Class: AWSCDK::GameLift::CfnGameServerGroup
- Inherits:
-
CfnResource
- Object
- CfnResource
- AWSCDK::GameLift::CfnGameServerGroup
- Includes:
- IInspectable, ITaggable, Interfaces::AWSGamelift::IGameServerGroupRef
- Defined in:
- game_lift/cfn_game_server_group.rb
Overview
This operation is used with the Amazon GameLift FleetIQ solution and game server groups..
Creates a GameLift FleetIQ game server group for managing game hosting on a collection of Amazon EC2 instances for game hosting. This operation creates the game server group, creates an Auto Scaling group in your AWS account , and establishes a link between the two groups. You can view the status of your game server groups in the GameLift console. Game server group metrics and events are emitted to Amazon CloudWatch.
Before creating a new game server group, you must have the following:
- An Amazon EC2 launch template that specifies how to launch Amazon EC2 instances with your game server build. For more information, see Launching an Instance from a Launch Template in the Amazon EC2 User Guide .
- An IAM role that extends limited access to your AWS account to allow GameLift FleetIQ to create and interact with the Auto Scaling group. For more information, see Create IAM roles for cross-service interaction in the GameLift FleetIQ Developer Guide .
To create a new game server group, specify a unique group name, IAM role and Amazon EC2 launch template, and provide a list of instance types that can be used in the group. You must also set initial maximum and minimum limits on the group's instance count. You can optionally set an Auto Scaling policy with target tracking based on a GameLift FleetIQ metric.
Once the game server group and corresponding Auto Scaling group are created, you have full access to change the Auto Scaling group's configuration as needed. Several properties that are set when creating a game server group, including maximum/minimum size and auto-scaling policy settings, must be updated directly in the Auto Scaling group. Keep in mind that some Auto Scaling group properties are periodically updated by GameLift FleetIQ as part of its balancing activities to optimize for availability and cost.
Learn more
Class Method Summary collapse
- .arn_for_game_server_group(resource) ⇒ String
-
.CFN_RESOURCE_TYPE_NAME ⇒ String
The CloudFormation resource type name for this resource class.
-
.is_cfn_game_server_group(x) ⇒ Boolean
Checks whether the given object is a CfnGameServerGroup.
- .jsii_overridable_methods ⇒ Object
Instance Method Summary collapse
-
#add_deletion_override(path) ⇒ void
Syntactic sugar for
addOverride(path, undefined). -
#add_dependency(target) ⇒ void
Indicates that this resource depends on another resource and cannot be provisioned unless the other resource has been successfully provisioned.
-
#add_depends_on(target) ⇒ void
deprecated
Deprecated.
use addDependency
-
#add_metadata(key, value) ⇒ void
Add a value to the CloudFormation Resource Metadata.
-
#add_override(path, value) ⇒ void
Adds an override to the synthesized CloudFormation resource.
-
#add_property_deletion_override(property_path) ⇒ void
Adds an override that deletes the value of a property from the resource definition.
-
#add_property_override(property_path, value) ⇒ void
Adds an override to a resource property.
-
#apply_cross_stack_reference_strength(strength) ⇒ void
Sets the cross-stack reference strength for this resource.
-
#apply_removal_policy(policy = nil, options = nil) ⇒ void
Sets the deletion policy of the resource based on the removal policy specified.
-
#attr_auto_scaling_group_arn ⇒ String
A unique identifier for the auto scaling group.
-
#attr_game_server_group_arn ⇒ String
A unique identifier for the game server group.
-
#auto_scaling_policy ⇒ AWSCDK::IResolvable, ...
Configuration settings to define a scaling policy for the Auto Scaling group that is optimized for game hosting.
- #auto_scaling_policy=(value) ⇒ Object
-
#balancing_strategy ⇒ String?
Indicates how Amazon GameLift Servers FleetIQ balances the use of Spot Instances and On-Demand Instances in the game server group.
- #balancing_strategy=(value) ⇒ Object
-
#cfn_options ⇒ AWSCDK::ICfnResourceOptions
Options for this resource, such as condition, update policy etc.
- #cfn_properties ⇒ Hash{String => Object}
- #cfn_property_name(cdk_property_name) ⇒ String?
- #cfn_property_names ⇒ Hash{String => String}
-
#cfn_resource_type ⇒ String
AWS resource type.
- #creation_stack ⇒ Array<String>
-
#delete_option ⇒ String?
The type of delete to perform.
- #delete_option=(value) ⇒ Object
- #env ⇒ AWSCDK::Interfaces::ResourceEnvironment
-
#game_server_group_name ⇒ String
A developer-defined identifier for the game server group.
- #game_server_group_name=(value) ⇒ Object
-
#game_server_group_ref ⇒ AWSCDK::Interfaces::AWSGamelift::GameServerGroupReference
A reference to a GameServerGroup resource.
-
#game_server_protection_policy ⇒ String?
A flag that indicates whether instances in the game server group are protected from early termination.
- #game_server_protection_policy=(value) ⇒ Object
-
#get_att(attribute_name, type_hint = nil) ⇒ AWSCDK::Reference
Returns a token for an runtime attribute of this resource.
-
#get_metadata(key) ⇒ Object
Retrieve a value value from the CloudFormation Resource Metadata.
-
#initialize(scope, id, props) ⇒ CfnGameServerGroup
constructor
Create a new
AWS::GameLift::GameServerGroup. -
#inspect(inspector) ⇒ void
Examines the CloudFormation resource and discloses attributes.
-
#instance_definitions ⇒ AWSCDK::IResolvable, Array<AWSCDK::IResolvable, AWSCDK::GameLift::CfnGameServerGroup::InstanceDefinitionProperty>
The set of Amazon EC2 instance types that Amazon GameLift Servers FleetIQ can use when balancing and automatically scaling instances in the corresponding Auto Scaling group.
- #instance_definitions=(value) ⇒ Object
-
#launch_template ⇒ AWSCDK::IResolvable, ...
The Amazon EC2 launch template that contains configuration settings and game server code to be deployed to all instances in the game server group.
- #launch_template=(value) ⇒ Object
-
#logical_id ⇒ String
The logical ID for this CloudFormation stack element.
-
#max_size ⇒ Numeric?
The maximum number of instances allowed in the Amazon EC2 Auto Scaling group.
- #max_size=(value) ⇒ Object
-
#min_size ⇒ Numeric?
The minimum number of instances allowed in the Amazon EC2 Auto Scaling group.
- #min_size=(value) ⇒ Object
-
#node ⇒ Constructs::Node
The tree node.
-
#obtain_dependencies ⇒ Array<AWSCDK::CfnResource, AWSCDK::Stack>
Retrieves an array of resources this resource depends on.
-
#obtain_resource_dependencies ⇒ Array<AWSCDK::CfnResource>
Get a shallow copy of dependencies between this resource and other resources in the same stack.
-
#override_logical_id(new_logical_id) ⇒ void
Overrides the auto-generated logical ID with a specific ID.
-
#ref ⇒ String
Return a string that will be resolved to a CloudFormation
{ Ref }for this element. -
#remove_dependency(target) ⇒ void
Indicates that this resource no longer depends on another resource.
- #render_properties(props) ⇒ Hash{String => Object}
-
#replace_dependency(target, new_target) ⇒ void
Replaces one dependency with another.
-
#role_arn ⇒ String
The Amazon Resource Name ( ARN ) for an IAM role that allows Amazon GameLift Servers to access your Amazon EC2 Auto Scaling groups.
- #role_arn=(value) ⇒ Object
-
#should_synthesize ⇒ Boolean
Can be overridden by subclasses to determine if this resource will be rendered into the cloudformation template.
-
#stack ⇒ AWSCDK::Stack
The stack in which this element is defined.
-
#tags ⇒ AWSCDK::TagManager
Tag Manager which manages the tags for this resource.
-
#tags_raw ⇒ Array<AWSCDK::CfnTag>?
A list of labels to assign to the new game server group resource.
- #tags_raw=(value) ⇒ Object
-
#to_string ⇒ String
Returns a string representation of this construct.
-
#updated_properites ⇒ Hash{String => Object}
deprecated
Deprecated.
use
updatedPropertiesReturn properties modified after initiation Resources that expose mutable properties should override this function to collect and return the properties object for this resource. -
#updated_properties ⇒ Hash{String => Object}
Return properties modified after initiation.
- #validate_properties(_properties) ⇒ void
-
#vpc_subnets ⇒ Array<String>?
A list of virtual private cloud (VPC) subnets to use with instances in the game server group.
- #vpc_subnets=(value) ⇒ Object
-
#with(*mixins) ⇒ Constructs::IConstruct
Applies one or more mixins to this construct.
Constructor Details
#initialize(scope, id, props) ⇒ CfnGameServerGroup
Create a new AWS::GameLift::GameServerGroup.
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# File 'game_lift/cfn_game_server_group.rb', line 33 def initialize(scope, id, props) props = props.is_a?(Hash) ? ::AWSCDK::GameLift::CfnGameServerGroupProps.new(**props.transform_keys(&:to_sym)) : props Jsii::Type.check_type(scope, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJjb25zdHJ1Y3RzLkNvbnN0cnVjdCJ9")), "scope") Jsii::Type.check_type(id, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "id") Jsii::Type.check_type(props, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5hd3NfZ2FtZWxpZnQuQ2ZuR2FtZVNlcnZlckdyb3VwUHJvcHMifQ==")), "props") Jsii::Object.instance_method(:initialize).bind(self).call(scope, id, props) end |
Class Method Details
.arn_for_game_server_group(resource) ⇒ String
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# File 'game_lift/cfn_game_server_group.rb', line 99 def self.arn_for_game_server_group(resource) Jsii::Type.check_type(resource, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5pbnRlcmZhY2VzLmF3c19nYW1lbGlmdC5JR2FtZVNlcnZlckdyb3VwUmVmIn0=")), "resource") Jsii::Kernel.instance.call_static("aws-cdk-lib.aws_gamelift.CfnGameServerGroup", "arnForGameServerGroup", [resource]) end |
.CFN_RESOURCE_TYPE_NAME ⇒ String
The CloudFormation resource type name for this resource class.
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# File 'game_lift/cfn_game_server_group.rb', line 206 def self.CFN_RESOURCE_TYPE_NAME() Jsii::Kernel.instance.get_static("aws-cdk-lib.aws_gamelift.CfnGameServerGroup", "CFN_RESOURCE_TYPE_NAME") end |
.is_cfn_game_server_group(x) ⇒ Boolean
Checks whether the given object is a CfnGameServerGroup.
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# File 'game_lift/cfn_game_server_group.rb', line 108 def self.is_cfn_game_server_group(x) Jsii::Type.check_type(x, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJhbnkifQ==")), "x") Jsii::Kernel.instance.call_static("aws-cdk-lib.aws_gamelift.CfnGameServerGroup", "isCfnGameServerGroup", [x]) end |
.jsii_overridable_methods ⇒ Object
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# File 'game_lift/cfn_game_server_group.rb', line 41 def self.jsii_overridable_methods { :node => { kind: :property, name: "node", is_optional: false }, :creation_stack => { kind: :property, name: "creationStack", is_optional: false }, :logical_id => { kind: :property, name: "logicalId", is_optional: false }, :stack => { kind: :property, name: "stack", is_optional: false }, :ref => { kind: :property, name: "ref", is_optional: false }, :cfn_options => { kind: :property, name: "cfnOptions", is_optional: false }, :cfn_properties => { kind: :property, name: "cfnProperties", is_optional: false }, :cfn_property_names => { kind: :property, name: "cfnPropertyNames", is_optional: false }, :cfn_resource_type => { kind: :property, name: "cfnResourceType", is_optional: false }, :env => { kind: :property, name: "env", is_optional: false }, :updated_properites => { kind: :property, name: "updatedProperites", is_optional: false }, :updated_properties => { kind: :property, name: "updatedProperties", is_optional: false }, :attr_auto_scaling_group_arn => { kind: :property, name: "attrAutoScalingGroupArn", is_optional: false }, :attr_game_server_group_arn => { kind: :property, name: "attrGameServerGroupArn", is_optional: false }, :game_server_group_ref => { kind: :property, name: "gameServerGroupRef", is_optional: false }, :tags => { kind: :property, name: "tags", is_optional: false }, :game_server_group_name => { kind: :property, name: "gameServerGroupName", is_optional: false }, :instance_definitions => { kind: :property, name: "instanceDefinitions", is_optional: false }, :role_arn => { kind: :property, name: "roleArn", is_optional: false }, :auto_scaling_policy => { kind: :property, name: "autoScalingPolicy", is_optional: true }, :balancing_strategy => { kind: :property, name: "balancingStrategy", is_optional: true }, :delete_option => { kind: :property, name: "deleteOption", is_optional: true }, :game_server_protection_policy => { kind: :property, name: "gameServerProtectionPolicy", is_optional: true }, :launch_template => { kind: :property, name: "launchTemplate", is_optional: true }, :max_size => { kind: :property, name: "maxSize", is_optional: true }, :min_size => { kind: :property, name: "minSize", is_optional: true }, :tags_raw => { kind: :property, name: "tagsRaw", is_optional: true }, :vpc_subnets => { kind: :property, name: "vpcSubnets", is_optional: true }, :to_string => { kind: :method, name: "toString", is_optional: false }, :with => { kind: :method, name: "with", is_optional: false }, :override_logical_id => { kind: :method, name: "overrideLogicalId", is_optional: false }, :add_deletion_override => { kind: :method, name: "addDeletionOverride", is_optional: false }, :add_dependency => { kind: :method, name: "addDependency", is_optional: false }, :add_depends_on => { kind: :method, name: "addDependsOn", is_optional: false }, :add_metadata => { kind: :method, name: "addMetadata", is_optional: false }, :add_override => { kind: :method, name: "addOverride", is_optional: false }, :add_property_deletion_override => { kind: :method, name: "addPropertyDeletionOverride", is_optional: false }, :add_property_override => { kind: :method, name: "addPropertyOverride", is_optional: false }, :apply_cross_stack_reference_strength => { kind: :method, name: "applyCrossStackReferenceStrength", is_optional: false }, :apply_removal_policy => { kind: :method, name: "applyRemovalPolicy", is_optional: false }, :cfn_property_name => { kind: :method, name: "cfnPropertyName", is_optional: false }, :get_att => { kind: :method, name: "getAtt", is_optional: false }, :get_metadata => { kind: :method, name: "getMetadata", is_optional: false }, :obtain_dependencies => { kind: :method, name: "obtainDependencies", is_optional: false }, :obtain_resource_dependencies => { kind: :method, name: "obtainResourceDependencies", is_optional: false }, :remove_dependency => { kind: :method, name: "removeDependency", is_optional: false }, :render_properties => { kind: :method, name: "renderProperties", is_optional: false }, :replace_dependency => { kind: :method, name: "replaceDependency", is_optional: false }, :should_synthesize => { kind: :method, name: "shouldSynthesize", is_optional: false }, :validate_properties => { kind: :method, name: "validateProperties", is_optional: false }, :inspect => { kind: :method, name: "inspect", is_optional: false }, } end |
Instance Method Details
#add_deletion_override(path) ⇒ void
This method returns an undefined value.
Syntactic sugar for addOverride(path, undefined).
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# File 'game_lift/cfn_game_server_group.rb', line 421 def add_deletion_override(path) Jsii::Type.check_type(path, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "path") jsii_call_method("addDeletionOverride", [path]) end |
#add_dependency(target) ⇒ void
This method returns an undefined value.
Indicates that this resource depends on another resource and cannot be provisioned unless the other resource has been successfully provisioned.
This can be used for resources across stacks (or nested stack) boundaries and the dependency will automatically be transferred to the relevant scope.
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# File 'game_lift/cfn_game_server_group.rb', line 433 def add_dependency(target) Jsii::Type.check_type(target, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5DZm5SZXNvdXJjZSJ9")), "target") jsii_call_method("addDependency", [target]) end |
#add_depends_on(target) ⇒ void
use addDependency
This method returns an undefined value.
Indicates that this resource depends on another resource and cannot be provisioned unless the other resource has been successfully provisioned.
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# File 'game_lift/cfn_game_server_group.rb', line 443 def add_depends_on(target) Jsii::Type.check_type(target, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5DZm5SZXNvdXJjZSJ9")), "target") jsii_call_method("addDependsOn", [target]) end |
#add_metadata(key, value) ⇒ void
This method returns an undefined value.
Add a value to the CloudFormation Resource Metadata.
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# File 'game_lift/cfn_game_server_group.rb', line 454 def (key, value) Jsii::Type.check_type(key, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "key") Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJhbnkifQ==")), "value") jsii_call_method("addMetadata", [key, value]) end |
#add_override(path, value) ⇒ void
This method returns an undefined value.
Adds an override to the synthesized CloudFormation resource.
To add a
property override, either use add_property_override or prefix path with
"Properties." (i.e. Properties.TopicName).
If the override is nested, separate each nested level using a dot (.) in the path parameter. If there is an array as part of the nesting, specify the index in the path.
To include a literal . in the property name, prefix with a \. In most
programming languages you will need to write this as "\\." because the
\ itself will need to be escaped.
For example,
# Example automatically generated from non-compiling source. May contain errors.
cfn_resource.add_override("Properties.GlobalSecondaryIndexes.0.Projection.NonKeyAttributes", ["myattribute"])
cfn_resource.add_override("Properties.GlobalSecondaryIndexes.1.ProjectionType", "INCLUDE")
would add the overrides
"Properties": {
"GlobalSecondaryIndexes": [
{
"Projection": {
"NonKeyAttributes": [ "myattribute" ]
...
}
...
},
{
"ProjectionType": "INCLUDE"
...
},
]
...
}
The value argument to add_override will not be processed or translated
in any way. Pass raw JSON values in here with the correct capitalization
for CloudFormation. If you pass CDK classes or structs, they will be
rendered with lowercased key names, and CloudFormation will reject the
template.
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# File 'game_lift/cfn_game_server_group.rb', line 511 def add_override(path, value) Jsii::Type.check_type(path, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "path") Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJhbnkifQ==")), "value") jsii_call_method("addOverride", [path, value]) end |
#add_property_deletion_override(property_path) ⇒ void
This method returns an undefined value.
Adds an override that deletes the value of a property from the resource definition.
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# File 'game_lift/cfn_game_server_group.rb', line 521 def add_property_deletion_override(property_path) Jsii::Type.check_type(property_path, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "propertyPath") jsii_call_method("addPropertyDeletionOverride", [property_path]) end |
#add_property_override(property_path, value) ⇒ void
This method returns an undefined value.
Adds an override to a resource property.
Syntactic sugar for addOverride("Properties.<...>", value).
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# File 'game_lift/cfn_game_server_group.rb', line 533 def add_property_override(property_path, value) Jsii::Type.check_type(property_path, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "propertyPath") Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJhbnkifQ==")), "value") jsii_call_method("addPropertyOverride", [property_path, value]) end |
#apply_cross_stack_reference_strength(strength) ⇒ void
This method returns an undefined value.
Sets the cross-stack reference strength for this resource.
When set, any cross-stack reference to this resource will use the specified strength instead of the global default from the consuming stack's context.
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# File 'game_lift/cfn_game_server_group.rb', line 546 def apply_cross_stack_reference_strength(strength) Jsii::Type.check_type(strength, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5SZWZlcmVuY2VTdHJlbmd0aCJ9")), "strength") jsii_call_method("applyCrossStackReferenceStrength", [strength]) end |
#apply_removal_policy(policy = nil, options = nil) ⇒ void
This method returns an undefined value.
Sets the deletion policy of the resource based on the removal policy specified.
The Removal Policy controls what happens to this resource when it stops being managed by CloudFormation, either because you've removed it from the CDK application or because you've made a change that requires the resource to be replaced.
The resource can be deleted (RemovalPolicy.DESTROY), or left in your AWS
account for data recovery and cleanup later (RemovalPolicy.RETAIN). In some
cases, a snapshot can be taken of the resource prior to deletion
(RemovalPolicy.SNAPSHOT). A list of resources that support this policy
can be found in the following link:
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# File 'game_lift/cfn_game_server_group.rb', line 568 def apply_removal_policy(policy = nil, = nil) Jsii::Type.check_type(policy, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5SZW1vdmFsUG9saWN5In0=")), "policy") unless policy.nil? = .is_a?(Hash) ? ::AWSCDK::RemovalPolicyOptions.new(**.transform_keys(&:to_sym)) : Jsii::Type.check_type(, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5SZW1vdmFsUG9saWN5T3B0aW9ucyJ9")), "options") unless .nil? jsii_call_method("applyRemovalPolicy", [policy, ]) end |
#attr_auto_scaling_group_arn ⇒ String
A unique identifier for the auto scaling group.
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# File 'game_lift/cfn_game_server_group.rb', line 213 def attr_auto_scaling_group_arn() jsii_get_property("attrAutoScalingGroupArn") end |
#attr_game_server_group_arn ⇒ String
A unique identifier for the game server group.
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# File 'game_lift/cfn_game_server_group.rb', line 220 def attr_game_server_group_arn() jsii_get_property("attrGameServerGroupArn") end |
#auto_scaling_policy ⇒ AWSCDK::IResolvable, ...
Configuration settings to define a scaling policy for the Auto Scaling group that is optimized for game hosting.
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# File 'game_lift/cfn_game_server_group.rb', line 277 def auto_scaling_policy() jsii_get_property("autoScalingPolicy") end |
#auto_scaling_policy=(value) ⇒ Object
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# File 'game_lift/cfn_game_server_group.rb', line 281 def auto_scaling_policy=(value) value = value.is_a?(Hash) ? ::AWSCDK::GameLift::CfnGameServerGroup::AutoScalingPolicyProperty.new(**value.transform_keys(&:to_sym)) : value Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJ1bmlvbiI6eyJ0eXBlcyI6W3siZnFuIjoiYXdzLWNkay1saWIuSVJlc29sdmFibGUifSx7ImZxbiI6ImF3cy1jZGstbGliLmF3c19nYW1lbGlmdC5DZm5HYW1lU2VydmVyR3JvdXAuQXV0b1NjYWxpbmdQb2xpY3lQcm9wZXJ0eSJ9XX19")), "autoScalingPolicy") unless value.nil? jsii_set_property("autoScalingPolicy", value) end |
#balancing_strategy ⇒ String?
Indicates how Amazon GameLift Servers FleetIQ balances the use of Spot Instances and On-Demand Instances in the game server group.
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# File 'game_lift/cfn_game_server_group.rb', line 290 def balancing_strategy() jsii_get_property("balancingStrategy") end |
#balancing_strategy=(value) ⇒ Object
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# File 'game_lift/cfn_game_server_group.rb', line 294 def balancing_strategy=(value) Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "balancingStrategy") unless value.nil? jsii_set_property("balancingStrategy", value) end |
#cfn_options ⇒ AWSCDK::ICfnResourceOptions
Options for this resource, such as condition, update policy etc.
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# File 'game_lift/cfn_game_server_group.rb', line 159 def () jsii_get_property("cfnOptions") end |
#cfn_properties ⇒ Hash{String => Object}
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# File 'game_lift/cfn_game_server_group.rb', line 164 def cfn_properties() jsii_get_property("cfnProperties") end |
#cfn_property_name(cdk_property_name) ⇒ String?
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# File 'game_lift/cfn_game_server_group.rb', line 577 def cfn_property_name(cdk_property_name) Jsii::Type.check_type(cdk_property_name, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "cdkPropertyName") jsii_call_method("cfnPropertyName", [cdk_property_name]) end |
#cfn_property_names ⇒ Hash{String => String}
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# File 'game_lift/cfn_game_server_group.rb', line 169 def cfn_property_names() jsii_get_property("cfnPropertyNames") end |
#cfn_resource_type ⇒ String
AWS resource type.
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# File 'game_lift/cfn_game_server_group.rb', line 176 def cfn_resource_type() jsii_get_property("cfnResourceType") end |
#creation_stack ⇒ Array<String>
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# File 'game_lift/cfn_game_server_group.rb', line 121 def creation_stack() jsii_get_property("creationStack") end |
#delete_option ⇒ String?
The type of delete to perform.
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# File 'game_lift/cfn_game_server_group.rb', line 302 def delete_option() jsii_get_property("deleteOption") end |
#delete_option=(value) ⇒ Object
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# File 'game_lift/cfn_game_server_group.rb', line 306 def delete_option=(value) Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "deleteOption") unless value.nil? jsii_set_property("deleteOption", value) end |
#env ⇒ AWSCDK::Interfaces::ResourceEnvironment
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# File 'game_lift/cfn_game_server_group.rb', line 181 def env() jsii_get_property("env") end |
#game_server_group_name ⇒ String
A developer-defined identifier for the game server group.
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# File 'game_lift/cfn_game_server_group.rb', line 241 def game_server_group_name() jsii_get_property("gameServerGroupName") end |
#game_server_group_name=(value) ⇒ Object
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# File 'game_lift/cfn_game_server_group.rb', line 245 def game_server_group_name=(value) Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "gameServerGroupName") jsii_set_property("gameServerGroupName", value) end |
#game_server_group_ref ⇒ AWSCDK::Interfaces::AWSGamelift::GameServerGroupReference
A reference to a GameServerGroup resource.
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# File 'game_lift/cfn_game_server_group.rb', line 227 def game_server_group_ref() jsii_get_property("gameServerGroupRef") end |
#game_server_protection_policy ⇒ String?
A flag that indicates whether instances in the game server group are protected from early termination.
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# File 'game_lift/cfn_game_server_group.rb', line 314 def game_server_protection_policy() jsii_get_property("gameServerProtectionPolicy") end |
#game_server_protection_policy=(value) ⇒ Object
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# File 'game_lift/cfn_game_server_group.rb', line 318 def game_server_protection_policy=(value) Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "gameServerProtectionPolicy") unless value.nil? jsii_set_property("gameServerProtectionPolicy", value) end |
#get_att(attribute_name, type_hint = nil) ⇒ AWSCDK::Reference
Returns a token for an runtime attribute of this resource.
Ideally, use generated attribute accessors (e.g. resource.arn), but this can be used for future compatibility
in case there is no generated attribute.
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# File 'game_lift/cfn_game_server_group.rb', line 590 def get_att(attribute_name, type_hint = nil) Jsii::Type.check_type(attribute_name, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "attributeName") Jsii::Type.check_type(type_hint, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5SZXNvbHV0aW9uVHlwZUhpbnQifQ==")), "typeHint") unless type_hint.nil? jsii_call_method("getAtt", [attribute_name, type_hint]) end |
#get_metadata(key) ⇒ Object
Retrieve a value value from the CloudFormation Resource Metadata.
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# File 'game_lift/cfn_game_server_group.rb', line 601 def (key) Jsii::Type.check_type(key, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "key") jsii_call_method("getMetadata", [key]) end |
#inspect(inspector) ⇒ void
This method returns an undefined value.
Examines the CloudFormation resource and discloses attributes.
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# File 'game_lift/cfn_game_server_group.rb', line 671 def inspect(inspector) Jsii::Type.check_type(inspector, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5UcmVlSW5zcGVjdG9yIn0=")), "inspector") jsii_call_method("inspect", [inspector]) end |
#instance_definitions ⇒ AWSCDK::IResolvable, Array<AWSCDK::IResolvable, AWSCDK::GameLift::CfnGameServerGroup::InstanceDefinitionProperty>
The set of Amazon EC2 instance types that Amazon GameLift Servers FleetIQ can use when balancing and automatically scaling instances in the corresponding Auto Scaling group.
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# File 'game_lift/cfn_game_server_group.rb', line 253 def instance_definitions() jsii_get_property("instanceDefinitions") end |
#instance_definitions=(value) ⇒ Object
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# File 'game_lift/cfn_game_server_group.rb', line 257 def instance_definitions=(value) Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJ1bmlvbiI6eyJ0eXBlcyI6W3siZnFuIjoiYXdzLWNkay1saWIuSVJlc29sdmFibGUifSx7ImNvbGxlY3Rpb24iOnsiZWxlbWVudHR5cGUiOnsidW5pb24iOnsidHlwZXMiOlt7ImZxbiI6ImF3cy1jZGstbGliLklSZXNvbHZhYmxlIn0seyJmcW4iOiJhd3MtY2RrLWxpYi5hd3NfZ2FtZWxpZnQuQ2ZuR2FtZVNlcnZlckdyb3VwLkluc3RhbmNlRGVmaW5pdGlvblByb3BlcnR5In1dfX0sImtpbmQiOiJhcnJheSJ9fV19fQ==")), "instanceDefinitions") jsii_set_property("instanceDefinitions", value) end |
#launch_template ⇒ AWSCDK::IResolvable, ...
The Amazon EC2 launch template that contains configuration settings and game server code to be deployed to all instances in the game server group.
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# File 'game_lift/cfn_game_server_group.rb', line 326 def launch_template() jsii_get_property("launchTemplate") end |
#launch_template=(value) ⇒ Object
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# File 'game_lift/cfn_game_server_group.rb', line 330 def launch_template=(value) value = value.is_a?(Hash) ? ::AWSCDK::GameLift::CfnGameServerGroup::LaunchTemplateProperty.new(**value.transform_keys(&:to_sym)) : value Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJ1bmlvbiI6eyJ0eXBlcyI6W3siZnFuIjoiYXdzLWNkay1saWIuSVJlc29sdmFibGUifSx7ImZxbiI6ImF3cy1jZGstbGliLmF3c19nYW1lbGlmdC5DZm5HYW1lU2VydmVyR3JvdXAuTGF1bmNoVGVtcGxhdGVQcm9wZXJ0eSJ9XX19")), "launchTemplate") unless value.nil? jsii_set_property("launchTemplate", value) end |
#logical_id ⇒ String
The logical ID for this CloudFormation stack element.
The logical ID of the element is calculated from the path of the resource node in the construct tree.
To override this value, use override_logical_id(new_logical_id).
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# File 'game_lift/cfn_game_server_group.rb', line 133 def logical_id() jsii_get_property("logicalId") end |
#max_size ⇒ Numeric?
The maximum number of instances allowed in the Amazon EC2 Auto Scaling group.
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# File 'game_lift/cfn_game_server_group.rb', line 339 def max_size() jsii_get_property("maxSize") end |
#max_size=(value) ⇒ Object
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# File 'game_lift/cfn_game_server_group.rb', line 343 def max_size=(value) Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJudW1iZXIifQ==")), "maxSize") unless value.nil? jsii_set_property("maxSize", value) end |
#min_size ⇒ Numeric?
The minimum number of instances allowed in the Amazon EC2 Auto Scaling group.
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# File 'game_lift/cfn_game_server_group.rb', line 351 def min_size() jsii_get_property("minSize") end |
#min_size=(value) ⇒ Object
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# File 'game_lift/cfn_game_server_group.rb', line 355 def min_size=(value) Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJudW1iZXIifQ==")), "minSize") unless value.nil? jsii_set_property("minSize", value) end |
#node ⇒ Constructs::Node
The tree node.
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# File 'game_lift/cfn_game_server_group.rb', line 116 def node() jsii_get_property("node") end |
#obtain_dependencies ⇒ Array<AWSCDK::CfnResource, AWSCDK::Stack>
Retrieves an array of resources this resource depends on.
This assembles dependencies on resources across stacks (including nested stacks) automatically.
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# File 'game_lift/cfn_game_server_group.rb', line 612 def obtain_dependencies() jsii_call_method("obtainDependencies", []) end |
#obtain_resource_dependencies ⇒ Array<AWSCDK::CfnResource>
Get a shallow copy of dependencies between this resource and other resources in the same stack.
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# File 'game_lift/cfn_game_server_group.rb', line 619 def obtain_resource_dependencies() jsii_call_method("obtainResourceDependencies", []) end |
#override_logical_id(new_logical_id) ⇒ void
This method returns an undefined value.
Overrides the auto-generated logical ID with a specific ID.
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# File 'game_lift/cfn_game_server_group.rb', line 412 def override_logical_id(new_logical_id) Jsii::Type.check_type(new_logical_id, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "newLogicalId") jsii_call_method("overrideLogicalId", [new_logical_id]) end |
#ref ⇒ String
Return a string that will be resolved to a CloudFormation { Ref } for this element.
If, by any chance, the intrinsic reference of a resource is not a string, you could
coerce it to an IResolvable through Lazy.any({ produce: resource.ref }).
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# File 'game_lift/cfn_game_server_group.rb', line 152 def ref() jsii_get_property("ref") end |
#remove_dependency(target) ⇒ void
This method returns an undefined value.
Indicates that this resource no longer depends on another resource.
This can be used for resources across stacks (including nested stacks) and the dependency will automatically be removed from the relevant scope.
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# File 'game_lift/cfn_game_server_group.rb', line 630 def remove_dependency(target) Jsii::Type.check_type(target, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5DZm5SZXNvdXJjZSJ9")), "target") jsii_call_method("removeDependency", [target]) end |
#render_properties(props) ⇒ Hash{String => Object}
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# File 'game_lift/cfn_game_server_group.rb', line 637 def render_properties(props) Jsii::Type.check_type(props, JSON.parse(Base64.strict_decode64("eyJjb2xsZWN0aW9uIjp7ImVsZW1lbnR0eXBlIjp7InByaW1pdGl2ZSI6ImFueSJ9LCJraW5kIjoibWFwIn19")), "props") jsii_call_method("renderProperties", [props]) end |
#replace_dependency(target, new_target) ⇒ void
This method returns an undefined value.
Replaces one dependency with another.
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# File 'game_lift/cfn_game_server_group.rb', line 647 def replace_dependency(target, new_target) Jsii::Type.check_type(target, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5DZm5SZXNvdXJjZSJ9")), "target") Jsii::Type.check_type(new_target, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5DZm5SZXNvdXJjZSJ9")), "newTarget") jsii_call_method("replaceDependency", [target, new_target]) end |
#role_arn ⇒ String
The Amazon Resource Name ( ARN ) for an IAM role that allows Amazon GameLift Servers to access your Amazon EC2 Auto Scaling groups.
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# File 'game_lift/cfn_game_server_group.rb', line 265 def role_arn() jsii_get_property("roleArn") end |
#role_arn=(value) ⇒ Object
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# File 'game_lift/cfn_game_server_group.rb', line 269 def role_arn=(value) Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "roleArn") jsii_set_property("roleArn", value) end |
#should_synthesize ⇒ Boolean
Can be overridden by subclasses to determine if this resource will be rendered into the cloudformation template.
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# File 'game_lift/cfn_game_server_group.rb', line 656 def should_synthesize() jsii_call_method("shouldSynthesize", []) end |
#stack ⇒ AWSCDK::Stack
The stack in which this element is defined.
CfnElements must be defined within a stack scope (directly or indirectly).
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# File 'game_lift/cfn_game_server_group.rb', line 142 def stack() jsii_get_property("stack") end |
#tags ⇒ AWSCDK::TagManager
Tag Manager which manages the tags for this resource.
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# File 'game_lift/cfn_game_server_group.rb', line 234 def () jsii_get_property("tags") end |
#tags_raw ⇒ Array<AWSCDK::CfnTag>?
A list of labels to assign to the new game server group resource.
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# File 'game_lift/cfn_game_server_group.rb', line 363 def () jsii_get_property("tagsRaw") end |
#tags_raw=(value) ⇒ Object
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# File 'game_lift/cfn_game_server_group.rb', line 367 def (value) value = value.is_a?(Array) ? value.map { |jsii_v0| jsii_v0.is_a?(Hash) ? ::AWSCDK::CfnTag.new(**jsii_v0.transform_keys(&:to_sym)) : jsii_v0 } : value Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJjb2xsZWN0aW9uIjp7ImVsZW1lbnR0eXBlIjp7ImZxbiI6ImF3cy1jZGstbGliLkNmblRhZyJ9LCJraW5kIjoiYXJyYXkifX0=")), "tagsRaw") unless value.nil? jsii_set_property("tagsRaw", value) end |
#to_string ⇒ String
Returns a string representation of this construct.
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# File 'game_lift/cfn_game_server_group.rb', line 388 def to_string() jsii_call_method("toString", []) end |
#updated_properites ⇒ Hash{String => Object}
use updatedProperties Return properties modified after initiation Resources that expose mutable properties should override this function to collect and return the properties object for this resource.
Deprecated.
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# File 'game_lift/cfn_game_server_group.rb', line 189 def updated_properites() jsii_get_property("updatedProperites") end |
#updated_properties ⇒ Hash{String => Object}
Return properties modified after initiation.
Resources that expose mutable properties should override this function to collect and return the properties object for this resource.
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# File 'game_lift/cfn_game_server_group.rb', line 199 def updated_properties() jsii_get_property("updatedProperties") end |
#validate_properties(_properties) ⇒ void
This method returns an undefined value.
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# File 'game_lift/cfn_game_server_group.rb', line 662 def validate_properties(_properties) Jsii::Type.check_type(_properties, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJhbnkifQ==")), "_properties") jsii_call_method("validateProperties", [_properties]) end |
#vpc_subnets ⇒ Array<String>?
A list of virtual private cloud (VPC) subnets to use with instances in the game server group.
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# File 'game_lift/cfn_game_server_group.rb', line 376 def vpc_subnets() jsii_get_property("vpcSubnets") end |
#vpc_subnets=(value) ⇒ Object
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# File 'game_lift/cfn_game_server_group.rb', line 380 def vpc_subnets=(value) Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJjb2xsZWN0aW9uIjp7ImVsZW1lbnR0eXBlIjp7InByaW1pdGl2ZSI6InN0cmluZyJ9LCJraW5kIjoiYXJyYXkifX0=")), "vpcSubnets") unless value.nil? jsii_set_property("vpcSubnets", value) end |
#with(*mixins) ⇒ Constructs::IConstruct
Applies one or more mixins to this construct.
Mixins are applied in order. The list of constructs is captured at the
start of the call, so constructs added by a mixin will not be visited.
Use multiple with() calls if subsequent mixins should apply to added
constructs.
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# File 'game_lift/cfn_game_server_group.rb', line 401 def with(*mixins) mixins.each_with_index do |item, index| Jsii::Type.check_type(item, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJjb25zdHJ1Y3RzLklNaXhpbiJ9")), "mixins[#{index}]") end jsii_call_method("with", [*mixins]) end |