Class: AWSCDK::GameLift::CfnContainerFleet
- Inherits:
-
CfnResource
- Object
- CfnResource
- AWSCDK::GameLift::CfnContainerFleet
- Includes:
- IInspectable, ITaggableV2, Interfaces::AWSGamelift::IContainerFleetRef
- Defined in:
- game_lift/cfn_container_fleet.rb
Overview
Describes an Amazon GameLift Servers managed container fleet.
Class Method Summary collapse
- .arn_for_container_fleet(resource) ⇒ String
-
.CFN_RESOURCE_TYPE_NAME ⇒ String
The CloudFormation resource type name for this resource class.
-
.from_container_fleet_arn(scope, id, arn) ⇒ AWSCDK::Interfaces::AWSGamelift::IContainerFleetRef
Creates a new IContainerFleetRef from an ARN.
-
.from_fleet_id(scope, id, fleet_id) ⇒ AWSCDK::Interfaces::AWSGamelift::IContainerFleetRef
Creates a new IContainerFleetRef from a fleetId.
-
.is_cfn_container_fleet(x) ⇒ Boolean
Checks whether the given object is a CfnContainerFleet.
- .jsii_overridable_methods ⇒ Object
Instance Method Summary collapse
-
#add_deletion_override(path) ⇒ void
Syntactic sugar for
addOverride(path, undefined). -
#add_dependency(target) ⇒ void
Indicates that this resource depends on another resource and cannot be provisioned unless the other resource has been successfully provisioned.
-
#add_depends_on(target) ⇒ void
deprecated
Deprecated.
use addDependency
-
#add_metadata(key, value) ⇒ void
Add a value to the CloudFormation Resource Metadata.
-
#add_override(path, value) ⇒ void
Adds an override to the synthesized CloudFormation resource.
-
#add_property_deletion_override(property_path) ⇒ void
Adds an override that deletes the value of a property from the resource definition.
-
#add_property_override(property_path, value) ⇒ void
Adds an override to a resource property.
-
#apply_cross_stack_reference_strength(strength) ⇒ void
Sets the cross-stack reference strength for this resource.
-
#apply_removal_policy(policy = nil, options = nil) ⇒ void
Sets the deletion policy of the resource based on the removal policy specified.
-
#attr_creation_time ⇒ String
A time stamp indicating when this data object was created.
-
#attr_deployment_details ⇒ AWSCDK::IResolvable
Provides information about the last deployment ID and its status.
-
#attr_fleet_arn ⇒ String
The Amazon Resource Name ( ARN ) that is assigned to a Amazon GameLift Servers fleet resource and uniquely identifies it.
-
#attr_fleet_id ⇒ String
A unique identifier for the container fleet to retrieve.
-
#attr_game_server_container_group_definition_arn ⇒ String
The Amazon Resource Name ( ARN ) that is assigned to the fleet's game server container group.
-
#attr_maximum_game_server_container_groups_per_instance ⇒ Numeric
The calculated maximum number of game server container group that can be deployed on each fleet instance.
-
#attr_per_instance_container_group_definition_arn ⇒ String
The Amazon Resource Name ( ARN ) that is assigned to the fleet's per-instance container group.
-
#attr_status ⇒ String
The current status of the container fleet.
-
#billing_type ⇒ String?
Indicates whether the fleet uses On-Demand or Spot instances for this fleet.
- #billing_type=(value) ⇒ Object
-
#cdk_tag_manager ⇒ AWSCDK::TagManager
Tag Manager which manages the tags for this resource.
-
#cfn_options ⇒ AWSCDK::ICfnResourceOptions
Options for this resource, such as condition, update policy etc.
- #cfn_properties ⇒ Hash{String => Object}
- #cfn_property_name(cdk_property_name) ⇒ String?
- #cfn_property_names ⇒ Hash{String => String}
-
#cfn_resource_type ⇒ String
AWS resource type.
-
#container_fleet_ref ⇒ AWSCDK::Interfaces::AWSGamelift::ContainerFleetReference
A reference to a ContainerFleet resource.
- #creation_stack ⇒ Array<String>
-
#deployment_configuration ⇒ AWSCDK::IResolvable, ...
Set of rules for processing a deployment for a container fleet update.
- #deployment_configuration=(value) ⇒ Object
-
#description ⇒ String?
A meaningful description of the container fleet.
- #description=(value) ⇒ Object
- #env ⇒ AWSCDK::Interfaces::ResourceEnvironment
-
#fleet_role_arn ⇒ String
The unique identifier for an AWS Identity and Access Management (IAM) role with permissions to run your containers on resources that are managed by Amazon GameLift Servers.
- #fleet_role_arn=(value) ⇒ Object
-
#game_server_container_group_definition_name ⇒ String?
The name of the fleet's game server container group definition, which describes how to deploy containers with your game server build and support software onto each fleet instance.
- #game_server_container_group_definition_name=(value) ⇒ Object
-
#game_server_container_groups_per_instance ⇒ Numeric?
The number of times to replicate the game server container group on each fleet instance.
- #game_server_container_groups_per_instance=(value) ⇒ Object
-
#game_session_creation_limit_policy ⇒ AWSCDK::IResolvable, ...
A policy that limits the number of game sessions that each individual player can create on instances in this fleet.
- #game_session_creation_limit_policy=(value) ⇒ Object
-
#get_att(attribute_name, type_hint = nil) ⇒ AWSCDK::Reference
Returns a token for an runtime attribute of this resource.
-
#get_metadata(key) ⇒ Object
Retrieve a value value from the CloudFormation Resource Metadata.
-
#initialize(scope, id, props) ⇒ CfnContainerFleet
constructor
Create a new
AWS::GameLift::ContainerFleet. -
#inspect(inspector) ⇒ void
Examines the CloudFormation resource and discloses attributes.
-
#instance_connection_port_range ⇒ AWSCDK::IResolvable, ...
The set of port numbers to open on each instance in a container fleet.
- #instance_connection_port_range=(value) ⇒ Object
-
#instance_inbound_permissions ⇒ AWSCDK::IResolvable, ...
The IP address ranges and port settings that allow inbound traffic to access game server processes and other processes on this fleet.
- #instance_inbound_permissions=(value) ⇒ Object
-
#instance_type ⇒ String?
The Amazon EC2 instance type to use for all instances in the fleet.
- #instance_type=(value) ⇒ Object
- #locations ⇒ AWSCDK::IResolvable, ...
- #locations=(value) ⇒ Object
-
#log_configuration ⇒ AWSCDK::IResolvable, ...
The method that is used to collect container logs for the fleet.
- #log_configuration=(value) ⇒ Object
-
#logical_id ⇒ String
The logical ID for this CloudFormation stack element.
-
#metric_groups ⇒ Array<String>?
The name of an AWS CloudWatch metric group to add this fleet to.
- #metric_groups=(value) ⇒ Object
-
#new_game_session_protection_policy ⇒ String?
Determines whether Amazon GameLift Servers can shut down game sessions on the fleet that are actively running and hosting players.
- #new_game_session_protection_policy=(value) ⇒ Object
-
#node ⇒ Constructs::Node
The tree node.
-
#obtain_dependencies ⇒ Array<AWSCDK::CfnResource, AWSCDK::Stack>
Retrieves an array of resources this resource depends on.
-
#obtain_resource_dependencies ⇒ Array<AWSCDK::CfnResource>
Get a shallow copy of dependencies between this resource and other resources in the same stack.
-
#override_logical_id(new_logical_id) ⇒ void
Overrides the auto-generated logical ID with a specific ID.
-
#per_instance_container_group_definition_name ⇒ String?
The name of the fleet's per-instance container group definition.
- #per_instance_container_group_definition_name=(value) ⇒ Object
-
#player_gateway_mode ⇒ String?
The player gateway mode for the container fleet.
- #player_gateway_mode=(value) ⇒ Object
-
#ref ⇒ String
Return a string that will be resolved to a CloudFormation
{ Ref }for this element. -
#remove_dependency(target) ⇒ void
Indicates that this resource no longer depends on another resource.
- #render_properties(props) ⇒ Hash{String => Object}
-
#replace_dependency(target, new_target) ⇒ void
Replaces one dependency with another.
-
#scaling_policies ⇒ AWSCDK::IResolvable, ...
A list of rules that control how a fleet is scaled.
- #scaling_policies=(value) ⇒ Object
-
#should_synthesize ⇒ Boolean
Can be overridden by subclasses to determine if this resource will be rendered into the cloudformation template.
-
#stack ⇒ AWSCDK::Stack
The stack in which this element is defined.
-
#tags ⇒ Array<AWSCDK::CfnTag>?
An array of key-value pairs to apply to this resource.
- #tags=(value) ⇒ Object
-
#to_string ⇒ String
Returns a string representation of this construct.
-
#updated_properites ⇒ Hash{String => Object}
deprecated
Deprecated.
use
updatedPropertiesReturn properties modified after initiation Resources that expose mutable properties should override this function to collect and return the properties object for this resource. -
#updated_properties ⇒ Hash{String => Object}
Return properties modified after initiation.
- #validate_properties(_properties) ⇒ void
-
#with(*mixins) ⇒ Constructs::IConstruct
Applies one or more mixins to this construct.
Constructor Details
#initialize(scope, id, props) ⇒ CfnContainerFleet
Create a new AWS::GameLift::ContainerFleet.
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# File 'game_lift/cfn_container_fleet.rb', line 18 def initialize(scope, id, props) props = props.is_a?(Hash) ? ::AWSCDK::GameLift::CfnContainerFleetProps.new(**props.transform_keys(&:to_sym)) : props Jsii::Type.check_type(scope, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJjb25zdHJ1Y3RzLkNvbnN0cnVjdCJ9")), "scope") Jsii::Type.check_type(id, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "id") Jsii::Type.check_type(props, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5hd3NfZ2FtZWxpZnQuQ2ZuQ29udGFpbmVyRmxlZXRQcm9wcyJ9")), "props") Jsii::Object.instance_method(:initialize).bind(self).call(scope, id, props) end |
Class Method Details
.arn_for_container_fleet(resource) ⇒ String
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# File 'game_lift/cfn_container_fleet.rb', line 96 def self.arn_for_container_fleet(resource) Jsii::Type.check_type(resource, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5pbnRlcmZhY2VzLmF3c19nYW1lbGlmdC5JQ29udGFpbmVyRmxlZXRSZWYifQ==")), "resource") Jsii::Kernel.instance.call_static("aws-cdk-lib.aws_gamelift.CfnContainerFleet", "arnForContainerFleet", [resource]) end |
.CFN_RESOURCE_TYPE_NAME ⇒ String
The CloudFormation resource type name for this resource class.
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# File 'game_lift/cfn_container_fleet.rb', line 229 def self.CFN_RESOURCE_TYPE_NAME() Jsii::Kernel.instance.get_static("aws-cdk-lib.aws_gamelift.CfnContainerFleet", "CFN_RESOURCE_TYPE_NAME") end |
.from_container_fleet_arn(scope, id, arn) ⇒ AWSCDK::Interfaces::AWSGamelift::IContainerFleetRef
Creates a new IContainerFleetRef from an ARN.
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# File 'game_lift/cfn_container_fleet.rb', line 107 def self.from_container_fleet_arn(scope, id, arn) Jsii::Type.check_type(scope, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJjb25zdHJ1Y3RzLkNvbnN0cnVjdCJ9")), "scope") Jsii::Type.check_type(id, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "id") Jsii::Type.check_type(arn, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "arn") Jsii::Kernel.instance.call_static("aws-cdk-lib.aws_gamelift.CfnContainerFleet", "fromContainerFleetArn", [scope, id, arn]) end |
.from_fleet_id(scope, id, fleet_id) ⇒ AWSCDK::Interfaces::AWSGamelift::IContainerFleetRef
Creates a new IContainerFleetRef from a fleetId.
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# File 'game_lift/cfn_container_fleet.rb', line 120 def self.from_fleet_id(scope, id, fleet_id) Jsii::Type.check_type(scope, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJjb25zdHJ1Y3RzLkNvbnN0cnVjdCJ9")), "scope") Jsii::Type.check_type(id, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "id") Jsii::Type.check_type(fleet_id, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "fleetId") Jsii::Kernel.instance.call_static("aws-cdk-lib.aws_gamelift.CfnContainerFleet", "fromFleetId", [scope, id, fleet_id]) end |
.is_cfn_container_fleet(x) ⇒ Boolean
Checks whether the given object is a CfnContainerFleet.
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# File 'game_lift/cfn_container_fleet.rb', line 131 def self.is_cfn_container_fleet(x) Jsii::Type.check_type(x, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJhbnkifQ==")), "x") Jsii::Kernel.instance.call_static("aws-cdk-lib.aws_gamelift.CfnContainerFleet", "isCfnContainerFleet", [x]) end |
.jsii_overridable_methods ⇒ Object
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# File 'game_lift/cfn_container_fleet.rb', line 26 def self.jsii_overridable_methods { :node => { kind: :property, name: "node", is_optional: false }, :creation_stack => { kind: :property, name: "creationStack", is_optional: false }, :logical_id => { kind: :property, name: "logicalId", is_optional: false }, :stack => { kind: :property, name: "stack", is_optional: false }, :ref => { kind: :property, name: "ref", is_optional: false }, :cfn_options => { kind: :property, name: "cfnOptions", is_optional: false }, :cfn_properties => { kind: :property, name: "cfnProperties", is_optional: false }, :cfn_property_names => { kind: :property, name: "cfnPropertyNames", is_optional: false }, :cfn_resource_type => { kind: :property, name: "cfnResourceType", is_optional: false }, :env => { kind: :property, name: "env", is_optional: false }, :updated_properites => { kind: :property, name: "updatedProperites", is_optional: false }, :updated_properties => { kind: :property, name: "updatedProperties", is_optional: false }, :attr_creation_time => { kind: :property, name: "attrCreationTime", is_optional: false }, :attr_deployment_details => { kind: :property, name: "attrDeploymentDetails", is_optional: false }, :attr_fleet_arn => { kind: :property, name: "attrFleetArn", is_optional: false }, :attr_fleet_id => { kind: :property, name: "attrFleetId", is_optional: false }, :attr_game_server_container_group_definition_arn => { kind: :property, name: "attrGameServerContainerGroupDefinitionArn", is_optional: false }, :attr_maximum_game_server_container_groups_per_instance => { kind: :property, name: "attrMaximumGameServerContainerGroupsPerInstance", is_optional: false }, :attr_per_instance_container_group_definition_arn => { kind: :property, name: "attrPerInstanceContainerGroupDefinitionArn", is_optional: false }, :attr_status => { kind: :property, name: "attrStatus", is_optional: false }, :cdk_tag_manager => { kind: :property, name: "cdkTagManager", is_optional: false }, :container_fleet_ref => { kind: :property, name: "containerFleetRef", is_optional: false }, :fleet_role_arn => { kind: :property, name: "fleetRoleArn", is_optional: false }, :billing_type => { kind: :property, name: "billingType", is_optional: true }, :deployment_configuration => { kind: :property, name: "deploymentConfiguration", is_optional: true }, :description => { kind: :property, name: "description", is_optional: true }, :game_server_container_group_definition_name => { kind: :property, name: "gameServerContainerGroupDefinitionName", is_optional: true }, :game_server_container_groups_per_instance => { kind: :property, name: "gameServerContainerGroupsPerInstance", is_optional: true }, :game_session_creation_limit_policy => { kind: :property, name: "gameSessionCreationLimitPolicy", is_optional: true }, :instance_connection_port_range => { kind: :property, name: "instanceConnectionPortRange", is_optional: true }, :instance_inbound_permissions => { kind: :property, name: "instanceInboundPermissions", is_optional: true }, :instance_type => { kind: :property, name: "instanceType", is_optional: true }, :locations => { kind: :property, name: "locations", is_optional: true }, :log_configuration => { kind: :property, name: "logConfiguration", is_optional: true }, :metric_groups => { kind: :property, name: "metricGroups", is_optional: true }, :new_game_session_protection_policy => { kind: :property, name: "newGameSessionProtectionPolicy", is_optional: true }, :per_instance_container_group_definition_name => { kind: :property, name: "perInstanceContainerGroupDefinitionName", is_optional: true }, :player_gateway_mode => { kind: :property, name: "playerGatewayMode", is_optional: true }, :scaling_policies => { kind: :property, name: "scalingPolicies", is_optional: true }, :tags => { kind: :property, name: "tags", is_optional: true }, :to_string => { kind: :method, name: "toString", is_optional: false }, :with => { kind: :method, name: "with", is_optional: false }, :override_logical_id => { kind: :method, name: "overrideLogicalId", is_optional: false }, :add_deletion_override => { kind: :method, name: "addDeletionOverride", is_optional: false }, :add_dependency => { kind: :method, name: "addDependency", is_optional: false }, :add_depends_on => { kind: :method, name: "addDependsOn", is_optional: false }, :add_metadata => { kind: :method, name: "addMetadata", is_optional: false }, :add_override => { kind: :method, name: "addOverride", is_optional: false }, :add_property_deletion_override => { kind: :method, name: "addPropertyDeletionOverride", is_optional: false }, :add_property_override => { kind: :method, name: "addPropertyOverride", is_optional: false }, :apply_cross_stack_reference_strength => { kind: :method, name: "applyCrossStackReferenceStrength", is_optional: false }, :apply_removal_policy => { kind: :method, name: "applyRemovalPolicy", is_optional: false }, :cfn_property_name => { kind: :method, name: "cfnPropertyName", is_optional: false }, :get_att => { kind: :method, name: "getAtt", is_optional: false }, :get_metadata => { kind: :method, name: "getMetadata", is_optional: false }, :obtain_dependencies => { kind: :method, name: "obtainDependencies", is_optional: false }, :obtain_resource_dependencies => { kind: :method, name: "obtainResourceDependencies", is_optional: false }, :remove_dependency => { kind: :method, name: "removeDependency", is_optional: false }, :render_properties => { kind: :method, name: "renderProperties", is_optional: false }, :replace_dependency => { kind: :method, name: "replaceDependency", is_optional: false }, :should_synthesize => { kind: :method, name: "shouldSynthesize", is_optional: false }, :validate_properties => { kind: :method, name: "validateProperties", is_optional: false }, :inspect => { kind: :method, name: "inspect", is_optional: false }, } end |
Instance Method Details
#add_deletion_override(path) ⇒ void
This method returns an undefined value.
Syntactic sugar for addOverride(path, undefined).
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# File 'game_lift/cfn_container_fleet.rb', line 569 def add_deletion_override(path) Jsii::Type.check_type(path, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "path") jsii_call_method("addDeletionOverride", [path]) end |
#add_dependency(target) ⇒ void
This method returns an undefined value.
Indicates that this resource depends on another resource and cannot be provisioned unless the other resource has been successfully provisioned.
This can be used for resources across stacks (or nested stack) boundaries and the dependency will automatically be transferred to the relevant scope.
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# File 'game_lift/cfn_container_fleet.rb', line 581 def add_dependency(target) Jsii::Type.check_type(target, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5DZm5SZXNvdXJjZSJ9")), "target") jsii_call_method("addDependency", [target]) end |
#add_depends_on(target) ⇒ void
use addDependency
This method returns an undefined value.
Indicates that this resource depends on another resource and cannot be provisioned unless the other resource has been successfully provisioned.
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# File 'game_lift/cfn_container_fleet.rb', line 591 def add_depends_on(target) Jsii::Type.check_type(target, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5DZm5SZXNvdXJjZSJ9")), "target") jsii_call_method("addDependsOn", [target]) end |
#add_metadata(key, value) ⇒ void
This method returns an undefined value.
Add a value to the CloudFormation Resource Metadata.
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# File 'game_lift/cfn_container_fleet.rb', line 602 def (key, value) Jsii::Type.check_type(key, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "key") Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJhbnkifQ==")), "value") jsii_call_method("addMetadata", [key, value]) end |
#add_override(path, value) ⇒ void
This method returns an undefined value.
Adds an override to the synthesized CloudFormation resource.
To add a
property override, either use add_property_override or prefix path with
"Properties." (i.e. Properties.TopicName).
If the override is nested, separate each nested level using a dot (.) in the path parameter. If there is an array as part of the nesting, specify the index in the path.
To include a literal . in the property name, prefix with a \. In most
programming languages you will need to write this as "\\." because the
\ itself will need to be escaped.
For example,
# Example automatically generated from non-compiling source. May contain errors.
cfn_resource.add_override("Properties.GlobalSecondaryIndexes.0.Projection.NonKeyAttributes", ["myattribute"])
cfn_resource.add_override("Properties.GlobalSecondaryIndexes.1.ProjectionType", "INCLUDE")
would add the overrides
"Properties": {
"GlobalSecondaryIndexes": [
{
"Projection": {
"NonKeyAttributes": [ "myattribute" ]
...
}
...
},
{
"ProjectionType": "INCLUDE"
...
},
]
...
}
The value argument to add_override will not be processed or translated
in any way. Pass raw JSON values in here with the correct capitalization
for CloudFormation. If you pass CDK classes or structs, they will be
rendered with lowercased key names, and CloudFormation will reject the
template.
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# File 'game_lift/cfn_container_fleet.rb', line 659 def add_override(path, value) Jsii::Type.check_type(path, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "path") Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJhbnkifQ==")), "value") jsii_call_method("addOverride", [path, value]) end |
#add_property_deletion_override(property_path) ⇒ void
This method returns an undefined value.
Adds an override that deletes the value of a property from the resource definition.
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# File 'game_lift/cfn_container_fleet.rb', line 669 def add_property_deletion_override(property_path) Jsii::Type.check_type(property_path, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "propertyPath") jsii_call_method("addPropertyDeletionOverride", [property_path]) end |
#add_property_override(property_path, value) ⇒ void
This method returns an undefined value.
Adds an override to a resource property.
Syntactic sugar for addOverride("Properties.<...>", value).
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# File 'game_lift/cfn_container_fleet.rb', line 681 def add_property_override(property_path, value) Jsii::Type.check_type(property_path, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "propertyPath") Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJhbnkifQ==")), "value") jsii_call_method("addPropertyOverride", [property_path, value]) end |
#apply_cross_stack_reference_strength(strength) ⇒ void
This method returns an undefined value.
Sets the cross-stack reference strength for this resource.
When set, any cross-stack reference to this resource will use the specified strength instead of the global default from the consuming stack's context.
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# File 'game_lift/cfn_container_fleet.rb', line 694 def apply_cross_stack_reference_strength(strength) Jsii::Type.check_type(strength, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5SZWZlcmVuY2VTdHJlbmd0aCJ9")), "strength") jsii_call_method("applyCrossStackReferenceStrength", [strength]) end |
#apply_removal_policy(policy = nil, options = nil) ⇒ void
This method returns an undefined value.
Sets the deletion policy of the resource based on the removal policy specified.
The Removal Policy controls what happens to this resource when it stops being managed by CloudFormation, either because you've removed it from the CDK application or because you've made a change that requires the resource to be replaced.
The resource can be deleted (RemovalPolicy.DESTROY), or left in your AWS
account for data recovery and cleanup later (RemovalPolicy.RETAIN). In some
cases, a snapshot can be taken of the resource prior to deletion
(RemovalPolicy.SNAPSHOT). A list of resources that support this policy
can be found in the following link:
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# File 'game_lift/cfn_container_fleet.rb', line 716 def apply_removal_policy(policy = nil, = nil) Jsii::Type.check_type(policy, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5SZW1vdmFsUG9saWN5In0=")), "policy") unless policy.nil? = .is_a?(Hash) ? ::AWSCDK::RemovalPolicyOptions.new(**.transform_keys(&:to_sym)) : Jsii::Type.check_type(, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5SZW1vdmFsUG9saWN5T3B0aW9ucyJ9")), "options") unless .nil? jsii_call_method("applyRemovalPolicy", [policy, ]) end |
#attr_creation_time ⇒ String
A time stamp indicating when this data object was created.
Format is a number expressed in Unix time as milliseconds (for example "1469498468.057" ).
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# File 'game_lift/cfn_container_fleet.rb', line 238 def attr_creation_time() jsii_get_property("attrCreationTime") end |
#attr_deployment_details ⇒ AWSCDK::IResolvable
Provides information about the last deployment ID and its status.
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# File 'game_lift/cfn_container_fleet.rb', line 245 def attr_deployment_details() jsii_get_property("attrDeploymentDetails") end |
#attr_fleet_arn ⇒ String
The Amazon Resource Name ( ARN ) that is assigned to a Amazon GameLift Servers fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912 . In a GameLift fleet ARN, the resource ID matches the FleetId value.
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# File 'game_lift/cfn_container_fleet.rb', line 252 def attr_fleet_arn() jsii_get_property("attrFleetArn") end |
#attr_fleet_id ⇒ String
A unique identifier for the container fleet to retrieve.
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# File 'game_lift/cfn_container_fleet.rb', line 259 def attr_fleet_id() jsii_get_property("attrFleetId") end |
#attr_game_server_container_group_definition_arn ⇒ String
The Amazon Resource Name ( ARN ) that is assigned to the fleet's game server container group. The ARN value also identifies the specific container group definition version in use.
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# File 'game_lift/cfn_container_fleet.rb', line 266 def attr_game_server_container_group_definition_arn() jsii_get_property("attrGameServerContainerGroupDefinitionArn") end |
#attr_maximum_game_server_container_groups_per_instance ⇒ Numeric
The calculated maximum number of game server container group that can be deployed on each fleet instance.
The calculation depends on the resource needs of the container group and the CPU and memory resources of the fleet's instance type.
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# File 'game_lift/cfn_container_fleet.rb', line 275 def attr_maximum_game_server_container_groups_per_instance() jsii_get_property("attrMaximumGameServerContainerGroupsPerInstance") end |
#attr_per_instance_container_group_definition_arn ⇒ String
The Amazon Resource Name ( ARN ) that is assigned to the fleet's per-instance container group. The ARN value also identifies the specific container group definition version in use.
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# File 'game_lift/cfn_container_fleet.rb', line 282 def attr_per_instance_container_group_definition_arn() jsii_get_property("attrPerInstanceContainerGroupDefinitionArn") end |
#attr_status ⇒ String
The current status of the container fleet.
PENDING-- A new container fleet has been requested.CREATING-- A new container fleet resource is being created.CREATED-- A new container fleet resource has been created. No fleet instances have been deployed.ACTIVATING-- New container fleet instances are being deployed.ACTIVE-- The container fleet has been deployed and is ready to host game sessions.UPDATING-- Updates to the container fleet is being updated. A deployment is in progress.
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# File 'game_lift/cfn_container_fleet.rb', line 296 def attr_status() jsii_get_property("attrStatus") end |
#billing_type ⇒ String?
Indicates whether the fleet uses On-Demand or Spot instances for this fleet.
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# File 'game_lift/cfn_container_fleet.rb', line 329 def billing_type() jsii_get_property("billingType") end |
#billing_type=(value) ⇒ Object
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# File 'game_lift/cfn_container_fleet.rb', line 333 def billing_type=(value) Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "billingType") unless value.nil? jsii_set_property("billingType", value) end |
#cdk_tag_manager ⇒ AWSCDK::TagManager
Tag Manager which manages the tags for this resource.
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# File 'game_lift/cfn_container_fleet.rb', line 303 def cdk_tag_manager() jsii_get_property("cdkTagManager") end |
#cfn_options ⇒ AWSCDK::ICfnResourceOptions
Options for this resource, such as condition, update policy etc.
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# File 'game_lift/cfn_container_fleet.rb', line 182 def () jsii_get_property("cfnOptions") end |
#cfn_properties ⇒ Hash{String => Object}
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# File 'game_lift/cfn_container_fleet.rb', line 187 def cfn_properties() jsii_get_property("cfnProperties") end |
#cfn_property_name(cdk_property_name) ⇒ String?
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# File 'game_lift/cfn_container_fleet.rb', line 725 def cfn_property_name(cdk_property_name) Jsii::Type.check_type(cdk_property_name, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "cdkPropertyName") jsii_call_method("cfnPropertyName", [cdk_property_name]) end |
#cfn_property_names ⇒ Hash{String => String}
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# File 'game_lift/cfn_container_fleet.rb', line 192 def cfn_property_names() jsii_get_property("cfnPropertyNames") end |
#cfn_resource_type ⇒ String
AWS resource type.
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# File 'game_lift/cfn_container_fleet.rb', line 199 def cfn_resource_type() jsii_get_property("cfnResourceType") end |
#container_fleet_ref ⇒ AWSCDK::Interfaces::AWSGamelift::ContainerFleetReference
A reference to a ContainerFleet resource.
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# File 'game_lift/cfn_container_fleet.rb', line 310 def container_fleet_ref() jsii_get_property("containerFleetRef") end |
#creation_stack ⇒ Array<String>
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# File 'game_lift/cfn_container_fleet.rb', line 144 def creation_stack() jsii_get_property("creationStack") end |
#deployment_configuration ⇒ AWSCDK::IResolvable, ...
Set of rules for processing a deployment for a container fleet update.
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# File 'game_lift/cfn_container_fleet.rb', line 341 def deployment_configuration() jsii_get_property("deploymentConfiguration") end |
#deployment_configuration=(value) ⇒ Object
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# File 'game_lift/cfn_container_fleet.rb', line 345 def deployment_configuration=(value) value = value.is_a?(Hash) ? ::AWSCDK::GameLift::CfnContainerFleet::DeploymentConfigurationProperty.new(**value.transform_keys(&:to_sym)) : value Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJ1bmlvbiI6eyJ0eXBlcyI6W3siZnFuIjoiYXdzLWNkay1saWIuSVJlc29sdmFibGUifSx7ImZxbiI6ImF3cy1jZGstbGliLmF3c19nYW1lbGlmdC5DZm5Db250YWluZXJGbGVldC5EZXBsb3ltZW50Q29uZmlndXJhdGlvblByb3BlcnR5In1dfX0=")), "deploymentConfiguration") unless value.nil? jsii_set_property("deploymentConfiguration", value) end |
#description ⇒ String?
A meaningful description of the container fleet.
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# File 'game_lift/cfn_container_fleet.rb', line 354 def description() jsii_get_property("description") end |
#description=(value) ⇒ Object
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# File 'game_lift/cfn_container_fleet.rb', line 358 def description=(value) Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "description") unless value.nil? jsii_set_property("description", value) end |
#env ⇒ AWSCDK::Interfaces::ResourceEnvironment
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# File 'game_lift/cfn_container_fleet.rb', line 204 def env() jsii_get_property("env") end |
#fleet_role_arn ⇒ String
The unique identifier for an AWS Identity and Access Management (IAM) role with permissions to run your containers on resources that are managed by Amazon GameLift Servers.
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# File 'game_lift/cfn_container_fleet.rb', line 317 def fleet_role_arn() jsii_get_property("fleetRoleArn") end |
#fleet_role_arn=(value) ⇒ Object
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# File 'game_lift/cfn_container_fleet.rb', line 321 def fleet_role_arn=(value) Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "fleetRoleArn") jsii_set_property("fleetRoleArn", value) end |
#game_server_container_group_definition_name ⇒ String?
The name of the fleet's game server container group definition, which describes how to deploy containers with your game server build and support software onto each fleet instance.
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# File 'game_lift/cfn_container_fleet.rb', line 366 def game_server_container_group_definition_name() jsii_get_property("gameServerContainerGroupDefinitionName") end |
#game_server_container_group_definition_name=(value) ⇒ Object
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# File 'game_lift/cfn_container_fleet.rb', line 370 def game_server_container_group_definition_name=(value) Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "gameServerContainerGroupDefinitionName") unless value.nil? jsii_set_property("gameServerContainerGroupDefinitionName", value) end |
#game_server_container_groups_per_instance ⇒ Numeric?
The number of times to replicate the game server container group on each fleet instance.
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# File 'game_lift/cfn_container_fleet.rb', line 378 def game_server_container_groups_per_instance() jsii_get_property("gameServerContainerGroupsPerInstance") end |
#game_server_container_groups_per_instance=(value) ⇒ Object
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# File 'game_lift/cfn_container_fleet.rb', line 382 def game_server_container_groups_per_instance=(value) Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJudW1iZXIifQ==")), "gameServerContainerGroupsPerInstance") unless value.nil? jsii_set_property("gameServerContainerGroupsPerInstance", value) end |
#game_session_creation_limit_policy ⇒ AWSCDK::IResolvable, ...
A policy that limits the number of game sessions that each individual player can create on instances in this fleet.
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# File 'game_lift/cfn_container_fleet.rb', line 390 def game_session_creation_limit_policy() jsii_get_property("gameSessionCreationLimitPolicy") end |
#game_session_creation_limit_policy=(value) ⇒ Object
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# File 'game_lift/cfn_container_fleet.rb', line 394 def game_session_creation_limit_policy=(value) value = value.is_a?(Hash) ? ::AWSCDK::GameLift::CfnContainerFleet::GameSessionCreationLimitPolicyProperty.new(**value.transform_keys(&:to_sym)) : value Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJ1bmlvbiI6eyJ0eXBlcyI6W3siZnFuIjoiYXdzLWNkay1saWIuSVJlc29sdmFibGUifSx7ImZxbiI6ImF3cy1jZGstbGliLmF3c19nYW1lbGlmdC5DZm5Db250YWluZXJGbGVldC5HYW1lU2Vzc2lvbkNyZWF0aW9uTGltaXRQb2xpY3lQcm9wZXJ0eSJ9XX19")), "gameSessionCreationLimitPolicy") unless value.nil? jsii_set_property("gameSessionCreationLimitPolicy", value) end |
#get_att(attribute_name, type_hint = nil) ⇒ AWSCDK::Reference
Returns a token for an runtime attribute of this resource.
Ideally, use generated attribute accessors (e.g. resource.arn), but this can be used for future compatibility
in case there is no generated attribute.
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# File 'game_lift/cfn_container_fleet.rb', line 738 def get_att(attribute_name, type_hint = nil) Jsii::Type.check_type(attribute_name, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "attributeName") Jsii::Type.check_type(type_hint, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5SZXNvbHV0aW9uVHlwZUhpbnQifQ==")), "typeHint") unless type_hint.nil? jsii_call_method("getAtt", [attribute_name, type_hint]) end |
#get_metadata(key) ⇒ Object
Retrieve a value value from the CloudFormation Resource Metadata.
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# File 'game_lift/cfn_container_fleet.rb', line 749 def (key) Jsii::Type.check_type(key, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "key") jsii_call_method("getMetadata", [key]) end |
#inspect(inspector) ⇒ void
This method returns an undefined value.
Examines the CloudFormation resource and discloses attributes.
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# File 'game_lift/cfn_container_fleet.rb', line 819 def inspect(inspector) Jsii::Type.check_type(inspector, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5UcmVlSW5zcGVjdG9yIn0=")), "inspector") jsii_call_method("inspect", [inspector]) end |
#instance_connection_port_range ⇒ AWSCDK::IResolvable, ...
The set of port numbers to open on each instance in a container fleet.
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# File 'game_lift/cfn_container_fleet.rb', line 403 def instance_connection_port_range() jsii_get_property("instanceConnectionPortRange") end |
#instance_connection_port_range=(value) ⇒ Object
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# File 'game_lift/cfn_container_fleet.rb', line 407 def instance_connection_port_range=(value) value = value.is_a?(Hash) ? ::AWSCDK::GameLift::CfnContainerFleet::ConnectionPortRangeProperty.new(**value.transform_keys(&:to_sym)) : value Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJ1bmlvbiI6eyJ0eXBlcyI6W3siZnFuIjoiYXdzLWNkay1saWIuSVJlc29sdmFibGUifSx7ImZxbiI6ImF3cy1jZGstbGliLmF3c19nYW1lbGlmdC5DZm5Db250YWluZXJGbGVldC5Db25uZWN0aW9uUG9ydFJhbmdlUHJvcGVydHkifV19fQ==")), "instanceConnectionPortRange") unless value.nil? jsii_set_property("instanceConnectionPortRange", value) end |
#instance_inbound_permissions ⇒ AWSCDK::IResolvable, ...
The IP address ranges and port settings that allow inbound traffic to access game server processes and other processes on this fleet.
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# File 'game_lift/cfn_container_fleet.rb', line 416 def () jsii_get_property("instanceInboundPermissions") end |
#instance_inbound_permissions=(value) ⇒ Object
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# File 'game_lift/cfn_container_fleet.rb', line 420 def (value) Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJ1bmlvbiI6eyJ0eXBlcyI6W3siZnFuIjoiYXdzLWNkay1saWIuSVJlc29sdmFibGUifSx7ImNvbGxlY3Rpb24iOnsiZWxlbWVudHR5cGUiOnsidW5pb24iOnsidHlwZXMiOlt7ImZxbiI6ImF3cy1jZGstbGliLklSZXNvbHZhYmxlIn0seyJmcW4iOiJhd3MtY2RrLWxpYi5hd3NfZ2FtZWxpZnQuQ2ZuQ29udGFpbmVyRmxlZXQuSXBQZXJtaXNzaW9uUHJvcGVydHkifV19fSwia2luZCI6ImFycmF5In19XX19")), "instanceInboundPermissions") unless value.nil? jsii_set_property("instanceInboundPermissions", value) end |
#instance_type ⇒ String?
The Amazon EC2 instance type to use for all instances in the fleet.
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# File 'game_lift/cfn_container_fleet.rb', line 428 def instance_type() jsii_get_property("instanceType") end |
#instance_type=(value) ⇒ Object
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# File 'game_lift/cfn_container_fleet.rb', line 432 def instance_type=(value) Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "instanceType") unless value.nil? jsii_set_property("instanceType", value) end |
#locations ⇒ AWSCDK::IResolvable, ...
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# File 'game_lift/cfn_container_fleet.rb', line 438 def locations() jsii_get_property("locations") end |
#locations=(value) ⇒ Object
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# File 'game_lift/cfn_container_fleet.rb', line 442 def locations=(value) Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJ1bmlvbiI6eyJ0eXBlcyI6W3siZnFuIjoiYXdzLWNkay1saWIuSVJlc29sdmFibGUifSx7ImNvbGxlY3Rpb24iOnsiZWxlbWVudHR5cGUiOnsidW5pb24iOnsidHlwZXMiOlt7ImZxbiI6ImF3cy1jZGstbGliLklSZXNvbHZhYmxlIn0seyJmcW4iOiJhd3MtY2RrLWxpYi5hd3NfZ2FtZWxpZnQuQ2ZuQ29udGFpbmVyRmxlZXQuTG9jYXRpb25Db25maWd1cmF0aW9uUHJvcGVydHkifV19fSwia2luZCI6ImFycmF5In19XX19")), "locations") unless value.nil? jsii_set_property("locations", value) end |
#log_configuration ⇒ AWSCDK::IResolvable, ...
The method that is used to collect container logs for the fleet.
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# File 'game_lift/cfn_container_fleet.rb', line 450 def log_configuration() jsii_get_property("logConfiguration") end |
#log_configuration=(value) ⇒ Object
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# File 'game_lift/cfn_container_fleet.rb', line 454 def log_configuration=(value) value = value.is_a?(Hash) ? ::AWSCDK::GameLift::CfnContainerFleet::LogConfigurationProperty.new(**value.transform_keys(&:to_sym)) : value Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJ1bmlvbiI6eyJ0eXBlcyI6W3siZnFuIjoiYXdzLWNkay1saWIuSVJlc29sdmFibGUifSx7ImZxbiI6ImF3cy1jZGstbGliLmF3c19nYW1lbGlmdC5DZm5Db250YWluZXJGbGVldC5Mb2dDb25maWd1cmF0aW9uUHJvcGVydHkifV19fQ==")), "logConfiguration") unless value.nil? jsii_set_property("logConfiguration", value) end |
#logical_id ⇒ String
The logical ID for this CloudFormation stack element.
The logical ID of the element is calculated from the path of the resource node in the construct tree.
To override this value, use override_logical_id(new_logical_id).
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# File 'game_lift/cfn_container_fleet.rb', line 156 def logical_id() jsii_get_property("logicalId") end |
#metric_groups ⇒ Array<String>?
The name of an AWS CloudWatch metric group to add this fleet to.
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# File 'game_lift/cfn_container_fleet.rb', line 463 def metric_groups() jsii_get_property("metricGroups") end |
#metric_groups=(value) ⇒ Object
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# File 'game_lift/cfn_container_fleet.rb', line 467 def metric_groups=(value) Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJjb2xsZWN0aW9uIjp7ImVsZW1lbnR0eXBlIjp7InByaW1pdGl2ZSI6InN0cmluZyJ9LCJraW5kIjoiYXJyYXkifX0=")), "metricGroups") unless value.nil? jsii_set_property("metricGroups", value) end |
#new_game_session_protection_policy ⇒ String?
Determines whether Amazon GameLift Servers can shut down game sessions on the fleet that are actively running and hosting players.
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# File 'game_lift/cfn_container_fleet.rb', line 475 def new_game_session_protection_policy() jsii_get_property("newGameSessionProtectionPolicy") end |
#new_game_session_protection_policy=(value) ⇒ Object
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# File 'game_lift/cfn_container_fleet.rb', line 479 def new_game_session_protection_policy=(value) Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "newGameSessionProtectionPolicy") unless value.nil? jsii_set_property("newGameSessionProtectionPolicy", value) end |
#node ⇒ Constructs::Node
The tree node.
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# File 'game_lift/cfn_container_fleet.rb', line 139 def node() jsii_get_property("node") end |
#obtain_dependencies ⇒ Array<AWSCDK::CfnResource, AWSCDK::Stack>
Retrieves an array of resources this resource depends on.
This assembles dependencies on resources across stacks (including nested stacks) automatically.
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# File 'game_lift/cfn_container_fleet.rb', line 760 def obtain_dependencies() jsii_call_method("obtainDependencies", []) end |
#obtain_resource_dependencies ⇒ Array<AWSCDK::CfnResource>
Get a shallow copy of dependencies between this resource and other resources in the same stack.
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# File 'game_lift/cfn_container_fleet.rb', line 767 def obtain_resource_dependencies() jsii_call_method("obtainResourceDependencies", []) end |
#override_logical_id(new_logical_id) ⇒ void
This method returns an undefined value.
Overrides the auto-generated logical ID with a specific ID.
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# File 'game_lift/cfn_container_fleet.rb', line 560 def override_logical_id(new_logical_id) Jsii::Type.check_type(new_logical_id, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "newLogicalId") jsii_call_method("overrideLogicalId", [new_logical_id]) end |
#per_instance_container_group_definition_name ⇒ String?
The name of the fleet's per-instance container group definition.
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# File 'game_lift/cfn_container_fleet.rb', line 487 def per_instance_container_group_definition_name() jsii_get_property("perInstanceContainerGroupDefinitionName") end |
#per_instance_container_group_definition_name=(value) ⇒ Object
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# File 'game_lift/cfn_container_fleet.rb', line 491 def per_instance_container_group_definition_name=(value) Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "perInstanceContainerGroupDefinitionName") unless value.nil? jsii_set_property("perInstanceContainerGroupDefinitionName", value) end |
#player_gateway_mode ⇒ String?
The player gateway mode for the container fleet.
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# File 'game_lift/cfn_container_fleet.rb', line 499 def player_gateway_mode() jsii_get_property("playerGatewayMode") end |
#player_gateway_mode=(value) ⇒ Object
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# File 'game_lift/cfn_container_fleet.rb', line 503 def player_gateway_mode=(value) Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "playerGatewayMode") unless value.nil? jsii_set_property("playerGatewayMode", value) end |
#ref ⇒ String
Return a string that will be resolved to a CloudFormation { Ref } for this element.
If, by any chance, the intrinsic reference of a resource is not a string, you could
coerce it to an IResolvable through Lazy.any({ produce: resource.ref }).
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# File 'game_lift/cfn_container_fleet.rb', line 175 def ref() jsii_get_property("ref") end |
#remove_dependency(target) ⇒ void
This method returns an undefined value.
Indicates that this resource no longer depends on another resource.
This can be used for resources across stacks (including nested stacks) and the dependency will automatically be removed from the relevant scope.
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# File 'game_lift/cfn_container_fleet.rb', line 778 def remove_dependency(target) Jsii::Type.check_type(target, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5DZm5SZXNvdXJjZSJ9")), "target") jsii_call_method("removeDependency", [target]) end |
#render_properties(props) ⇒ Hash{String => Object}
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# File 'game_lift/cfn_container_fleet.rb', line 785 def render_properties(props) Jsii::Type.check_type(props, JSON.parse(Base64.strict_decode64("eyJjb2xsZWN0aW9uIjp7ImVsZW1lbnR0eXBlIjp7InByaW1pdGl2ZSI6ImFueSJ9LCJraW5kIjoibWFwIn19")), "props") jsii_call_method("renderProperties", [props]) end |
#replace_dependency(target, new_target) ⇒ void
This method returns an undefined value.
Replaces one dependency with another.
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# File 'game_lift/cfn_container_fleet.rb', line 795 def replace_dependency(target, new_target) Jsii::Type.check_type(target, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5DZm5SZXNvdXJjZSJ9")), "target") Jsii::Type.check_type(new_target, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5DZm5SZXNvdXJjZSJ9")), "newTarget") jsii_call_method("replaceDependency", [target, new_target]) end |
#scaling_policies ⇒ AWSCDK::IResolvable, ...
A list of rules that control how a fleet is scaled.
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# File 'game_lift/cfn_container_fleet.rb', line 511 def scaling_policies() jsii_get_property("scalingPolicies") end |
#scaling_policies=(value) ⇒ Object
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# File 'game_lift/cfn_container_fleet.rb', line 515 def scaling_policies=(value) Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJ1bmlvbiI6eyJ0eXBlcyI6W3siZnFuIjoiYXdzLWNkay1saWIuSVJlc29sdmFibGUifSx7ImNvbGxlY3Rpb24iOnsiZWxlbWVudHR5cGUiOnsidW5pb24iOnsidHlwZXMiOlt7ImZxbiI6ImF3cy1jZGstbGliLklSZXNvbHZhYmxlIn0seyJmcW4iOiJhd3MtY2RrLWxpYi5hd3NfZ2FtZWxpZnQuQ2ZuQ29udGFpbmVyRmxlZXQuU2NhbGluZ1BvbGljeVByb3BlcnR5In1dfX0sImtpbmQiOiJhcnJheSJ9fV19fQ==")), "scalingPolicies") unless value.nil? jsii_set_property("scalingPolicies", value) end |
#should_synthesize ⇒ Boolean
Can be overridden by subclasses to determine if this resource will be rendered into the cloudformation template.
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# File 'game_lift/cfn_container_fleet.rb', line 804 def should_synthesize() jsii_call_method("shouldSynthesize", []) end |
#stack ⇒ AWSCDK::Stack
The stack in which this element is defined.
CfnElements must be defined within a stack scope (directly or indirectly).
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# File 'game_lift/cfn_container_fleet.rb', line 165 def stack() jsii_get_property("stack") end |
#tags ⇒ Array<AWSCDK::CfnTag>?
An array of key-value pairs to apply to this resource.
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# File 'game_lift/cfn_container_fleet.rb', line 523 def () jsii_get_property("tags") end |
#tags=(value) ⇒ Object
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# File 'game_lift/cfn_container_fleet.rb', line 527 def (value) value = value.is_a?(Array) ? value.map { |jsii_v0| jsii_v0.is_a?(Hash) ? ::AWSCDK::CfnTag.new(**jsii_v0.transform_keys(&:to_sym)) : jsii_v0 } : value Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJjb2xsZWN0aW9uIjp7ImVsZW1lbnR0eXBlIjp7ImZxbiI6ImF3cy1jZGstbGliLkNmblRhZyJ9LCJraW5kIjoiYXJyYXkifX0=")), "tags") unless value.nil? jsii_set_property("tags", value) end |
#to_string ⇒ String
Returns a string representation of this construct.
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# File 'game_lift/cfn_container_fleet.rb', line 536 def to_string() jsii_call_method("toString", []) end |
#updated_properites ⇒ Hash{String => Object}
use updatedProperties Return properties modified after initiation Resources that expose mutable properties should override this function to collect and return the properties object for this resource.
Deprecated.
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# File 'game_lift/cfn_container_fleet.rb', line 212 def updated_properites() jsii_get_property("updatedProperites") end |
#updated_properties ⇒ Hash{String => Object}
Return properties modified after initiation.
Resources that expose mutable properties should override this function to collect and return the properties object for this resource.
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# File 'game_lift/cfn_container_fleet.rb', line 222 def updated_properties() jsii_get_property("updatedProperties") end |
#validate_properties(_properties) ⇒ void
This method returns an undefined value.
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# File 'game_lift/cfn_container_fleet.rb', line 810 def validate_properties(_properties) Jsii::Type.check_type(_properties, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJhbnkifQ==")), "_properties") jsii_call_method("validateProperties", [_properties]) end |
#with(*mixins) ⇒ Constructs::IConstruct
Applies one or more mixins to this construct.
Mixins are applied in order. The list of constructs is captured at the
start of the call, so constructs added by a mixin will not be visited.
Use multiple with() calls if subsequent mixins should apply to added
constructs.
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# File 'game_lift/cfn_container_fleet.rb', line 549 def with(*mixins) mixins.each_with_index do |item, index| Jsii::Type.check_type(item, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJjb25zdHJ1Y3RzLklNaXhpbiJ9")), "mixins[#{index}]") end jsii_call_method("with", [*mixins]) end |