Class: AWSCDK::GameLift::CfnFleet
- Inherits:
-
CfnResource
- Object
- CfnResource
- AWSCDK::GameLift::CfnFleet
- Includes:
- IInspectable, ITaggableV2, Interfaces::AWSGamelift::IFleetRef
- Defined in:
- game_lift/cfn_fleet.rb
Overview
The AWS::GameLift::Fleet resource creates an Amazon GameLift (GameLift) fleet to host custom game server or Realtime Servers.
A fleet is a set of EC2 instances, configured with instructions to run game servers on each instance.
Class Method Summary collapse
- .arn_for_fleet(resource) ⇒ String
-
.CFN_RESOURCE_TYPE_NAME ⇒ String
The CloudFormation resource type name for this resource class.
-
.from_fleet_arn(scope, id, arn) ⇒ AWSCDK::Interfaces::AWSGamelift::IFleetRef
Creates a new IFleetRef from an ARN.
-
.from_fleet_id(scope, id, fleet_id) ⇒ AWSCDK::Interfaces::AWSGamelift::IFleetRef
Creates a new IFleetRef from a fleetId.
-
.is_cfn_fleet(x) ⇒ Boolean
Checks whether the given object is a CfnFleet.
- .jsii_overridable_methods ⇒ Object
Instance Method Summary collapse
-
#add_deletion_override(path) ⇒ void
Syntactic sugar for
addOverride(path, undefined). -
#add_dependency(target) ⇒ void
Indicates that this resource depends on another resource and cannot be provisioned unless the other resource has been successfully provisioned.
-
#add_depends_on(target) ⇒ void
deprecated
Deprecated.
use addDependency
-
#add_metadata(key, value) ⇒ void
Add a value to the CloudFormation Resource Metadata.
-
#add_override(path, value) ⇒ void
Adds an override to the synthesized CloudFormation resource.
-
#add_property_deletion_override(property_path) ⇒ void
Adds an override that deletes the value of a property from the resource definition.
-
#add_property_override(property_path, value) ⇒ void
Adds an override to a resource property.
-
#anywhere_configuration ⇒ AWSCDK::IResolvable, ...
Amazon GameLift Servers Anywhere configuration options.
- #anywhere_configuration=(value) ⇒ Object
-
#apply_capacity ⇒ String?
Current resource capacity settings for managed EC2 fleets and managed container fleets.
- #apply_capacity=(value) ⇒ Object
-
#apply_cross_stack_reference_strength(strength) ⇒ void
Sets the cross-stack reference strength for this resource.
-
#apply_removal_policy(policy = nil, options = nil) ⇒ void
Sets the deletion policy of the resource based on the removal policy specified.
-
#attr_fleet_arn ⇒ String
The Amazon Resource Name ( ARN ) that is assigned to a Amazon GameLift Servers fleet resource and uniquely identifies it.
-
#attr_fleet_id ⇒ String
A unique identifier for the fleet.
-
#build_id ⇒ String?
A unique identifier for a build to be deployed on the new fleet.
- #build_id=(value) ⇒ Object
-
#cdk_tag_manager ⇒ AWSCDK::TagManager
Tag Manager which manages the tags for this resource.
-
#certificate_configuration ⇒ AWSCDK::IResolvable, ...
Prompts Amazon GameLift Servers to generate a TLS/SSL certificate for the fleet.
- #certificate_configuration=(value) ⇒ Object
-
#cfn_options ⇒ AWSCDK::ICfnResourceOptions
Options for this resource, such as condition, update policy etc.
- #cfn_properties ⇒ Hash{String => Object}
- #cfn_property_name(cdk_property_name) ⇒ String?
- #cfn_property_names ⇒ Hash{String => String}
-
#cfn_resource_type ⇒ String
AWS resource type.
-
#compute_type ⇒ String?
The type of compute resource used to host your game servers.
- #compute_type=(value) ⇒ Object
- #creation_stack ⇒ Array<String>
-
#description ⇒ String?
A description for the fleet.
- #description=(value) ⇒ Object
-
#desired_ec2_instances ⇒ Numeric?
deprecated
Deprecated.
this property has been deprecated
- #desired_ec2_instances=(value) ⇒ Object
-
#ec2_inbound_permissions ⇒ AWSCDK::IResolvable, ...
The IP address ranges and port settings that allow inbound traffic to access game server processes and other processes on this fleet.
- #ec2_inbound_permissions=(value) ⇒ Object
-
#ec2_instance_type ⇒ String?
The Amazon GameLift Servers-supported Amazon EC2 instance type to use with managed EC2 fleets.
- #ec2_instance_type=(value) ⇒ Object
- #env ⇒ AWSCDK::Interfaces::ResourceEnvironment
-
#fleet_ref ⇒ AWSCDK::Interfaces::AWSGamelift::FleetReference
A reference to a Fleet resource.
-
#fleet_type ⇒ String?
Indicates whether to use On-Demand or Spot instances for this fleet.
- #fleet_type=(value) ⇒ Object
-
#get_att(attribute_name, type_hint = nil) ⇒ AWSCDK::Reference
Returns a token for an runtime attribute of this resource.
-
#get_metadata(key) ⇒ Object
Retrieve a value value from the CloudFormation Resource Metadata.
-
#initialize(scope, id, props) ⇒ CfnFleet
constructor
Create a new
AWS::GameLift::Fleet. -
#inspect(inspector) ⇒ void
Examines the CloudFormation resource and discloses attributes.
-
#instance_role_arn ⇒ String?
A unique identifier for an IAM role that manages access to your AWS services.
- #instance_role_arn=(value) ⇒ Object
-
#instance_role_credentials_provider ⇒ String?
Indicates that fleet instances maintain a shared credentials file for the IAM role defined in
InstanceRoleArn. - #instance_role_credentials_provider=(value) ⇒ Object
-
#locations ⇒ AWSCDK::IResolvable, ...
A set of remote locations to deploy additional instances to and manage as a multi-location fleet.
- #locations=(value) ⇒ Object
-
#log_paths ⇒ Array<String>?
deprecated
Deprecated.
this property has been deprecated
- #log_paths=(value) ⇒ Object
-
#logical_id ⇒ String
The logical ID for this CloudFormation stack element.
-
#max_size ⇒ Numeric?
deprecated
Deprecated.
this property has been deprecated
- #max_size=(value) ⇒ Object
-
#metric_groups ⇒ Array<String>?
The name of an AWS CloudWatch metric group to add this fleet to.
- #metric_groups=(value) ⇒ Object
-
#min_size ⇒ Numeric?
deprecated
Deprecated.
this property has been deprecated
- #min_size=(value) ⇒ Object
-
#name ⇒ String
A descriptive label that is associated with a fleet.
- #name=(value) ⇒ Object
-
#new_game_session_protection_policy ⇒ String?
The status of termination protection for active game sessions on the fleet.
- #new_game_session_protection_policy=(value) ⇒ Object
-
#node ⇒ Constructs::Node
The tree node.
-
#obtain_dependencies ⇒ Array<AWSCDK::CfnResource, AWSCDK::Stack>
Retrieves an array of resources this resource depends on.
-
#obtain_resource_dependencies ⇒ Array<AWSCDK::CfnResource>
Get a shallow copy of dependencies between this resource and other resources in the same stack.
-
#override_logical_id(new_logical_id) ⇒ void
Overrides the auto-generated logical ID with a specific ID.
-
#peer_vpc_aws_account_id ⇒ String?
Used when peering your Amazon GameLift Servers fleet with a VPC, the unique identifier for the AWS account that owns the VPC.
- #peer_vpc_aws_account_id=(value) ⇒ Object
-
#peer_vpc_id ⇒ String?
A unique identifier for a VPC with resources to be accessed by your Amazon GameLift Servers fleet.
- #peer_vpc_id=(value) ⇒ Object
-
#player_gateway_configuration ⇒ AWSCDK::IResolvable, ...
Configuration for player gateway.
- #player_gateway_configuration=(value) ⇒ Object
-
#player_gateway_mode ⇒ String?
The player gateway mode for the fleet.
- #player_gateway_mode=(value) ⇒ Object
-
#ref ⇒ String
Return a string that will be resolved to a CloudFormation
{ Ref }for this element. -
#remove_dependency(target) ⇒ void
Indicates that this resource no longer depends on another resource.
- #render_properties(props) ⇒ Hash{String => Object}
-
#replace_dependency(target, new_target) ⇒ void
Replaces one dependency with another.
-
#resource_creation_limit_policy ⇒ AWSCDK::IResolvable, ...
A policy that limits the number of game sessions that an individual player can create on instances in this fleet within a specified span of time.
- #resource_creation_limit_policy=(value) ⇒ Object
-
#runtime_configuration ⇒ AWSCDK::IResolvable, ...
Instructions for how to launch and maintain server processes on instances in the fleet.
- #runtime_configuration=(value) ⇒ Object
-
#scaling_policies ⇒ AWSCDK::IResolvable, ...
Rule that controls how a fleet is scaled.
- #scaling_policies=(value) ⇒ Object
-
#script_id ⇒ String?
The unique identifier for a Realtime configuration script to be deployed on fleet instances.
- #script_id=(value) ⇒ Object
-
#server_launch_parameters ⇒ String?
deprecated
Deprecated.
this property has been deprecated
- #server_launch_parameters=(value) ⇒ Object
-
#server_launch_path ⇒ String?
deprecated
Deprecated.
this property has been deprecated
- #server_launch_path=(value) ⇒ Object
-
#should_synthesize ⇒ Boolean
Can be overridden by subclasses to determine if this resource will be rendered into the cloudformation template.
-
#stack ⇒ AWSCDK::Stack
The stack in which this element is defined.
-
#tags ⇒ Array<AWSCDK::CfnTag>?
An array of key-value pairs to apply to this resource.
- #tags=(value) ⇒ Object
-
#to_string ⇒ String
Returns a string representation of this construct.
-
#updated_properites ⇒ Hash{String => Object}
deprecated
Deprecated.
use
updatedPropertiesReturn properties modified after initiation Resources that expose mutable properties should override this function to collect and return the properties object for this resource. -
#updated_properties ⇒ Hash{String => Object}
Return properties modified after initiation.
- #validate_properties(_properties) ⇒ void
-
#with(*mixins) ⇒ Constructs::IConstruct
Applies one or more mixins to this construct.
Constructor Details
#initialize(scope, id, props) ⇒ CfnFleet
Create a new AWS::GameLift::Fleet.
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# File 'game_lift/cfn_fleet.rb', line 20 def initialize(scope, id, props) props = props.is_a?(Hash) ? ::AWSCDK::GameLift::CfnFleetProps.new(**props.transform_keys(&:to_sym)) : props Jsii::Type.check_type(scope, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJjb25zdHJ1Y3RzLkNvbnN0cnVjdCJ9")), "scope") Jsii::Type.check_type(id, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "id") Jsii::Type.check_type(props, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5hd3NfZ2FtZWxpZnQuQ2ZuRmxlZXRQcm9wcyJ9")), "props") Jsii::Object.instance_method(:initialize).bind(self).call(scope, id, props) end |
Class Method Details
.arn_for_fleet(resource) ⇒ String
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# File 'game_lift/cfn_fleet.rb', line 104 def self.arn_for_fleet(resource) Jsii::Type.check_type(resource, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5pbnRlcmZhY2VzLmF3c19nYW1lbGlmdC5JRmxlZXRSZWYifQ==")), "resource") Jsii::Kernel.instance.call_static("aws-cdk-lib.aws_gamelift.CfnFleet", "arnForFleet", [resource]) end |
.CFN_RESOURCE_TYPE_NAME ⇒ String
The CloudFormation resource type name for this resource class.
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# File 'game_lift/cfn_fleet.rb', line 237 def self.CFN_RESOURCE_TYPE_NAME() Jsii::Kernel.instance.get_static("aws-cdk-lib.aws_gamelift.CfnFleet", "CFN_RESOURCE_TYPE_NAME") end |
.from_fleet_arn(scope, id, arn) ⇒ AWSCDK::Interfaces::AWSGamelift::IFleetRef
Creates a new IFleetRef from an ARN.
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# File 'game_lift/cfn_fleet.rb', line 115 def self.from_fleet_arn(scope, id, arn) Jsii::Type.check_type(scope, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJjb25zdHJ1Y3RzLkNvbnN0cnVjdCJ9")), "scope") Jsii::Type.check_type(id, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "id") Jsii::Type.check_type(arn, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "arn") Jsii::Kernel.instance.call_static("aws-cdk-lib.aws_gamelift.CfnFleet", "fromFleetArn", [scope, id, arn]) end |
.from_fleet_id(scope, id, fleet_id) ⇒ AWSCDK::Interfaces::AWSGamelift::IFleetRef
Creates a new IFleetRef from a fleetId.
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# File 'game_lift/cfn_fleet.rb', line 128 def self.from_fleet_id(scope, id, fleet_id) Jsii::Type.check_type(scope, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJjb25zdHJ1Y3RzLkNvbnN0cnVjdCJ9")), "scope") Jsii::Type.check_type(id, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "id") Jsii::Type.check_type(fleet_id, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "fleetId") Jsii::Kernel.instance.call_static("aws-cdk-lib.aws_gamelift.CfnFleet", "fromFleetId", [scope, id, fleet_id]) end |
.is_cfn_fleet(x) ⇒ Boolean
Checks whether the given object is a CfnFleet.
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# File 'game_lift/cfn_fleet.rb', line 139 def self.is_cfn_fleet(x) Jsii::Type.check_type(x, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJhbnkifQ==")), "x") Jsii::Kernel.instance.call_static("aws-cdk-lib.aws_gamelift.CfnFleet", "isCfnFleet", [x]) end |
.jsii_overridable_methods ⇒ Object
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# File 'game_lift/cfn_fleet.rb', line 28 def self.jsii_overridable_methods { :node => { kind: :property, name: "node", is_optional: false }, :creation_stack => { kind: :property, name: "creationStack", is_optional: false }, :logical_id => { kind: :property, name: "logicalId", is_optional: false }, :stack => { kind: :property, name: "stack", is_optional: false }, :ref => { kind: :property, name: "ref", is_optional: false }, :cfn_options => { kind: :property, name: "cfnOptions", is_optional: false }, :cfn_properties => { kind: :property, name: "cfnProperties", is_optional: false }, :cfn_property_names => { kind: :property, name: "cfnPropertyNames", is_optional: false }, :cfn_resource_type => { kind: :property, name: "cfnResourceType", is_optional: false }, :env => { kind: :property, name: "env", is_optional: false }, :updated_properites => { kind: :property, name: "updatedProperites", is_optional: false }, :updated_properties => { kind: :property, name: "updatedProperties", is_optional: false }, :attr_fleet_arn => { kind: :property, name: "attrFleetArn", is_optional: false }, :attr_fleet_id => { kind: :property, name: "attrFleetId", is_optional: false }, :cdk_tag_manager => { kind: :property, name: "cdkTagManager", is_optional: false }, :fleet_ref => { kind: :property, name: "fleetRef", is_optional: false }, :name => { kind: :property, name: "name", is_optional: false }, :anywhere_configuration => { kind: :property, name: "anywhereConfiguration", is_optional: true }, :apply_capacity => { kind: :property, name: "applyCapacity", is_optional: true }, :build_id => { kind: :property, name: "buildId", is_optional: true }, :certificate_configuration => { kind: :property, name: "certificateConfiguration", is_optional: true }, :compute_type => { kind: :property, name: "computeType", is_optional: true }, :description => { kind: :property, name: "description", is_optional: true }, :desired_ec2_instances => { kind: :property, name: "desiredEc2Instances", is_optional: true }, :ec2_inbound_permissions => { kind: :property, name: "ec2InboundPermissions", is_optional: true }, :ec2_instance_type => { kind: :property, name: "ec2InstanceType", is_optional: true }, :fleet_type => { kind: :property, name: "fleetType", is_optional: true }, :instance_role_arn => { kind: :property, name: "instanceRoleArn", is_optional: true }, :instance_role_credentials_provider => { kind: :property, name: "instanceRoleCredentialsProvider", is_optional: true }, :locations => { kind: :property, name: "locations", is_optional: true }, :log_paths => { kind: :property, name: "logPaths", is_optional: true }, :max_size => { kind: :property, name: "maxSize", is_optional: true }, :metric_groups => { kind: :property, name: "metricGroups", is_optional: true }, :min_size => { kind: :property, name: "minSize", is_optional: true }, :new_game_session_protection_policy => { kind: :property, name: "newGameSessionProtectionPolicy", is_optional: true }, :peer_vpc_aws_account_id => { kind: :property, name: "peerVpcAwsAccountId", is_optional: true }, :peer_vpc_id => { kind: :property, name: "peerVpcId", is_optional: true }, :player_gateway_configuration => { kind: :property, name: "playerGatewayConfiguration", is_optional: true }, :player_gateway_mode => { kind: :property, name: "playerGatewayMode", is_optional: true }, :resource_creation_limit_policy => { kind: :property, name: "resourceCreationLimitPolicy", is_optional: true }, :runtime_configuration => { kind: :property, name: "runtimeConfiguration", is_optional: true }, :scaling_policies => { kind: :property, name: "scalingPolicies", is_optional: true }, :script_id => { kind: :property, name: "scriptId", is_optional: true }, :server_launch_parameters => { kind: :property, name: "serverLaunchParameters", is_optional: true }, :server_launch_path => { kind: :property, name: "serverLaunchPath", is_optional: true }, :tags => { kind: :property, name: "tags", is_optional: true }, :to_string => { kind: :method, name: "toString", is_optional: false }, :with => { kind: :method, name: "with", is_optional: false }, :override_logical_id => { kind: :method, name: "overrideLogicalId", is_optional: false }, :add_deletion_override => { kind: :method, name: "addDeletionOverride", is_optional: false }, :add_dependency => { kind: :method, name: "addDependency", is_optional: false }, :add_depends_on => { kind: :method, name: "addDependsOn", is_optional: false }, :add_metadata => { kind: :method, name: "addMetadata", is_optional: false }, :add_override => { kind: :method, name: "addOverride", is_optional: false }, :add_property_deletion_override => { kind: :method, name: "addPropertyDeletionOverride", is_optional: false }, :add_property_override => { kind: :method, name: "addPropertyOverride", is_optional: false }, :apply_cross_stack_reference_strength => { kind: :method, name: "applyCrossStackReferenceStrength", is_optional: false }, :apply_removal_policy => { kind: :method, name: "applyRemovalPolicy", is_optional: false }, :cfn_property_name => { kind: :method, name: "cfnPropertyName", is_optional: false }, :get_att => { kind: :method, name: "getAtt", is_optional: false }, :get_metadata => { kind: :method, name: "getMetadata", is_optional: false }, :obtain_dependencies => { kind: :method, name: "obtainDependencies", is_optional: false }, :obtain_resource_dependencies => { kind: :method, name: "obtainResourceDependencies", is_optional: false }, :remove_dependency => { kind: :method, name: "removeDependency", is_optional: false }, :render_properties => { kind: :method, name: "renderProperties", is_optional: false }, :replace_dependency => { kind: :method, name: "replaceDependency", is_optional: false }, :should_synthesize => { kind: :method, name: "shouldSynthesize", is_optional: false }, :validate_properties => { kind: :method, name: "validateProperties", is_optional: false }, :inspect => { kind: :method, name: "inspect", is_optional: false }, } end |
Instance Method Details
#add_deletion_override(path) ⇒ void
This method returns an undefined value.
Syntactic sugar for addOverride(path, undefined).
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# File 'game_lift/cfn_fleet.rb', line 677 def add_deletion_override(path) Jsii::Type.check_type(path, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "path") jsii_call_method("addDeletionOverride", [path]) end |
#add_dependency(target) ⇒ void
This method returns an undefined value.
Indicates that this resource depends on another resource and cannot be provisioned unless the other resource has been successfully provisioned.
This can be used for resources across stacks (or nested stack) boundaries and the dependency will automatically be transferred to the relevant scope.
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# File 'game_lift/cfn_fleet.rb', line 689 def add_dependency(target) Jsii::Type.check_type(target, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5DZm5SZXNvdXJjZSJ9")), "target") jsii_call_method("addDependency", [target]) end |
#add_depends_on(target) ⇒ void
use addDependency
This method returns an undefined value.
Indicates that this resource depends on another resource and cannot be provisioned unless the other resource has been successfully provisioned.
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# File 'game_lift/cfn_fleet.rb', line 699 def add_depends_on(target) Jsii::Type.check_type(target, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5DZm5SZXNvdXJjZSJ9")), "target") jsii_call_method("addDependsOn", [target]) end |
#add_metadata(key, value) ⇒ void
This method returns an undefined value.
Add a value to the CloudFormation Resource Metadata.
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# File 'game_lift/cfn_fleet.rb', line 710 def (key, value) Jsii::Type.check_type(key, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "key") Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJhbnkifQ==")), "value") jsii_call_method("addMetadata", [key, value]) end |
#add_override(path, value) ⇒ void
This method returns an undefined value.
Adds an override to the synthesized CloudFormation resource.
To add a
property override, either use add_property_override or prefix path with
"Properties." (i.e. Properties.TopicName).
If the override is nested, separate each nested level using a dot (.) in the path parameter. If there is an array as part of the nesting, specify the index in the path.
To include a literal . in the property name, prefix with a \. In most
programming languages you will need to write this as "\\." because the
\ itself will need to be escaped.
For example,
# Example automatically generated from non-compiling source. May contain errors.
cfn_resource.add_override("Properties.GlobalSecondaryIndexes.0.Projection.NonKeyAttributes", ["myattribute"])
cfn_resource.add_override("Properties.GlobalSecondaryIndexes.1.ProjectionType", "INCLUDE")
would add the overrides
"Properties": {
"GlobalSecondaryIndexes": [
{
"Projection": {
"NonKeyAttributes": [ "myattribute" ]
...
}
...
},
{
"ProjectionType": "INCLUDE"
...
},
]
...
}
The value argument to add_override will not be processed or translated
in any way. Pass raw JSON values in here with the correct capitalization
for CloudFormation. If you pass CDK classes or structs, they will be
rendered with lowercased key names, and CloudFormation will reject the
template.
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# File 'game_lift/cfn_fleet.rb', line 767 def add_override(path, value) Jsii::Type.check_type(path, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "path") Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJhbnkifQ==")), "value") jsii_call_method("addOverride", [path, value]) end |
#add_property_deletion_override(property_path) ⇒ void
This method returns an undefined value.
Adds an override that deletes the value of a property from the resource definition.
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# File 'game_lift/cfn_fleet.rb', line 777 def add_property_deletion_override(property_path) Jsii::Type.check_type(property_path, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "propertyPath") jsii_call_method("addPropertyDeletionOverride", [property_path]) end |
#add_property_override(property_path, value) ⇒ void
This method returns an undefined value.
Adds an override to a resource property.
Syntactic sugar for addOverride("Properties.<...>", value).
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# File 'game_lift/cfn_fleet.rb', line 789 def add_property_override(property_path, value) Jsii::Type.check_type(property_path, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "propertyPath") Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJhbnkifQ==")), "value") jsii_call_method("addPropertyOverride", [property_path, value]) end |
#anywhere_configuration ⇒ AWSCDK::IResolvable, ...
Amazon GameLift Servers Anywhere configuration options.
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# File 'game_lift/cfn_fleet.rb', line 284 def anywhere_configuration() jsii_get_property("anywhereConfiguration") end |
#anywhere_configuration=(value) ⇒ Object
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# File 'game_lift/cfn_fleet.rb', line 288 def anywhere_configuration=(value) value = value.is_a?(Hash) ? ::AWSCDK::GameLift::CfnFleet::AnywhereConfigurationProperty.new(**value.transform_keys(&:to_sym)) : value Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJ1bmlvbiI6eyJ0eXBlcyI6W3siZnFuIjoiYXdzLWNkay1saWIuSVJlc29sdmFibGUifSx7ImZxbiI6ImF3cy1jZGstbGliLmF3c19nYW1lbGlmdC5DZm5GbGVldC5Bbnl3aGVyZUNvbmZpZ3VyYXRpb25Qcm9wZXJ0eSJ9XX19")), "anywhereConfiguration") unless value.nil? jsii_set_property("anywhereConfiguration", value) end |
#apply_capacity ⇒ String?
Current resource capacity settings for managed EC2 fleets and managed container fleets.
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# File 'game_lift/cfn_fleet.rb', line 297 def apply_capacity() jsii_get_property("applyCapacity") end |
#apply_capacity=(value) ⇒ Object
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# File 'game_lift/cfn_fleet.rb', line 301 def apply_capacity=(value) Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "applyCapacity") unless value.nil? jsii_set_property("applyCapacity", value) end |
#apply_cross_stack_reference_strength(strength) ⇒ void
This method returns an undefined value.
Sets the cross-stack reference strength for this resource.
When set, any cross-stack reference to this resource will use the specified strength instead of the global default from the consuming stack's context.
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# File 'game_lift/cfn_fleet.rb', line 802 def apply_cross_stack_reference_strength(strength) Jsii::Type.check_type(strength, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5SZWZlcmVuY2VTdHJlbmd0aCJ9")), "strength") jsii_call_method("applyCrossStackReferenceStrength", [strength]) end |
#apply_removal_policy(policy = nil, options = nil) ⇒ void
This method returns an undefined value.
Sets the deletion policy of the resource based on the removal policy specified.
The Removal Policy controls what happens to this resource when it stops being managed by CloudFormation, either because you've removed it from the CDK application or because you've made a change that requires the resource to be replaced.
The resource can be deleted (RemovalPolicy.DESTROY), or left in your AWS
account for data recovery and cleanup later (RemovalPolicy.RETAIN). In some
cases, a snapshot can be taken of the resource prior to deletion
(RemovalPolicy.SNAPSHOT). A list of resources that support this policy
can be found in the following link:
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# File 'game_lift/cfn_fleet.rb', line 824 def apply_removal_policy(policy = nil, = nil) Jsii::Type.check_type(policy, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5SZW1vdmFsUG9saWN5In0=")), "policy") unless policy.nil? = .is_a?(Hash) ? ::AWSCDK::RemovalPolicyOptions.new(**.transform_keys(&:to_sym)) : Jsii::Type.check_type(, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5SZW1vdmFsUG9saWN5T3B0aW9ucyJ9")), "options") unless .nil? jsii_call_method("applyRemovalPolicy", [policy, ]) end |
#attr_fleet_arn ⇒ String
The Amazon Resource Name ( ARN ) that is assigned to a Amazon GameLift Servers fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912 . In a GameLift fleet ARN, the resource ID matches the FleetId value.
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# File 'game_lift/cfn_fleet.rb', line 244 def attr_fleet_arn() jsii_get_property("attrFleetArn") end |
#attr_fleet_id ⇒ String
A unique identifier for the fleet.
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# File 'game_lift/cfn_fleet.rb', line 251 def attr_fleet_id() jsii_get_property("attrFleetId") end |
#build_id ⇒ String?
A unique identifier for a build to be deployed on the new fleet.
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# File 'game_lift/cfn_fleet.rb', line 309 def build_id() jsii_get_property("buildId") end |
#build_id=(value) ⇒ Object
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# File 'game_lift/cfn_fleet.rb', line 313 def build_id=(value) Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "buildId") unless value.nil? jsii_set_property("buildId", value) end |
#cdk_tag_manager ⇒ AWSCDK::TagManager
Tag Manager which manages the tags for this resource.
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# File 'game_lift/cfn_fleet.rb', line 258 def cdk_tag_manager() jsii_get_property("cdkTagManager") end |
#certificate_configuration ⇒ AWSCDK::IResolvable, ...
Prompts Amazon GameLift Servers to generate a TLS/SSL certificate for the fleet.
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# File 'game_lift/cfn_fleet.rb', line 321 def certificate_configuration() jsii_get_property("certificateConfiguration") end |
#certificate_configuration=(value) ⇒ Object
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# File 'game_lift/cfn_fleet.rb', line 325 def certificate_configuration=(value) value = value.is_a?(Hash) ? ::AWSCDK::GameLift::CfnFleet::CertificateConfigurationProperty.new(**value.transform_keys(&:to_sym)) : value Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJ1bmlvbiI6eyJ0eXBlcyI6W3siZnFuIjoiYXdzLWNkay1saWIuSVJlc29sdmFibGUifSx7ImZxbiI6ImF3cy1jZGstbGliLmF3c19nYW1lbGlmdC5DZm5GbGVldC5DZXJ0aWZpY2F0ZUNvbmZpZ3VyYXRpb25Qcm9wZXJ0eSJ9XX19")), "certificateConfiguration") unless value.nil? jsii_set_property("certificateConfiguration", value) end |
#cfn_options ⇒ AWSCDK::ICfnResourceOptions
Options for this resource, such as condition, update policy etc.
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# File 'game_lift/cfn_fleet.rb', line 190 def () jsii_get_property("cfnOptions") end |
#cfn_properties ⇒ Hash{String => Object}
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# File 'game_lift/cfn_fleet.rb', line 195 def cfn_properties() jsii_get_property("cfnProperties") end |
#cfn_property_name(cdk_property_name) ⇒ String?
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# File 'game_lift/cfn_fleet.rb', line 833 def cfn_property_name(cdk_property_name) Jsii::Type.check_type(cdk_property_name, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "cdkPropertyName") jsii_call_method("cfnPropertyName", [cdk_property_name]) end |
#cfn_property_names ⇒ Hash{String => String}
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# File 'game_lift/cfn_fleet.rb', line 200 def cfn_property_names() jsii_get_property("cfnPropertyNames") end |
#cfn_resource_type ⇒ String
AWS resource type.
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# File 'game_lift/cfn_fleet.rb', line 207 def cfn_resource_type() jsii_get_property("cfnResourceType") end |
#compute_type ⇒ String?
The type of compute resource used to host your game servers.
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# File 'game_lift/cfn_fleet.rb', line 334 def compute_type() jsii_get_property("computeType") end |
#compute_type=(value) ⇒ Object
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# File 'game_lift/cfn_fleet.rb', line 338 def compute_type=(value) Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "computeType") unless value.nil? jsii_set_property("computeType", value) end |
#creation_stack ⇒ Array<String>
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# File 'game_lift/cfn_fleet.rb', line 152 def creation_stack() jsii_get_property("creationStack") end |
#description ⇒ String?
A description for the fleet.
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# File 'game_lift/cfn_fleet.rb', line 346 def description() jsii_get_property("description") end |
#description=(value) ⇒ Object
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# File 'game_lift/cfn_fleet.rb', line 350 def description=(value) Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "description") unless value.nil? jsii_set_property("description", value) end |
#desired_ec2_instances ⇒ Numeric?
this property has been deprecated
[DEPRECATED] The number of EC2 instances that you want this fleet to host.
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# File 'game_lift/cfn_fleet.rb', line 359 def desired_ec2_instances() jsii_get_property("desiredEc2Instances") end |
#desired_ec2_instances=(value) ⇒ Object
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# File 'game_lift/cfn_fleet.rb', line 363 def desired_ec2_instances=(value) Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJudW1iZXIifQ==")), "desiredEc2Instances") unless value.nil? jsii_set_property("desiredEc2Instances", value) end |
#ec2_inbound_permissions ⇒ AWSCDK::IResolvable, ...
The IP address ranges and port settings that allow inbound traffic to access game server processes and other processes on this fleet.
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# File 'game_lift/cfn_fleet.rb', line 371 def () jsii_get_property("ec2InboundPermissions") end |
#ec2_inbound_permissions=(value) ⇒ Object
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# File 'game_lift/cfn_fleet.rb', line 375 def (value) Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJ1bmlvbiI6eyJ0eXBlcyI6W3siZnFuIjoiYXdzLWNkay1saWIuSVJlc29sdmFibGUifSx7ImNvbGxlY3Rpb24iOnsiZWxlbWVudHR5cGUiOnsidW5pb24iOnsidHlwZXMiOlt7ImZxbiI6ImF3cy1jZGstbGliLklSZXNvbHZhYmxlIn0seyJmcW4iOiJhd3MtY2RrLWxpYi5hd3NfZ2FtZWxpZnQuQ2ZuRmxlZXQuSXBQZXJtaXNzaW9uUHJvcGVydHkifV19fSwia2luZCI6ImFycmF5In19XX19")), "ec2InboundPermissions") unless value.nil? jsii_set_property("ec2InboundPermissions", value) end |
#ec2_instance_type ⇒ String?
The Amazon GameLift Servers-supported Amazon EC2 instance type to use with managed EC2 fleets.
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# File 'game_lift/cfn_fleet.rb', line 383 def ec2_instance_type() jsii_get_property("ec2InstanceType") end |
#ec2_instance_type=(value) ⇒ Object
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# File 'game_lift/cfn_fleet.rb', line 387 def ec2_instance_type=(value) Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "ec2InstanceType") unless value.nil? jsii_set_property("ec2InstanceType", value) end |
#env ⇒ AWSCDK::Interfaces::ResourceEnvironment
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# File 'game_lift/cfn_fleet.rb', line 212 def env() jsii_get_property("env") end |
#fleet_ref ⇒ AWSCDK::Interfaces::AWSGamelift::FleetReference
A reference to a Fleet resource.
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# File 'game_lift/cfn_fleet.rb', line 265 def fleet_ref() jsii_get_property("fleetRef") end |
#fleet_type ⇒ String?
Indicates whether to use On-Demand or Spot instances for this fleet.
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# File 'game_lift/cfn_fleet.rb', line 395 def fleet_type() jsii_get_property("fleetType") end |
#fleet_type=(value) ⇒ Object
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# File 'game_lift/cfn_fleet.rb', line 399 def fleet_type=(value) Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "fleetType") unless value.nil? jsii_set_property("fleetType", value) end |
#get_att(attribute_name, type_hint = nil) ⇒ AWSCDK::Reference
Returns a token for an runtime attribute of this resource.
Ideally, use generated attribute accessors (e.g. resource.arn), but this can be used for future compatibility
in case there is no generated attribute.
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# File 'game_lift/cfn_fleet.rb', line 846 def get_att(attribute_name, type_hint = nil) Jsii::Type.check_type(attribute_name, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "attributeName") Jsii::Type.check_type(type_hint, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5SZXNvbHV0aW9uVHlwZUhpbnQifQ==")), "typeHint") unless type_hint.nil? jsii_call_method("getAtt", [attribute_name, type_hint]) end |
#get_metadata(key) ⇒ Object
Retrieve a value value from the CloudFormation Resource Metadata.
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# File 'game_lift/cfn_fleet.rb', line 857 def (key) Jsii::Type.check_type(key, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "key") jsii_call_method("getMetadata", [key]) end |
#inspect(inspector) ⇒ void
This method returns an undefined value.
Examines the CloudFormation resource and discloses attributes.
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# File 'game_lift/cfn_fleet.rb', line 927 def inspect(inspector) Jsii::Type.check_type(inspector, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5UcmVlSW5zcGVjdG9yIn0=")), "inspector") jsii_call_method("inspect", [inspector]) end |
#instance_role_arn ⇒ String?
A unique identifier for an IAM role that manages access to your AWS services.
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# File 'game_lift/cfn_fleet.rb', line 407 def instance_role_arn() jsii_get_property("instanceRoleArn") end |
#instance_role_arn=(value) ⇒ Object
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# File 'game_lift/cfn_fleet.rb', line 411 def instance_role_arn=(value) Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "instanceRoleArn") unless value.nil? jsii_set_property("instanceRoleArn", value) end |
#instance_role_credentials_provider ⇒ String?
Indicates that fleet instances maintain a shared credentials file for the IAM role defined in InstanceRoleArn .
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# File 'game_lift/cfn_fleet.rb', line 419 def instance_role_credentials_provider() jsii_get_property("instanceRoleCredentialsProvider") end |
#instance_role_credentials_provider=(value) ⇒ Object
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# File 'game_lift/cfn_fleet.rb', line 423 def instance_role_credentials_provider=(value) Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "instanceRoleCredentialsProvider") unless value.nil? jsii_set_property("instanceRoleCredentialsProvider", value) end |
#locations ⇒ AWSCDK::IResolvable, ...
A set of remote locations to deploy additional instances to and manage as a multi-location fleet.
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# File 'game_lift/cfn_fleet.rb', line 431 def locations() jsii_get_property("locations") end |
#locations=(value) ⇒ Object
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# File 'game_lift/cfn_fleet.rb', line 435 def locations=(value) Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJ1bmlvbiI6eyJ0eXBlcyI6W3siZnFuIjoiYXdzLWNkay1saWIuSVJlc29sdmFibGUifSx7ImNvbGxlY3Rpb24iOnsiZWxlbWVudHR5cGUiOnsidW5pb24iOnsidHlwZXMiOlt7ImZxbiI6ImF3cy1jZGstbGliLklSZXNvbHZhYmxlIn0seyJmcW4iOiJhd3MtY2RrLWxpYi5hd3NfZ2FtZWxpZnQuQ2ZuRmxlZXQuTG9jYXRpb25Db25maWd1cmF0aW9uUHJvcGVydHkifV19fSwia2luZCI6ImFycmF5In19XX19")), "locations") unless value.nil? jsii_set_property("locations", value) end |
#log_paths ⇒ Array<String>?
this property has been deprecated
This parameter is no longer used.
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# File 'game_lift/cfn_fleet.rb', line 444 def log_paths() jsii_get_property("logPaths") end |
#log_paths=(value) ⇒ Object
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# File 'game_lift/cfn_fleet.rb', line 448 def log_paths=(value) Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJjb2xsZWN0aW9uIjp7ImVsZW1lbnR0eXBlIjp7InByaW1pdGl2ZSI6InN0cmluZyJ9LCJraW5kIjoiYXJyYXkifX0=")), "logPaths") unless value.nil? jsii_set_property("logPaths", value) end |
#logical_id ⇒ String
The logical ID for this CloudFormation stack element.
The logical ID of the element is calculated from the path of the resource node in the construct tree.
To override this value, use override_logical_id(new_logical_id).
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# File 'game_lift/cfn_fleet.rb', line 164 def logical_id() jsii_get_property("logicalId") end |
#max_size ⇒ Numeric?
this property has been deprecated
[DEPRECATED] The maximum value that is allowed for the fleet's instance count.
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# File 'game_lift/cfn_fleet.rb', line 457 def max_size() jsii_get_property("maxSize") end |
#max_size=(value) ⇒ Object
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# File 'game_lift/cfn_fleet.rb', line 461 def max_size=(value) Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJudW1iZXIifQ==")), "maxSize") unless value.nil? jsii_set_property("maxSize", value) end |
#metric_groups ⇒ Array<String>?
The name of an AWS CloudWatch metric group to add this fleet to.
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# File 'game_lift/cfn_fleet.rb', line 469 def metric_groups() jsii_get_property("metricGroups") end |
#metric_groups=(value) ⇒ Object
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# File 'game_lift/cfn_fleet.rb', line 473 def metric_groups=(value) Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJjb2xsZWN0aW9uIjp7ImVsZW1lbnR0eXBlIjp7InByaW1pdGl2ZSI6InN0cmluZyJ9LCJraW5kIjoiYXJyYXkifX0=")), "metricGroups") unless value.nil? jsii_set_property("metricGroups", value) end |
#min_size ⇒ Numeric?
this property has been deprecated
[DEPRECATED] The minimum value allowed for the fleet's instance count.
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# File 'game_lift/cfn_fleet.rb', line 482 def min_size() jsii_get_property("minSize") end |
#min_size=(value) ⇒ Object
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# File 'game_lift/cfn_fleet.rb', line 486 def min_size=(value) Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJudW1iZXIifQ==")), "minSize") unless value.nil? jsii_set_property("minSize", value) end |
#name ⇒ String
A descriptive label that is associated with a fleet.
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# File 'game_lift/cfn_fleet.rb', line 272 def name() jsii_get_property("name") end |
#name=(value) ⇒ Object
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# File 'game_lift/cfn_fleet.rb', line 276 def name=(value) Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "name") jsii_set_property("name", value) end |
#new_game_session_protection_policy ⇒ String?
The status of termination protection for active game sessions on the fleet.
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# File 'game_lift/cfn_fleet.rb', line 494 def new_game_session_protection_policy() jsii_get_property("newGameSessionProtectionPolicy") end |
#new_game_session_protection_policy=(value) ⇒ Object
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# File 'game_lift/cfn_fleet.rb', line 498 def new_game_session_protection_policy=(value) Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "newGameSessionProtectionPolicy") unless value.nil? jsii_set_property("newGameSessionProtectionPolicy", value) end |
#node ⇒ Constructs::Node
The tree node.
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# File 'game_lift/cfn_fleet.rb', line 147 def node() jsii_get_property("node") end |
#obtain_dependencies ⇒ Array<AWSCDK::CfnResource, AWSCDK::Stack>
Retrieves an array of resources this resource depends on.
This assembles dependencies on resources across stacks (including nested stacks) automatically.
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# File 'game_lift/cfn_fleet.rb', line 868 def obtain_dependencies() jsii_call_method("obtainDependencies", []) end |
#obtain_resource_dependencies ⇒ Array<AWSCDK::CfnResource>
Get a shallow copy of dependencies between this resource and other resources in the same stack.
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# File 'game_lift/cfn_fleet.rb', line 875 def obtain_resource_dependencies() jsii_call_method("obtainResourceDependencies", []) end |
#override_logical_id(new_logical_id) ⇒ void
This method returns an undefined value.
Overrides the auto-generated logical ID with a specific ID.
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# File 'game_lift/cfn_fleet.rb', line 668 def override_logical_id(new_logical_id) Jsii::Type.check_type(new_logical_id, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "newLogicalId") jsii_call_method("overrideLogicalId", [new_logical_id]) end |
#peer_vpc_aws_account_id ⇒ String?
Used when peering your Amazon GameLift Servers fleet with a VPC, the unique identifier for the AWS account that owns the VPC.
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# File 'game_lift/cfn_fleet.rb', line 506 def peer_vpc_aws_account_id() jsii_get_property("peerVpcAwsAccountId") end |
#peer_vpc_aws_account_id=(value) ⇒ Object
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# File 'game_lift/cfn_fleet.rb', line 510 def peer_vpc_aws_account_id=(value) Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "peerVpcAwsAccountId") unless value.nil? jsii_set_property("peerVpcAwsAccountId", value) end |
#peer_vpc_id ⇒ String?
A unique identifier for a VPC with resources to be accessed by your Amazon GameLift Servers fleet.
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# File 'game_lift/cfn_fleet.rb', line 518 def peer_vpc_id() jsii_get_property("peerVpcId") end |
#peer_vpc_id=(value) ⇒ Object
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# File 'game_lift/cfn_fleet.rb', line 522 def peer_vpc_id=(value) Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "peerVpcId") unless value.nil? jsii_set_property("peerVpcId", value) end |
#player_gateway_configuration ⇒ AWSCDK::IResolvable, ...
Configuration for player gateway.
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# File 'game_lift/cfn_fleet.rb', line 530 def player_gateway_configuration() jsii_get_property("playerGatewayConfiguration") end |
#player_gateway_configuration=(value) ⇒ Object
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# File 'game_lift/cfn_fleet.rb', line 534 def player_gateway_configuration=(value) value = value.is_a?(Hash) ? ::AWSCDK::GameLift::CfnFleet::PlayerGatewayConfigurationProperty.new(**value.transform_keys(&:to_sym)) : value Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJ1bmlvbiI6eyJ0eXBlcyI6W3siZnFuIjoiYXdzLWNkay1saWIuSVJlc29sdmFibGUifSx7ImZxbiI6ImF3cy1jZGstbGliLmF3c19nYW1lbGlmdC5DZm5GbGVldC5QbGF5ZXJHYXRld2F5Q29uZmlndXJhdGlvblByb3BlcnR5In1dfX0=")), "playerGatewayConfiguration") unless value.nil? jsii_set_property("playerGatewayConfiguration", value) end |
#player_gateway_mode ⇒ String?
The player gateway mode for the fleet.
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# File 'game_lift/cfn_fleet.rb', line 543 def player_gateway_mode() jsii_get_property("playerGatewayMode") end |
#player_gateway_mode=(value) ⇒ Object
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# File 'game_lift/cfn_fleet.rb', line 547 def player_gateway_mode=(value) Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "playerGatewayMode") unless value.nil? jsii_set_property("playerGatewayMode", value) end |
#ref ⇒ String
Return a string that will be resolved to a CloudFormation { Ref } for this element.
If, by any chance, the intrinsic reference of a resource is not a string, you could
coerce it to an IResolvable through Lazy.any({ produce: resource.ref }).
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# File 'game_lift/cfn_fleet.rb', line 183 def ref() jsii_get_property("ref") end |
#remove_dependency(target) ⇒ void
This method returns an undefined value.
Indicates that this resource no longer depends on another resource.
This can be used for resources across stacks (including nested stacks) and the dependency will automatically be removed from the relevant scope.
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# File 'game_lift/cfn_fleet.rb', line 886 def remove_dependency(target) Jsii::Type.check_type(target, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5DZm5SZXNvdXJjZSJ9")), "target") jsii_call_method("removeDependency", [target]) end |
#render_properties(props) ⇒ Hash{String => Object}
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# File 'game_lift/cfn_fleet.rb', line 893 def render_properties(props) Jsii::Type.check_type(props, JSON.parse(Base64.strict_decode64("eyJjb2xsZWN0aW9uIjp7ImVsZW1lbnR0eXBlIjp7InByaW1pdGl2ZSI6ImFueSJ9LCJraW5kIjoibWFwIn19")), "props") jsii_call_method("renderProperties", [props]) end |
#replace_dependency(target, new_target) ⇒ void
This method returns an undefined value.
Replaces one dependency with another.
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# File 'game_lift/cfn_fleet.rb', line 903 def replace_dependency(target, new_target) Jsii::Type.check_type(target, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5DZm5SZXNvdXJjZSJ9")), "target") Jsii::Type.check_type(new_target, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5DZm5SZXNvdXJjZSJ9")), "newTarget") jsii_call_method("replaceDependency", [target, new_target]) end |
#resource_creation_limit_policy ⇒ AWSCDK::IResolvable, ...
A policy that limits the number of game sessions that an individual player can create on instances in this fleet within a specified span of time.
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# File 'game_lift/cfn_fleet.rb', line 555 def resource_creation_limit_policy() jsii_get_property("resourceCreationLimitPolicy") end |
#resource_creation_limit_policy=(value) ⇒ Object
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# File 'game_lift/cfn_fleet.rb', line 559 def resource_creation_limit_policy=(value) value = value.is_a?(Hash) ? ::AWSCDK::GameLift::CfnFleet::ResourceCreationLimitPolicyProperty.new(**value.transform_keys(&:to_sym)) : value Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJ1bmlvbiI6eyJ0eXBlcyI6W3siZnFuIjoiYXdzLWNkay1saWIuSVJlc29sdmFibGUifSx7ImZxbiI6ImF3cy1jZGstbGliLmF3c19nYW1lbGlmdC5DZm5GbGVldC5SZXNvdXJjZUNyZWF0aW9uTGltaXRQb2xpY3lQcm9wZXJ0eSJ9XX19")), "resourceCreationLimitPolicy") unless value.nil? jsii_set_property("resourceCreationLimitPolicy", value) end |
#runtime_configuration ⇒ AWSCDK::IResolvable, ...
Instructions for how to launch and maintain server processes on instances in the fleet.
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# File 'game_lift/cfn_fleet.rb', line 568 def runtime_configuration() jsii_get_property("runtimeConfiguration") end |
#runtime_configuration=(value) ⇒ Object
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# File 'game_lift/cfn_fleet.rb', line 572 def runtime_configuration=(value) value = value.is_a?(Hash) ? ::AWSCDK::GameLift::CfnFleet::RuntimeConfigurationProperty.new(**value.transform_keys(&:to_sym)) : value Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJ1bmlvbiI6eyJ0eXBlcyI6W3siZnFuIjoiYXdzLWNkay1saWIuSVJlc29sdmFibGUifSx7ImZxbiI6ImF3cy1jZGstbGliLmF3c19nYW1lbGlmdC5DZm5GbGVldC5SdW50aW1lQ29uZmlndXJhdGlvblByb3BlcnR5In1dfX0=")), "runtimeConfiguration") unless value.nil? jsii_set_property("runtimeConfiguration", value) end |
#scaling_policies ⇒ AWSCDK::IResolvable, ...
Rule that controls how a fleet is scaled.
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# File 'game_lift/cfn_fleet.rb', line 581 def scaling_policies() jsii_get_property("scalingPolicies") end |
#scaling_policies=(value) ⇒ Object
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# File 'game_lift/cfn_fleet.rb', line 585 def scaling_policies=(value) Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJ1bmlvbiI6eyJ0eXBlcyI6W3siZnFuIjoiYXdzLWNkay1saWIuSVJlc29sdmFibGUifSx7ImNvbGxlY3Rpb24iOnsiZWxlbWVudHR5cGUiOnsidW5pb24iOnsidHlwZXMiOlt7ImZxbiI6ImF3cy1jZGstbGliLklSZXNvbHZhYmxlIn0seyJmcW4iOiJhd3MtY2RrLWxpYi5hd3NfZ2FtZWxpZnQuQ2ZuRmxlZXQuU2NhbGluZ1BvbGljeVByb3BlcnR5In1dfX0sImtpbmQiOiJhcnJheSJ9fV19fQ==")), "scalingPolicies") unless value.nil? jsii_set_property("scalingPolicies", value) end |
#script_id ⇒ String?
The unique identifier for a Realtime configuration script to be deployed on fleet instances.
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# File 'game_lift/cfn_fleet.rb', line 593 def script_id() jsii_get_property("scriptId") end |
#script_id=(value) ⇒ Object
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# File 'game_lift/cfn_fleet.rb', line 597 def script_id=(value) Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "scriptId") unless value.nil? jsii_set_property("scriptId", value) end |
#server_launch_parameters ⇒ String?
this property has been deprecated
This parameter is no longer used but is retained for backward compatibility.
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# File 'game_lift/cfn_fleet.rb', line 606 def server_launch_parameters() jsii_get_property("serverLaunchParameters") end |
#server_launch_parameters=(value) ⇒ Object
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# File 'game_lift/cfn_fleet.rb', line 610 def server_launch_parameters=(value) Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "serverLaunchParameters") unless value.nil? jsii_set_property("serverLaunchParameters", value) end |
#server_launch_path ⇒ String?
this property has been deprecated
This parameter is no longer used.
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# File 'game_lift/cfn_fleet.rb', line 619 def server_launch_path() jsii_get_property("serverLaunchPath") end |
#server_launch_path=(value) ⇒ Object
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# File 'game_lift/cfn_fleet.rb', line 623 def server_launch_path=(value) Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "serverLaunchPath") unless value.nil? jsii_set_property("serverLaunchPath", value) end |
#should_synthesize ⇒ Boolean
Can be overridden by subclasses to determine if this resource will be rendered into the cloudformation template.
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# File 'game_lift/cfn_fleet.rb', line 912 def should_synthesize() jsii_call_method("shouldSynthesize", []) end |
#stack ⇒ AWSCDK::Stack
The stack in which this element is defined.
CfnElements must be defined within a stack scope (directly or indirectly).
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# File 'game_lift/cfn_fleet.rb', line 173 def stack() jsii_get_property("stack") end |
#tags ⇒ Array<AWSCDK::CfnTag>?
An array of key-value pairs to apply to this resource.
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# File 'game_lift/cfn_fleet.rb', line 631 def () jsii_get_property("tags") end |
#tags=(value) ⇒ Object
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# File 'game_lift/cfn_fleet.rb', line 635 def (value) value = value.is_a?(Array) ? value.map { |jsii_v0| jsii_v0.is_a?(Hash) ? ::AWSCDK::CfnTag.new(**jsii_v0.transform_keys(&:to_sym)) : jsii_v0 } : value Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJjb2xsZWN0aW9uIjp7ImVsZW1lbnR0eXBlIjp7ImZxbiI6ImF3cy1jZGstbGliLkNmblRhZyJ9LCJraW5kIjoiYXJyYXkifX0=")), "tags") unless value.nil? jsii_set_property("tags", value) end |
#to_string ⇒ String
Returns a string representation of this construct.
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# File 'game_lift/cfn_fleet.rb', line 644 def to_string() jsii_call_method("toString", []) end |
#updated_properites ⇒ Hash{String => Object}
use updatedProperties Return properties modified after initiation Resources that expose mutable properties should override this function to collect and return the properties object for this resource.
Deprecated.
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# File 'game_lift/cfn_fleet.rb', line 220 def updated_properites() jsii_get_property("updatedProperites") end |
#updated_properties ⇒ Hash{String => Object}
Return properties modified after initiation.
Resources that expose mutable properties should override this function to collect and return the properties object for this resource.
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# File 'game_lift/cfn_fleet.rb', line 230 def updated_properties() jsii_get_property("updatedProperties") end |
#validate_properties(_properties) ⇒ void
This method returns an undefined value.
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# File 'game_lift/cfn_fleet.rb', line 918 def validate_properties(_properties) Jsii::Type.check_type(_properties, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJhbnkifQ==")), "_properties") jsii_call_method("validateProperties", [_properties]) end |
#with(*mixins) ⇒ Constructs::IConstruct
Applies one or more mixins to this construct.
Mixins are applied in order. The list of constructs is captured at the
start of the call, so constructs added by a mixin will not be visited.
Use multiple with() calls if subsequent mixins should apply to added
constructs.
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# File 'game_lift/cfn_fleet.rb', line 657 def with(*mixins) mixins.each_with_index do |item, index| Jsii::Type.check_type(item, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJjb25zdHJ1Y3RzLklNaXhpbiJ9")), "mixins[#{index}]") end jsii_call_method("with", [*mixins]) end |