Class: AWSCDK::GameLift::CfnGameServerGroup

Inherits:
CfnResource
  • Object
show all
Includes:
IInspectable, ITaggable, Interfaces::AWSGamelift::IGameServerGroupRef
Defined in:
game_lift/cfn_game_server_group.rb

Overview

This operation is used with the Amazon GameLift FleetIQ solution and game server groups..

Creates a GameLift FleetIQ game server group for managing game hosting on a collection of Amazon EC2 instances for game hosting. This operation creates the game server group, creates an Auto Scaling group in your AWS account , and establishes a link between the two groups. You can view the status of your game server groups in the GameLift console. Game server group metrics and events are emitted to Amazon CloudWatch.

Before creating a new game server group, you must have the following:

  • An Amazon EC2 launch template that specifies how to launch Amazon EC2 instances with your game server build. For more information, see Launching an Instance from a Launch Template in the Amazon EC2 User Guide .
  • An IAM role that extends limited access to your AWS account to allow GameLift FleetIQ to create and interact with the Auto Scaling group. For more information, see Create IAM roles for cross-service interaction in the GameLift FleetIQ Developer Guide .

To create a new game server group, specify a unique group name, IAM role and Amazon EC2 launch template, and provide a list of instance types that can be used in the group. You must also set initial maximum and minimum limits on the group's instance count. You can optionally set an Auto Scaling policy with target tracking based on a GameLift FleetIQ metric.

Once the game server group and corresponding Auto Scaling group are created, you have full access to change the Auto Scaling group's configuration as needed. Several properties that are set when creating a game server group, including maximum/minimum size and auto-scaling policy settings, must be updated directly in the Auto Scaling group. Keep in mind that some Auto Scaling group properties are periodically updated by GameLift FleetIQ as part of its balancing activities to optimize for availability and cost.

Learn more

GameLift FleetIQ Guide

Class Method Summary collapse

Instance Method Summary collapse

Constructor Details

#initialize(scope, id, props) ⇒ CfnGameServerGroup

Create a new AWS::GameLift::GameServerGroup.

Parameters:

  • scope (Constructs::Construct)

    Scope in which this resource is defined.

  • id (String)

    Construct identifier for this resource (unique in its scope).

  • props (AWSCDK::GameLift::CfnGameServerGroupProps)

    Resource properties.



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# File 'game_lift/cfn_game_server_group.rb', line 33

def initialize(scope, id, props)
  props = props.is_a?(Hash) ? ::AWSCDK::GameLift::CfnGameServerGroupProps.new(**props.transform_keys(&:to_sym)) : props
  Jsii::Type.check_type(scope, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJjb25zdHJ1Y3RzLkNvbnN0cnVjdCJ9")), "scope")
  Jsii::Type.check_type(id, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "id")
  Jsii::Type.check_type(props, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5hd3NfZ2FtZWxpZnQuQ2ZuR2FtZVNlcnZlckdyb3VwUHJvcHMifQ==")), "props")
  Jsii::Object.instance_method(:initialize).bind(self).call(scope, id, props)
end

Class Method Details

.arn_for_game_server_group(resource) ⇒ String

Parameters:

Returns:

  • (String)


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# File 'game_lift/cfn_game_server_group.rb', line 99

def self.arn_for_game_server_group(resource)
  Jsii::Type.check_type(resource, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5pbnRlcmZhY2VzLmF3c19nYW1lbGlmdC5JR2FtZVNlcnZlckdyb3VwUmVmIn0=")), "resource")
  Jsii::Kernel.instance.call_static("aws-cdk-lib.aws_gamelift.CfnGameServerGroup", "arnForGameServerGroup", [resource])
end

.CFN_RESOURCE_TYPE_NAMEString

The CloudFormation resource type name for this resource class.

Returns:

  • (String)


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# File 'game_lift/cfn_game_server_group.rb', line 206

def self.CFN_RESOURCE_TYPE_NAME()
  Jsii::Kernel.instance.get_static("aws-cdk-lib.aws_gamelift.CfnGameServerGroup", "CFN_RESOURCE_TYPE_NAME")
end

.is_cfn_game_server_group(x) ⇒ Boolean

Checks whether the given object is a CfnGameServerGroup.

Parameters:

  • x (Object)

Returns:

  • (Boolean)


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# File 'game_lift/cfn_game_server_group.rb', line 108

def self.is_cfn_game_server_group(x)
  Jsii::Type.check_type(x, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJhbnkifQ==")), "x")
  Jsii::Kernel.instance.call_static("aws-cdk-lib.aws_gamelift.CfnGameServerGroup", "isCfnGameServerGroup", [x])
end

.jsii_overridable_methodsObject



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# File 'game_lift/cfn_game_server_group.rb', line 41

def self.jsii_overridable_methods
  {
    :node => { kind: :property, name: "node", is_optional: false },
    :creation_stack => { kind: :property, name: "creationStack", is_optional: false },
    :logical_id => { kind: :property, name: "logicalId", is_optional: false },
    :stack => { kind: :property, name: "stack", is_optional: false },
    :ref => { kind: :property, name: "ref", is_optional: false },
    :cfn_options => { kind: :property, name: "cfnOptions", is_optional: false },
    :cfn_properties => { kind: :property, name: "cfnProperties", is_optional: false },
    :cfn_property_names => { kind: :property, name: "cfnPropertyNames", is_optional: false },
    :cfn_resource_type => { kind: :property, name: "cfnResourceType", is_optional: false },
    :env => { kind: :property, name: "env", is_optional: false },
    :updated_properites => { kind: :property, name: "updatedProperites", is_optional: false },
    :updated_properties => { kind: :property, name: "updatedProperties", is_optional: false },
    :attr_auto_scaling_group_arn => { kind: :property, name: "attrAutoScalingGroupArn", is_optional: false },
    :attr_game_server_group_arn => { kind: :property, name: "attrGameServerGroupArn", is_optional: false },
    :game_server_group_ref => { kind: :property, name: "gameServerGroupRef", is_optional: false },
    :tags => { kind: :property, name: "tags", is_optional: false },
    :game_server_group_name => { kind: :property, name: "gameServerGroupName", is_optional: false },
    :instance_definitions => { kind: :property, name: "instanceDefinitions", is_optional: false },
    :role_arn => { kind: :property, name: "roleArn", is_optional: false },
    :auto_scaling_policy => { kind: :property, name: "autoScalingPolicy", is_optional: true },
    :balancing_strategy => { kind: :property, name: "balancingStrategy", is_optional: true },
    :delete_option => { kind: :property, name: "deleteOption", is_optional: true },
    :game_server_protection_policy => { kind: :property, name: "gameServerProtectionPolicy", is_optional: true },
    :launch_template => { kind: :property, name: "launchTemplate", is_optional: true },
    :max_size => { kind: :property, name: "maxSize", is_optional: true },
    :min_size => { kind: :property, name: "minSize", is_optional: true },
    :tags_raw => { kind: :property, name: "tagsRaw", is_optional: true },
    :vpc_subnets => { kind: :property, name: "vpcSubnets", is_optional: true },
    :to_string => { kind: :method, name: "toString", is_optional: false },
    :with => { kind: :method, name: "with", is_optional: false },
    :override_logical_id => { kind: :method, name: "overrideLogicalId", is_optional: false },
    :add_deletion_override => { kind: :method, name: "addDeletionOverride", is_optional: false },
    :add_dependency => { kind: :method, name: "addDependency", is_optional: false },
    :add_depends_on => { kind: :method, name: "addDependsOn", is_optional: false },
    :add_metadata => { kind: :method, name: "addMetadata", is_optional: false },
    :add_override => { kind: :method, name: "addOverride", is_optional: false },
    :add_property_deletion_override => { kind: :method, name: "addPropertyDeletionOverride", is_optional: false },
    :add_property_override => { kind: :method, name: "addPropertyOverride", is_optional: false },
    :apply_cross_stack_reference_strength => { kind: :method, name: "applyCrossStackReferenceStrength", is_optional: false },
    :apply_removal_policy => { kind: :method, name: "applyRemovalPolicy", is_optional: false },
    :cfn_property_name => { kind: :method, name: "cfnPropertyName", is_optional: false },
    :get_att => { kind: :method, name: "getAtt", is_optional: false },
    :get_metadata => { kind: :method, name: "getMetadata", is_optional: false },
    :obtain_dependencies => { kind: :method, name: "obtainDependencies", is_optional: false },
    :obtain_resource_dependencies => { kind: :method, name: "obtainResourceDependencies", is_optional: false },
    :remove_dependency => { kind: :method, name: "removeDependency", is_optional: false },
    :render_properties => { kind: :method, name: "renderProperties", is_optional: false },
    :replace_dependency => { kind: :method, name: "replaceDependency", is_optional: false },
    :should_synthesize => { kind: :method, name: "shouldSynthesize", is_optional: false },
    :validate_properties => { kind: :method, name: "validateProperties", is_optional: false },
    :inspect => { kind: :method, name: "inspect", is_optional: false },
  }
end

Instance Method Details

#add_deletion_override(path) ⇒ void

This method returns an undefined value.

Syntactic sugar for addOverride(path, undefined).

Parameters:

  • path (String)

    The path of the value to delete.



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# File 'game_lift/cfn_game_server_group.rb', line 421

def add_deletion_override(path)
  Jsii::Type.check_type(path, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "path")
  jsii_call_method("addDeletionOverride", [path])
end

#add_dependency(target) ⇒ void

This method returns an undefined value.

Indicates that this resource depends on another resource and cannot be provisioned unless the other resource has been successfully provisioned.

This can be used for resources across stacks (or nested stack) boundaries and the dependency will automatically be transferred to the relevant scope.

Parameters:



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# File 'game_lift/cfn_game_server_group.rb', line 433

def add_dependency(target)
  Jsii::Type.check_type(target, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5DZm5SZXNvdXJjZSJ9")), "target")
  jsii_call_method("addDependency", [target])
end

#add_depends_on(target) ⇒ void

Deprecated.

use addDependency

This method returns an undefined value.

Indicates that this resource depends on another resource and cannot be provisioned unless the other resource has been successfully provisioned.

Parameters:



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# File 'game_lift/cfn_game_server_group.rb', line 443

def add_depends_on(target)
  Jsii::Type.check_type(target, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5DZm5SZXNvdXJjZSJ9")), "target")
  jsii_call_method("addDependsOn", [target])
end

#add_metadata(key, value) ⇒ void

This method returns an undefined value.

Add a value to the CloudFormation Resource Metadata.



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# File 'game_lift/cfn_game_server_group.rb', line 454

def (key, value)
  Jsii::Type.check_type(key, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "key")
  Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJhbnkifQ==")), "value")
  jsii_call_method("addMetadata", [key, value])
end

#add_override(path, value) ⇒ void

This method returns an undefined value.

Adds an override to the synthesized CloudFormation resource.

To add a property override, either use add_property_override or prefix path with "Properties." (i.e. Properties.TopicName).

If the override is nested, separate each nested level using a dot (.) in the path parameter. If there is an array as part of the nesting, specify the index in the path.

To include a literal . in the property name, prefix with a \. In most programming languages you will need to write this as "\\." because the \ itself will need to be escaped.

For example,

# Example automatically generated from non-compiling source. May contain errors.
cfn_resource.add_override("Properties.GlobalSecondaryIndexes.0.Projection.NonKeyAttributes", ["myattribute"])
cfn_resource.add_override("Properties.GlobalSecondaryIndexes.1.ProjectionType", "INCLUDE")

would add the overrides

"Properties": {
  "GlobalSecondaryIndexes": [
    {
      "Projection": {
        "NonKeyAttributes": [ "myattribute" ]
        ...
      }
      ...
    },
    {
      "ProjectionType": "INCLUDE"
      ...
    },
  ]
  ...
}

The value argument to add_override will not be processed or translated in any way. Pass raw JSON values in here with the correct capitalization for CloudFormation. If you pass CDK classes or structs, they will be rendered with lowercased key names, and CloudFormation will reject the template.

Parameters:

  • path (String)
    • The path of the property, you can use dot notation to override values in complex types.
  • value (Object)
    • The value.


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# File 'game_lift/cfn_game_server_group.rb', line 511

def add_override(path, value)
  Jsii::Type.check_type(path, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "path")
  Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJhbnkifQ==")), "value")
  jsii_call_method("addOverride", [path, value])
end

#add_property_deletion_override(property_path) ⇒ void

This method returns an undefined value.

Adds an override that deletes the value of a property from the resource definition.

Parameters:

  • property_path (String)

    The path to the property.



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# File 'game_lift/cfn_game_server_group.rb', line 521

def add_property_deletion_override(property_path)
  Jsii::Type.check_type(property_path, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "propertyPath")
  jsii_call_method("addPropertyDeletionOverride", [property_path])
end

#add_property_override(property_path, value) ⇒ void

This method returns an undefined value.

Adds an override to a resource property.

Syntactic sugar for addOverride("Properties.<...>", value).

Parameters:

  • property_path (String)

    The path of the property.

  • value (Object)

    The value.



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# File 'game_lift/cfn_game_server_group.rb', line 533

def add_property_override(property_path, value)
  Jsii::Type.check_type(property_path, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "propertyPath")
  Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJhbnkifQ==")), "value")
  jsii_call_method("addPropertyOverride", [property_path, value])
end

#apply_cross_stack_reference_strength(strength) ⇒ void

This method returns an undefined value.

Sets the cross-stack reference strength for this resource.

When set, any cross-stack reference to this resource will use the specified strength instead of the global default from the consuming stack's context.

Parameters:



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# File 'game_lift/cfn_game_server_group.rb', line 546

def apply_cross_stack_reference_strength(strength)
  Jsii::Type.check_type(strength, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5SZWZlcmVuY2VTdHJlbmd0aCJ9")), "strength")
  jsii_call_method("applyCrossStackReferenceStrength", [strength])
end

#apply_removal_policy(policy = nil, options = nil) ⇒ void

This method returns an undefined value.

Sets the deletion policy of the resource based on the removal policy specified.

The Removal Policy controls what happens to this resource when it stops being managed by CloudFormation, either because you've removed it from the CDK application or because you've made a change that requires the resource to be replaced.

The resource can be deleted (RemovalPolicy.DESTROY), or left in your AWS account for data recovery and cleanup later (RemovalPolicy.RETAIN). In some cases, a snapshot can be taken of the resource prior to deletion (RemovalPolicy.SNAPSHOT). A list of resources that support this policy can be found in the following link:



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# File 'game_lift/cfn_game_server_group.rb', line 568

def apply_removal_policy(policy = nil, options = nil)
  Jsii::Type.check_type(policy, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5SZW1vdmFsUG9saWN5In0=")), "policy") unless policy.nil?
  options = options.is_a?(Hash) ? ::AWSCDK::RemovalPolicyOptions.new(**options.transform_keys(&:to_sym)) : options
  Jsii::Type.check_type(options, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5SZW1vdmFsUG9saWN5T3B0aW9ucyJ9")), "options") unless options.nil?
  jsii_call_method("applyRemovalPolicy", [policy, options])
end

#attr_auto_scaling_group_arnString

A unique identifier for the auto scaling group.

Returns:

  • (String)


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# File 'game_lift/cfn_game_server_group.rb', line 213

def attr_auto_scaling_group_arn()
  jsii_get_property("attrAutoScalingGroupArn")
end

#attr_game_server_group_arnString

A unique identifier for the game server group.

Returns:

  • (String)


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# File 'game_lift/cfn_game_server_group.rb', line 220

def attr_game_server_group_arn()
  jsii_get_property("attrGameServerGroupArn")
end

#auto_scaling_policyAWSCDK::IResolvable, ...

Configuration settings to define a scaling policy for the Auto Scaling group that is optimized for game hosting.



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# File 'game_lift/cfn_game_server_group.rb', line 277

def auto_scaling_policy()
  jsii_get_property("autoScalingPolicy")
end

#auto_scaling_policy=(value) ⇒ Object



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# File 'game_lift/cfn_game_server_group.rb', line 281

def auto_scaling_policy=(value)
  value = value.is_a?(Hash) ? ::AWSCDK::GameLift::CfnGameServerGroup::AutoScalingPolicyProperty.new(**value.transform_keys(&:to_sym)) : value
  Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJ1bmlvbiI6eyJ0eXBlcyI6W3siZnFuIjoiYXdzLWNkay1saWIuSVJlc29sdmFibGUifSx7ImZxbiI6ImF3cy1jZGstbGliLmF3c19nYW1lbGlmdC5DZm5HYW1lU2VydmVyR3JvdXAuQXV0b1NjYWxpbmdQb2xpY3lQcm9wZXJ0eSJ9XX19")), "autoScalingPolicy") unless value.nil?
  jsii_set_property("autoScalingPolicy", value)
end

#balancing_strategyString?

Indicates how Amazon GameLift Servers FleetIQ balances the use of Spot Instances and On-Demand Instances in the game server group.

Returns:

  • (String, nil)


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# File 'game_lift/cfn_game_server_group.rb', line 290

def balancing_strategy()
  jsii_get_property("balancingStrategy")
end

#balancing_strategy=(value) ⇒ Object



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# File 'game_lift/cfn_game_server_group.rb', line 294

def balancing_strategy=(value)
  Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "balancingStrategy") unless value.nil?
  jsii_set_property("balancingStrategy", value)
end

#cfn_optionsAWSCDK::ICfnResourceOptions

Options for this resource, such as condition, update policy etc.



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# File 'game_lift/cfn_game_server_group.rb', line 159

def cfn_options()
  jsii_get_property("cfnOptions")
end

#cfn_propertiesHash{String => Object}

Returns:

  • (Hash{String => Object})


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# File 'game_lift/cfn_game_server_group.rb', line 164

def cfn_properties()
  jsii_get_property("cfnProperties")
end

#cfn_property_name(cdk_property_name) ⇒ String?

Parameters:

  • cdk_property_name (String)

Returns:

  • (String, nil)


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# File 'game_lift/cfn_game_server_group.rb', line 577

def cfn_property_name(cdk_property_name)
  Jsii::Type.check_type(cdk_property_name, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "cdkPropertyName")
  jsii_call_method("cfnPropertyName", [cdk_property_name])
end

#cfn_property_namesHash{String => String}

Returns:

  • (Hash{String => String})


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# File 'game_lift/cfn_game_server_group.rb', line 169

def cfn_property_names()
  jsii_get_property("cfnPropertyNames")
end

#cfn_resource_typeString

AWS resource type.

Returns:

  • (String)


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# File 'game_lift/cfn_game_server_group.rb', line 176

def cfn_resource_type()
  jsii_get_property("cfnResourceType")
end

#creation_stackArray<String>

Returns:

  • (Array<String>)


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# File 'game_lift/cfn_game_server_group.rb', line 121

def creation_stack()
  jsii_get_property("creationStack")
end

#delete_optionString?

The type of delete to perform.

Returns:

  • (String, nil)


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# File 'game_lift/cfn_game_server_group.rb', line 302

def delete_option()
  jsii_get_property("deleteOption")
end

#delete_option=(value) ⇒ Object



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# File 'game_lift/cfn_game_server_group.rb', line 306

def delete_option=(value)
  Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "deleteOption") unless value.nil?
  jsii_set_property("deleteOption", value)
end

#envAWSCDK::Interfaces::ResourceEnvironment



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# File 'game_lift/cfn_game_server_group.rb', line 181

def env()
  jsii_get_property("env")
end

#game_server_group_nameString

A developer-defined identifier for the game server group.

Returns:

  • (String)


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# File 'game_lift/cfn_game_server_group.rb', line 241

def game_server_group_name()
  jsii_get_property("gameServerGroupName")
end

#game_server_group_name=(value) ⇒ Object



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# File 'game_lift/cfn_game_server_group.rb', line 245

def game_server_group_name=(value)
  Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "gameServerGroupName")
  jsii_set_property("gameServerGroupName", value)
end

#game_server_group_refAWSCDK::Interfaces::AWSGamelift::GameServerGroupReference

A reference to a GameServerGroup resource.



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# File 'game_lift/cfn_game_server_group.rb', line 227

def game_server_group_ref()
  jsii_get_property("gameServerGroupRef")
end

#game_server_protection_policyString?

A flag that indicates whether instances in the game server group are protected from early termination.

Returns:

  • (String, nil)


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# File 'game_lift/cfn_game_server_group.rb', line 314

def game_server_protection_policy()
  jsii_get_property("gameServerProtectionPolicy")
end

#game_server_protection_policy=(value) ⇒ Object



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# File 'game_lift/cfn_game_server_group.rb', line 318

def game_server_protection_policy=(value)
  Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "gameServerProtectionPolicy") unless value.nil?
  jsii_set_property("gameServerProtectionPolicy", value)
end

#get_att(attribute_name, type_hint = nil) ⇒ AWSCDK::Reference

Returns a token for an runtime attribute of this resource.

Ideally, use generated attribute accessors (e.g. resource.arn), but this can be used for future compatibility in case there is no generated attribute.

Parameters:

Returns:



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# File 'game_lift/cfn_game_server_group.rb', line 590

def get_att(attribute_name, type_hint = nil)
  Jsii::Type.check_type(attribute_name, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "attributeName")
  Jsii::Type.check_type(type_hint, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5SZXNvbHV0aW9uVHlwZUhpbnQifQ==")), "typeHint") unless type_hint.nil?
  jsii_call_method("getAtt", [attribute_name, type_hint])
end

#get_metadata(key) ⇒ Object

Retrieve a value value from the CloudFormation Resource Metadata.



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# File 'game_lift/cfn_game_server_group.rb', line 601

def (key)
  Jsii::Type.check_type(key, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "key")
  jsii_call_method("getMetadata", [key])
end

#inspect(inspector) ⇒ void

This method returns an undefined value.

Examines the CloudFormation resource and discloses attributes.

Parameters:



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# File 'game_lift/cfn_game_server_group.rb', line 671

def inspect(inspector)
  Jsii::Type.check_type(inspector, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5UcmVlSW5zcGVjdG9yIn0=")), "inspector")
  jsii_call_method("inspect", [inspector])
end

#instance_definitionsAWSCDK::IResolvable, Array<AWSCDK::IResolvable, AWSCDK::GameLift::CfnGameServerGroup::InstanceDefinitionProperty>

The set of Amazon EC2 instance types that Amazon GameLift Servers FleetIQ can use when balancing and automatically scaling instances in the corresponding Auto Scaling group.



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# File 'game_lift/cfn_game_server_group.rb', line 253

def instance_definitions()
  jsii_get_property("instanceDefinitions")
end

#instance_definitions=(value) ⇒ Object



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# File 'game_lift/cfn_game_server_group.rb', line 257

def instance_definitions=(value)
  Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJ1bmlvbiI6eyJ0eXBlcyI6W3siZnFuIjoiYXdzLWNkay1saWIuSVJlc29sdmFibGUifSx7ImNvbGxlY3Rpb24iOnsiZWxlbWVudHR5cGUiOnsidW5pb24iOnsidHlwZXMiOlt7ImZxbiI6ImF3cy1jZGstbGliLklSZXNvbHZhYmxlIn0seyJmcW4iOiJhd3MtY2RrLWxpYi5hd3NfZ2FtZWxpZnQuQ2ZuR2FtZVNlcnZlckdyb3VwLkluc3RhbmNlRGVmaW5pdGlvblByb3BlcnR5In1dfX0sImtpbmQiOiJhcnJheSJ9fV19fQ==")), "instanceDefinitions")
  jsii_set_property("instanceDefinitions", value)
end

#launch_templateAWSCDK::IResolvable, ...

The Amazon EC2 launch template that contains configuration settings and game server code to be deployed to all instances in the game server group.



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# File 'game_lift/cfn_game_server_group.rb', line 326

def launch_template()
  jsii_get_property("launchTemplate")
end

#launch_template=(value) ⇒ Object



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# File 'game_lift/cfn_game_server_group.rb', line 330

def launch_template=(value)
  value = value.is_a?(Hash) ? ::AWSCDK::GameLift::CfnGameServerGroup::LaunchTemplateProperty.new(**value.transform_keys(&:to_sym)) : value
  Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJ1bmlvbiI6eyJ0eXBlcyI6W3siZnFuIjoiYXdzLWNkay1saWIuSVJlc29sdmFibGUifSx7ImZxbiI6ImF3cy1jZGstbGliLmF3c19nYW1lbGlmdC5DZm5HYW1lU2VydmVyR3JvdXAuTGF1bmNoVGVtcGxhdGVQcm9wZXJ0eSJ9XX19")), "launchTemplate") unless value.nil?
  jsii_set_property("launchTemplate", value)
end

#logical_idString

The logical ID for this CloudFormation stack element.

The logical ID of the element is calculated from the path of the resource node in the construct tree.

To override this value, use override_logical_id(new_logical_id).

Returns:

  • (String)


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# File 'game_lift/cfn_game_server_group.rb', line 133

def logical_id()
  jsii_get_property("logicalId")
end

#max_sizeNumeric?

The maximum number of instances allowed in the Amazon EC2 Auto Scaling group.

Returns:

  • (Numeric, nil)


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# File 'game_lift/cfn_game_server_group.rb', line 339

def max_size()
  jsii_get_property("maxSize")
end

#max_size=(value) ⇒ Object



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# File 'game_lift/cfn_game_server_group.rb', line 343

def max_size=(value)
  Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJudW1iZXIifQ==")), "maxSize") unless value.nil?
  jsii_set_property("maxSize", value)
end

#min_sizeNumeric?

The minimum number of instances allowed in the Amazon EC2 Auto Scaling group.

Returns:

  • (Numeric, nil)


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# File 'game_lift/cfn_game_server_group.rb', line 351

def min_size()
  jsii_get_property("minSize")
end

#min_size=(value) ⇒ Object



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# File 'game_lift/cfn_game_server_group.rb', line 355

def min_size=(value)
  Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJudW1iZXIifQ==")), "minSize") unless value.nil?
  jsii_set_property("minSize", value)
end

#nodeConstructs::Node

The tree node.

Returns:

  • (Constructs::Node)


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# File 'game_lift/cfn_game_server_group.rb', line 116

def node()
  jsii_get_property("node")
end

#obtain_dependenciesArray<AWSCDK::CfnResource, AWSCDK::Stack>

Retrieves an array of resources this resource depends on.

This assembles dependencies on resources across stacks (including nested stacks) automatically.

Returns:



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# File 'game_lift/cfn_game_server_group.rb', line 612

def obtain_dependencies()
  jsii_call_method("obtainDependencies", [])
end

#obtain_resource_dependenciesArray<AWSCDK::CfnResource>

Get a shallow copy of dependencies between this resource and other resources in the same stack.

Returns:



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# File 'game_lift/cfn_game_server_group.rb', line 619

def obtain_resource_dependencies()
  jsii_call_method("obtainResourceDependencies", [])
end

#override_logical_id(new_logical_id) ⇒ void

This method returns an undefined value.

Overrides the auto-generated logical ID with a specific ID.

Parameters:

  • new_logical_id (String)

    The new logical ID to use for this stack element.



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# File 'game_lift/cfn_game_server_group.rb', line 412

def override_logical_id(new_logical_id)
  Jsii::Type.check_type(new_logical_id, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "newLogicalId")
  jsii_call_method("overrideLogicalId", [new_logical_id])
end

#refString

Return a string that will be resolved to a CloudFormation { Ref } for this element.

If, by any chance, the intrinsic reference of a resource is not a string, you could coerce it to an IResolvable through Lazy.any({ produce: resource.ref }).

Returns:

  • (String)


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# File 'game_lift/cfn_game_server_group.rb', line 152

def ref()
  jsii_get_property("ref")
end

#remove_dependency(target) ⇒ void

This method returns an undefined value.

Indicates that this resource no longer depends on another resource.

This can be used for resources across stacks (including nested stacks) and the dependency will automatically be removed from the relevant scope.

Parameters:



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# File 'game_lift/cfn_game_server_group.rb', line 630

def remove_dependency(target)
  Jsii::Type.check_type(target, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5DZm5SZXNvdXJjZSJ9")), "target")
  jsii_call_method("removeDependency", [target])
end

#render_properties(props) ⇒ Hash{String => Object}

Parameters:

  • props (Hash{String => Object})

Returns:

  • (Hash{String => Object})


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# File 'game_lift/cfn_game_server_group.rb', line 637

def render_properties(props)
  Jsii::Type.check_type(props, JSON.parse(Base64.strict_decode64("eyJjb2xsZWN0aW9uIjp7ImVsZW1lbnR0eXBlIjp7InByaW1pdGl2ZSI6ImFueSJ9LCJraW5kIjoibWFwIn19")), "props")
  jsii_call_method("renderProperties", [props])
end

#replace_dependency(target, new_target) ⇒ void

This method returns an undefined value.

Replaces one dependency with another.

Parameters:



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# File 'game_lift/cfn_game_server_group.rb', line 647

def replace_dependency(target, new_target)
  Jsii::Type.check_type(target, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5DZm5SZXNvdXJjZSJ9")), "target")
  Jsii::Type.check_type(new_target, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5DZm5SZXNvdXJjZSJ9")), "newTarget")
  jsii_call_method("replaceDependency", [target, new_target])
end

#role_arnString

The Amazon Resource Name ( ARN ) for an IAM role that allows Amazon GameLift Servers to access your Amazon EC2 Auto Scaling groups.

Returns:

  • (String)


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# File 'game_lift/cfn_game_server_group.rb', line 265

def role_arn()
  jsii_get_property("roleArn")
end

#role_arn=(value) ⇒ Object



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# File 'game_lift/cfn_game_server_group.rb', line 269

def role_arn=(value)
  Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "roleArn")
  jsii_set_property("roleArn", value)
end

#should_synthesizeBoolean

Can be overridden by subclasses to determine if this resource will be rendered into the cloudformation template.

Returns:

  • (Boolean)

    true if the resource should be included or false is the resource should be omitted.



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# File 'game_lift/cfn_game_server_group.rb', line 656

def should_synthesize()
  jsii_call_method("shouldSynthesize", [])
end

#stackAWSCDK::Stack

The stack in which this element is defined.

CfnElements must be defined within a stack scope (directly or indirectly).

Returns:



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# File 'game_lift/cfn_game_server_group.rb', line 142

def stack()
  jsii_get_property("stack")
end

#tagsAWSCDK::TagManager

Tag Manager which manages the tags for this resource.

Returns:



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# File 'game_lift/cfn_game_server_group.rb', line 234

def tags()
  jsii_get_property("tags")
end

#tags_rawArray<AWSCDK::CfnTag>?

A list of labels to assign to the new game server group resource.

Returns:



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# File 'game_lift/cfn_game_server_group.rb', line 363

def tags_raw()
  jsii_get_property("tagsRaw")
end

#tags_raw=(value) ⇒ Object



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# File 'game_lift/cfn_game_server_group.rb', line 367

def tags_raw=(value)
  value = value.is_a?(Array) ? value.map { |jsii_v0| jsii_v0.is_a?(Hash) ? ::AWSCDK::CfnTag.new(**jsii_v0.transform_keys(&:to_sym)) : jsii_v0 } : value
  Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJjb2xsZWN0aW9uIjp7ImVsZW1lbnR0eXBlIjp7ImZxbiI6ImF3cy1jZGstbGliLkNmblRhZyJ9LCJraW5kIjoiYXJyYXkifX0=")), "tagsRaw") unless value.nil?
  jsii_set_property("tagsRaw", value)
end

#to_stringString

Returns a string representation of this construct.

Returns:

  • (String)

    a string representation of this resource



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# File 'game_lift/cfn_game_server_group.rb', line 388

def to_string()
  jsii_call_method("toString", [])
end

#updated_properitesHash{String => Object}

Deprecated.

use updatedProperties Return properties modified after initiation Resources that expose mutable properties should override this function to collect and return the properties object for this resource.

Deprecated.

Returns:

  • (Hash{String => Object})


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# File 'game_lift/cfn_game_server_group.rb', line 189

def updated_properites()
  jsii_get_property("updatedProperites")
end

#updated_propertiesHash{String => Object}

Return properties modified after initiation.

Resources that expose mutable properties should override this function to collect and return the properties object for this resource.

Returns:

  • (Hash{String => Object})


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# File 'game_lift/cfn_game_server_group.rb', line 199

def updated_properties()
  jsii_get_property("updatedProperties")
end

#validate_properties(_properties) ⇒ void

This method returns an undefined value.

Parameters:

  • _properties (Object)


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# File 'game_lift/cfn_game_server_group.rb', line 662

def validate_properties(_properties)
  Jsii::Type.check_type(_properties, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJhbnkifQ==")), "_properties")
  jsii_call_method("validateProperties", [_properties])
end

#vpc_subnetsArray<String>?

A list of virtual private cloud (VPC) subnets to use with instances in the game server group.

Returns:

  • (Array<String>, nil)


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# File 'game_lift/cfn_game_server_group.rb', line 376

def vpc_subnets()
  jsii_get_property("vpcSubnets")
end

#vpc_subnets=(value) ⇒ Object



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# File 'game_lift/cfn_game_server_group.rb', line 380

def vpc_subnets=(value)
  Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJjb2xsZWN0aW9uIjp7ImVsZW1lbnR0eXBlIjp7InByaW1pdGl2ZSI6InN0cmluZyJ9LCJraW5kIjoiYXJyYXkifX0=")), "vpcSubnets") unless value.nil?
  jsii_set_property("vpcSubnets", value)
end

#with(*mixins) ⇒ Constructs::IConstruct

Applies one or more mixins to this construct.

Mixins are applied in order. The list of constructs is captured at the start of the call, so constructs added by a mixin will not be visited. Use multiple with() calls if subsequent mixins should apply to added constructs.

Parameters:

  • mixins (Array<Constructs::IMixin>)

Returns:

  • (Constructs::IConstruct)


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# File 'game_lift/cfn_game_server_group.rb', line 401

def with(*mixins)
  mixins.each_with_index do |item, index|
    Jsii::Type.check_type(item, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJjb25zdHJ1Y3RzLklNaXhpbiJ9")), "mixins[#{index}]")
  end
  jsii_call_method("with", [*mixins])
end