadata(key, value) ⇒ void

This method returns an undefined value.

Add a value to the CloudFormation Resource Metadata.



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# File 'game_lift/cfn_script.rb', line 395

def (key, value)
  Jsii::Type.check_type(key, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "key")
  Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJhbnkifQ==")), "value")
  jsii_call_method("addMetadata", [key, value])
end

#add_override(path, value) ⇒ void

This method returns an undefined value.

Adds an override to the synthesized CloudFormation resource.

To add a property override, either use add_property_override or prefix path with "Properties." (i.e. Properties.TopicName).

If the override is nested, separate each nested level using a dot (.) in the path parameter. If there is an array as part of the nesting, specify the index in the path.

To include a literal . in the property name, prefix with a \. In most programming languages you will need to write this as "\\." because the \ itself will need to be escaped.

For example,

# Example automatically generated from non-compiling source. May contain errors.
cfn_resource.add_override("Properties.GlobalSecondaryIndexes.0.Projection.NonKeyAttributes", ["myattribute"])
cfn_resource.add_override("Properties.GlobalSecondaryIndexes.1.ProjectionType", "INCLUDE")

would add the overrides

"Properties": {
  "GlobalSecondaryIndexes": [
    {
      "Projection": {
        "NonKeyAttributes": [ "myattribute" ]
        ...
      }
      ...
    },
    {
      "ProjectionType": "INCLUDE"
      ...
    },
  ]
  ...
}

The value argument to add_override will not be processed or translated in any way. Pass raw JSON values in here with the correct capitalization for CloudFormation. If you pass CDK classes or structs, they will be rendered with lowercased key names, and CloudFormation will reject the template.

Parameters:

  • path (String)
    • The path of the property, you can use dot notation to override values in complex types.
  • value (Object)
    • The value.


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# File 'game_lift/cfn_script.rb', line 452

def add_override(path, value)
  Jsii::Type.check_type(path, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "path")
  Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJhbnkifQ==")), "value")
  jsii_call_method("addOverride", [path, value])
end

#add_property_deletion_override(property_path) ⇒ void

This method returns an undefined value.

Adds an override that deletes the value of a property from the resource definition.

Parameters:

  • property_path (String)

    The path to the property.



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# File 'game_lift/cfn_script.rb', line 462

def add_property_deletion_override(property_path)
  Jsii::Type.check_type(property_path, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "propertyPath")
  jsii_call_method("addPropertyDeletionOverride", [property_path])
end

#add_property_override(property_path, value) ⇒ void

This method returns an undefined value.

Adds an override to a resource property.

Syntactic sugar for addOverride("Properties.<...>", value).

Parameters:

  • property_path (String)

    The path of the property.

  • value (Object)

    The value.



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# File 'game_lift/cfn_script.rb', line 474

def add_property_override(property_path, value)
  Jsii::Type.check_type(property_path, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "propertyPath")
  Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJhbnkifQ==")), "value")
  jsii_call_method("addPropertyOverride", [property_path, value])
end

#apply_cross_stack_reference_strength(strength) ⇒ void

This method returns an undefined value.

Sets the cross-stack reference strength for this resource.

When set, any cross-stack reference to this resource will use the specified strength instead of the global default from the consuming stack's context.

Parameters:



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# File 'game_lift/cfn_script.rb', line 487

def apply_cross_stack_reference_strength(strength)
  Jsii::Type.check_type(strength, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5SZWZlcmVuY2VTdHJlbmd0aCJ9")), "strength")
  jsii_call_method("applyCrossStackReferenceStrength", [strength])
end

#apply_removal_policy(policy = nil, options = nil) ⇒ void

This method returns an undefined value.

Sets the deletion policy of the resource based on the removal policy specified.

The Removal Policy controls what happens to this resource when it stops being managed by CloudFormation, either because you've removed it from the CDK application or because you've made a change that requires the resource to be replaced.

The resource can be deleted (RemovalPolicy.DESTROY), or left in your AWS account for data recovery and cleanup later (RemovalPolicy.RETAIN). In some cases, a snapshot can be taken of the resource prior to deletion (RemovalPolicy.SNAPSHOT). A list of resources that support this policy can be found in the following link:



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# File 'game_lift/cfn_script.rb', line 509

def apply_removal_policy(policy = nil, options = nil)
  Jsii::Type.check_type(policy, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5SZW1vdmFsUG9saWN5In0=")), "policy") unless policy.nil?
  options = options.is_a?(Hash) ? ::AWSCDK::RemovalPolicyOptions.new(**options.transform_keys(&:to_sym)) : options
  Jsii::Type.check_type(options, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5SZW1vdmFsUG9saWN5T3B0aW9ucyJ9")), "options") unless options.nil?
  jsii_call_method("applyRemovalPolicy", [policy, options])
end

#attr_arnString

The unique Amazon Resource Name (ARN) for the script.

Returns:

  • (String)


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# File 'game_lift/cfn_script.rb', line 221

def attr_arn()
  jsii_get_property("attrArn")
end

#attr_creation_timeString

A time stamp indicating when this data object was created.

Format is a number expressed in Unix time as milliseconds (for example "1469498468.057" ).

Returns:

  • (String)


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# File 'game_lift/cfn_script.rb', line 230

def attr_creation_time()
  jsii_get_property("attrCreationTime")
end

#attr_idString

A unique identifier for a Realtime script.

Returns:

  • (String)


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# File 'game_lift/cfn_script.rb', line 237

def attr_id()
  jsii_get_property("attrId")
end

#attr_size_on_diskNumeric

The file size of the uploaded Realtime script, expressed in bytes.

When files are uploaded from an S3 location, this value remains at "0".

Returns:

  • (Numeric)


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# File 'game_lift/cfn_script.rb', line 246

def attr_size_on_disk()
  jsii_get_property("attrSizeOnDisk")
end

#cfn_optionsAWSCDK::ICfnResourceOptions

Options for this resource, such as condition, update policy etc.



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# File 'game_lift/cfn_script.rb', line 167

def cfn_options()
  jsii_get_property("cfnOptions")
end

#cfn_propertiesHash{String => Object}

Returns:

  • (Hash{String => Object})


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# File 'game_lift/cfn_script.rb', line 172

def cfn_properties()
  jsii_get_property("cfnProperties")
end

#cfn_property_name(cdk_property_name) ⇒ String?

Parameters:

  • cdk_property_name (String)

Returns:

  • (String, nil)


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# File 'game_lift/cfn_script.rb', line 518

def cfn_property_name(cdk_property_name)
  Jsii::Type.check_type(cdk_property_name, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "cdkPropertyName")
  jsii_call_method("cfnPropertyName", [cdk_property_name])
end

#cfn_property_namesHash{String => String}

Returns:

  • (Hash{String => String})


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# File 'game_lift/cfn_script.rb', line 177

def cfn_property_names()
  jsii_get_property("cfnPropertyNames")
end

#cfn_resource_typeString

AWS resource type.

Returns:

  • (String)


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# File 'game_lift/cfn_script.rb', line 184

def cfn_resource_type()
  jsii_get_property("cfnResourceType")
end

#creation_stackArray<String>

Returns:

  • (Array<String>)


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# File 'game_lift/cfn_script.rb', line 129

def creation_stack()
  jsii_get_property("creationStack")
end

#envAWSCDK::Interfaces::ResourceEnvironment



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# File 'game_lift/cfn_script.rb', line 189

def env()
  jsii_get_property("env")
end

#get_att(attribute_name, type_hint = nil) ⇒ AWSCDK::Reference

Returns a token for an runtime attribute of this resource.

Ideally, use generated attribute accessors (e.g. resource.arn), but this can be used for future compatibility in case there is no generated attribute.

Parameters:

Returns:



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# File 'game_lift/cfn_script.rb', line 531

def get_att(attribute_name, type_hint = nil)
  Jsii::Type.check_type(attribute_name, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "attributeName")
  Jsii::Type.check_type(type_hint, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5SZXNvbHV0aW9uVHlwZUhpbnQifQ==")), "typeHint") unless type_hint.nil?
  jsii_call_method("getAtt", [attribute_name, type_hint])
end

#get_metadata(key) ⇒ Object

Retrieve a value value from the CloudFormation Resource Metadata.



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# File 'game_lift/cfn_script.rb', line 542

def (key)
  Jsii::Type.check_type(key, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "key")
  jsii_call_method("getMetadata", [key])
end

#inspect(inspector) ⇒ void

This method returns an undefined value.

Examines the CloudFormation resource and discloses attributes.

Parameters:



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# File 'game_lift/cfn_script.rb', line 612

def inspect(inspector)
  Jsii::Type.check_type(inspector, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5UcmVlSW5zcGVjdG9yIn0=")), "inspector")
  jsii_call_method("inspect", [inspector])
end

#logical_idString

The logical ID for this CloudFormation stack element.

The logical ID of the element is calculated from the path of the resource node in the construct tree.

To override this value, use override_logical_id(new_logical_id).

Returns:

  • (String)


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# File 'game_lift/cfn_script.rb', line 141

def logical_id()
  jsii_get_property("logicalId")
end

#nameString?

A descriptive label that is associated with a script.

Returns:

  • (String, nil)


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# File 'game_lift/cfn_script.rb', line 280

def name()
  jsii_get_property("name")
end

#name=(value) ⇒ Object



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# File 'game_lift/cfn_script.rb', line 284

def name=(value)
  Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "name") unless value.nil?
  jsii_set_property("name", value)
end

#nodeConstructs::Node

The tree node.

Returns:

  • (Constructs::Node)


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# File 'game_lift/cfn_script.rb', line 124

def node()
  jsii_get_property("node")
end

#node_js_versionString?

The Node.js version used for execution of the Realtime script.

Returns:

  • (String, nil)


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# File 'game_lift/cfn_script.rb', line 292

def node_js_version()
  jsii_get_property("nodeJsVersion")
end

#node_js_version=(value) ⇒ Object



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# File 'game_lift/cfn_script.rb', line 296

def node_js_version=(value)
  Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "nodeJsVersion") unless value.nil?
  jsii_set_property("nodeJsVersion", value)
end

#obtain_dependenciesArray<AWSCDK::CfnResource, AWSCDK::Stack>

Retrieves an array of resources this resource depends on.

This assembles dependencies on resources across stacks (including nested stacks) automatically.

Returns:



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# File 'game_lift/cfn_script.rb', line 553

def obtain_dependencies()
  jsii_call_method("obtainDependencies", [])
end

#obtain_resource_dependenciesArray<AWSCDK::CfnResource>

Get a shallow copy of dependencies between this resource and other resources in the same stack.

Returns:



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# File 'game_lift/cfn_script.rb', line 560

def obtain_resource_dependencies()
  jsii_call_method("obtainResourceDependencies", [])
end

#override_logical_id(new_logical_id) ⇒ void

This method returns an undefined value.

Overrides the auto-generated logical ID with a specific ID.

Parameters:

  • new_logical_id (String)

    The new logical ID to use for this stack element.



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# File 'game_lift/cfn_script.rb', line 353

def override_logical_id(new_logical_id)
  Jsii::Type.check_type(new_logical_id, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "newLogicalId")
  jsii_call_method("overrideLogicalId", [new_logical_id])
end

#refString

Return a string that will be resolved to a CloudFormation { Ref } for this element.

If, by any chance, the intrinsic reference of a resource is not a string, you could coerce it to an IResolvable through Lazy.any({ produce: resource.ref }).

Returns:

  • (String)


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# File 'game_lift/cfn_script.rb', line 160

def ref()
  jsii_get_property("ref")
end

#remove_dependency(target) ⇒ void

This method returns an undefined value.

Indicates that this resource no longer depends on another resource.

This can be used for resources across stacks (including nested stacks) and the dependency will automatically be removed from the relevant scope.

Parameters:



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# File 'game_lift/cfn_script.rb', line 571

def remove_dependency(target)
  Jsii::Type.check_type(target, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5DZm5SZXNvdXJjZSJ9")), "target")
  jsii_call_method("removeDependency", [target])
end

#render_properties(props) ⇒ Hash{String => Object}

Parameters:

  • props (Hash{String => Object})

Returns:

  • (Hash{String => Object})


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# File 'game_lift/cfn_script.rb', line 578

def render_properties(props)
  Jsii::Type.check_type(props, JSON.parse(Base64.strict_decode64("eyJjb2xsZWN0aW9uIjp7ImVsZW1lbnR0eXBlIjp7InByaW1pdGl2ZSI6ImFueSJ9LCJraW5kIjoibWFwIn19")), "props")
  jsii_call_method("renderProperties", [props])
end

#replace_dependency(target, new_target) ⇒ void

This method returns an undefined value.

Replaces one dependency with another.

Parameters:



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# File 'game_lift/cfn_script.rb', line 588

def replace_dependency(target, new_target)
  Jsii::Type.check_type(target, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5DZm5SZXNvdXJjZSJ9")), "target")
  Jsii::Type.check_type(new_target, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5DZm5SZXNvdXJjZSJ9")), "newTarget")
  jsii_call_method("replaceDependency", [target, new_target])
end

#script_refAWSCDK::Interfaces::AWSGamelift::ScriptReference

A reference to a Script resource.



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# File 'game_lift/cfn_script.rb', line 253

def script_ref()
  jsii_get_property("scriptRef")
end

#should_synthesizeBoolean

Can be overridden by subclasses to determine if this resource will be rendered into the cloudformation template.

Returns:

  • (Boolean)

    true if the resource should be included or false is the resource should be omitted.



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# File 'game_lift/cfn_script.rb', line 597

def should_synthesize()
  jsii_call_method("shouldSynthesize", [])
end

#stackAWSCDK::Stack

The stack in which this element is defined.

CfnElements must be defined within a stack scope (directly or indirectly).

Returns:



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# File 'game_lift/cfn_script.rb', line 150

def stack()
  jsii_get_property("stack")
end

#storage_locationAWSCDK::IResolvable, AWSCDK::GameLift::CfnScript::S3LocationProperty

The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored.



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# File 'game_lift/cfn_script.rb', line 267

def storage_location()
  jsii_get_property("storageLocation")
end

#storage_location=(value) ⇒ Object



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# File 'game_lift/cfn_script.rb', line 271

def storage_location=(value)
  value = value.is_a?(Hash) ? ::AWSCDK::GameLift::CfnScript::S3LocationProperty.new(**value.transform_keys(&:to_sym)) : value
  Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJ1bmlvbiI6eyJ0eXBlcyI6W3siZnFuIjoiYXdzLWNkay1saWIuSVJlc29sdmFibGUifSx7ImZxbiI6ImF3cy1jZGstbGliLmF3c19nYW1lbGlmdC5DZm5TY3JpcHQuUzNMb2NhdGlvblByb3BlcnR5In1dfX0=")), "storageLocation")
  jsii_set_property("storageLocation", value)
end

#tagsAWSCDK::TagManager

Tag Manager which manages the tags for this resource.

Returns:



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# File 'game_lift/cfn_script.rb', line 260

def tags()
  jsii_get_property("tags")
end

#tags_rawArray<AWSCDK::CfnTag>?

A list of labels to assign to the new script resource.

Returns:



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# File 'game_lift/cfn_script.rb', line 304

def tags_raw()
  jsii_get_property("tagsRaw")
end

#tags_raw=(value) ⇒ Object



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# File 'game_lift/cfn_script.rb', line 308

def tags_raw=(value)
  value = value.is_a?(Array) ? value.map { |jsii_v0| jsii_v0.is_a?(Hash) ? ::AWSCDK::CfnTag.new(**jsii_v0.transform_keys(&:to_sym)) : jsii_v0 } : value
  Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJjb2xsZWN0aW9uIjp7ImVsZW1lbnR0eXBlIjp7ImZxbiI6ImF3cy1jZGstbGliLkNmblRhZyJ9LCJraW5kIjoiYXJyYXkifX0=")), "tagsRaw") unless value.nil?
  jsii_set_property("tagsRaw", value)
end

#to_stringString

Returns a string representation of this construct.

Returns:

  • (String)

    a string representation of this resource



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# File 'game_lift/cfn_script.rb', line 329

def to_string()
  jsii_call_method("toString", [])
end

#updated_properitesHash{String => Object}

Deprecated.

use updatedProperties Return properties modified after initiation Resources that expose mutable properties should override this function to collect and return the properties object for this resource.

Deprecated.

Returns:

  • (Hash{String => Object})


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# File 'game_lift/cfn_script.rb', line 197

def updated_properites()
  jsii_get_property("updatedProperites")
end

#updated_propertiesHash{String => Object}

Return properties modified after initiation.

Resources that expose mutable properties should override this function to collect and return the properties object for this resource.

Returns:

  • (Hash{String => Object})


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# File 'game_lift/cfn_script.rb', line 207

def updated_properties()
  jsii_get_property("updatedProperties")
end

#validate_properties(_properties) ⇒ void

This method returns an undefined value.

Parameters:

  • _properties (Object)


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# File 'game_lift/cfn_script.rb', line 603

def validate_properties(_properties)
  Jsii::Type.check_type(_properties, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJhbnkifQ==")), "_properties")
  jsii_call_method("validateProperties", [_properties])
end

#versionString?

The version that is associated with a build or script.

Returns:

  • (String, nil)


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# File 'game_lift/cfn_script.rb', line 317

def version()
  jsii_get_property("version")
end

#version=(value) ⇒ Object



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# File 'game_lift/cfn_script.rb', line 321

def version=(value)
  Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "version") unless value.nil?
  jsii_set_property("version", value)
end

#with(*mixins) ⇒ Constructs::IConstruct

Applies one or more mixins to this construct.

Mixins are applied in order. The list of constructs is captured at the start of the call, so constructs added by a mixin will not be visited. Use multiple with() calls if subsequent mixins should apply to added constructs.

Parameters:

  • mixins (Array<Constructs::IMixin>)

Returns:

  • (Constructs::IConstruct)


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# File 'game_lift/cfn_script.rb', line 342

def with(*mixins)
  mixins.each_with_index do |item, index|
    Jsii::Type.check_type(item, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJjb25zdHJ1Y3RzLklNaXhpbiJ9")), "mixins[#{index}]")
  end
  jsii_call_method("with", [*mixins])
end