Class: AWSCDK::GameLift::CfnBuild
- Inherits:
-
CfnResource
- Object
- CfnResource
- AWSCDK::GameLift::CfnBuild
- Includes:
- IInspectable, ITaggableV2, Interfaces::AWSGamelift::IBuildRef
- Defined in:
- game_lift/cfn_build.rb
Overview
The AWS::GameLift::Build resource creates a game server build that is installed and run on instances in an Amazon GameLift fleet.
This resource points to an Amazon S3 location that contains a zip file with all of the components of the game server build.
Class Method Summary collapse
- .arn_for_build(resource) ⇒ String
-
.CFN_RESOURCE_TYPE_NAME ⇒ String
The CloudFormation resource type name for this resource class.
-
.from_build_arn(scope, id, arn) ⇒ AWSCDK::Interfaces::AWSGamelift::IBuildRef
Creates a new IBuildRef from an ARN.
-
.from_build_id(scope, id, build_id) ⇒ AWSCDK::Interfaces::AWSGamelift::IBuildRef
Creates a new IBuildRef from a buildId.
-
.is_cfn_build(x) ⇒ Boolean
Checks whether the given object is a CfnBuild.
- .jsii_overridable_methods ⇒ Object
Instance Method Summary collapse
-
#add_deletion_override(path) ⇒ void
Syntactic sugar for
addOverride(path, undefined). -
#add_dependency(target) ⇒ void
Indicates that this resource depends on another resource and cannot be provisioned unless the other resource has been successfully provisioned.
-
#add_depends_on(target) ⇒ void
deprecated
Deprecated.
use addDependency
-
#add_metadata(key, value) ⇒ void
Add a value to the CloudFormation Resource Metadata.
-
#add_override(path, value) ⇒ void
Adds an override to the synthesized CloudFormation resource.
-
#add_property_deletion_override(property_path) ⇒ void
Adds an override that deletes the value of a property from the resource definition.
-
#add_property_override(property_path, value) ⇒ void
Adds an override to a resource property.
-
#apply_cross_stack_reference_strength(strength) ⇒ void
Sets the cross-stack reference strength for this resource.
-
#apply_removal_policy(policy = nil, options = nil) ⇒ void
Sets the deletion policy of the resource based on the removal policy specified.
-
#attr_build_arn ⇒ String
The Amazon Resource Name ( ARN ) that is assigned to a Amazon GameLift Servers build resource and uniquely identifies it.
-
#attr_build_id ⇒ String
A unique identifier for the build.
-
#build_ref ⇒ AWSCDK::Interfaces::AWSGamelift::BuildReference
A reference to a Build resource.
-
#cdk_tag_manager ⇒ AWSCDK::TagManager
Tag Manager which manages the tags for this resource.
-
#cfn_options ⇒ AWSCDK::ICfnResourceOptions
Options for this resource, such as condition, update policy etc.
- #cfn_properties ⇒ Hash{String => Object}
- #cfn_property_name(cdk_property_name) ⇒ String?
- #cfn_property_names ⇒ Hash{String => String}
-
#cfn_resource_type ⇒ String
AWS resource type.
- #creation_stack ⇒ Array<String>
- #env ⇒ AWSCDK::Interfaces::ResourceEnvironment
-
#get_att(attribute_name, type_hint = nil) ⇒ AWSCDK::Reference
Returns a token for an runtime attribute of this resource.
-
#get_metadata(key) ⇒ Object
Retrieve a value value from the CloudFormation Resource Metadata.
-
#initialize(scope, id, props = nil) ⇒ CfnBuild
constructor
Create a new
AWS::GameLift::Build. -
#inspect(inspector) ⇒ void
Examines the CloudFormation resource and discloses attributes.
-
#logical_id ⇒ String
The logical ID for this CloudFormation stack element.
-
#name ⇒ String?
A descriptive label that is associated with a build.
- #name=(value) ⇒ Object
-
#node ⇒ Constructs::Node
The tree node.
-
#obtain_dependencies ⇒ Array<AWSCDK::CfnResource, AWSCDK::Stack>
Retrieves an array of resources this resource depends on.
-
#obtain_resource_dependencies ⇒ Array<AWSCDK::CfnResource>
Get a shallow copy of dependencies between this resource and other resources in the same stack.
-
#operating_system ⇒ String?
The operating system that your game server binaries run on.
- #operating_system=(value) ⇒ Object
-
#override_logical_id(new_logical_id) ⇒ void
Overrides the auto-generated logical ID with a specific ID.
-
#ref ⇒ String
Return a string that will be resolved to a CloudFormation
{ Ref }for this element. -
#remove_dependency(target) ⇒ void
Indicates that this resource no longer depends on another resource.
- #render_properties(props) ⇒ Hash{String => Object}
-
#replace_dependency(target, new_target) ⇒ void
Replaces one dependency with another.
-
#server_sdk_version ⇒ String?
A server SDK version you used when integrating your game server build with Amazon GameLift Servers.
- #server_sdk_version=(value) ⇒ Object
-
#should_synthesize ⇒ Boolean
Can be overridden by subclasses to determine if this resource will be rendered into the cloudformation template.
-
#stack ⇒ AWSCDK::Stack
The stack in which this element is defined.
-
#storage_location ⇒ AWSCDK::IResolvable, ...
Information indicating where your game build files are stored.
- #storage_location=(value) ⇒ Object
-
#tags ⇒ Array<AWSCDK::CfnTag>?
An array of key-value pairs to apply to this resource.
- #tags=(value) ⇒ Object
-
#to_string ⇒ String
Returns a string representation of this construct.
-
#updated_properites ⇒ Hash{String => Object}
deprecated
Deprecated.
use
updatedPropertiesReturn properties modified after initiation Resources that expose mutable properties should override this function to collect and return the properties object for this resource. -
#updated_properties ⇒ Hash{String => Object}
Return properties modified after initiation.
- #validate_properties(_properties) ⇒ void
-
#version ⇒ String?
Version information that is associated with this build.
- #version=(value) ⇒ Object
-
#with(*mixins) ⇒ Constructs::IConstruct
Applies one or more mixins to this construct.
Constructor Details
#initialize(scope, id, props = nil) ⇒ CfnBuild
Create a new AWS::GameLift::Build.
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# File 'game_lift/cfn_build.rb', line 20 def initialize(scope, id, props = nil) props = props.is_a?(Hash) ? ::AWSCDK::GameLift::CfnBuildProps.new(**props.transform_keys(&:to_sym)) : props Jsii::Type.check_type(scope, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJjb25zdHJ1Y3RzLkNvbnN0cnVjdCJ9")), "scope") Jsii::Type.check_type(id, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "id") Jsii::Type.check_type(props, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5hd3NfZ2FtZWxpZnQuQ2ZuQnVpbGRQcm9wcyJ9")), "props") unless props.nil? Jsii::Object.instance_method(:initialize).bind(self).call(scope, id, props) end |
Class Method Details
.arn_for_build(resource) ⇒ String
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# File 'game_lift/cfn_build.rb', line 80 def self.arn_for_build(resource) Jsii::Type.check_type(resource, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5pbnRlcmZhY2VzLmF3c19nYW1lbGlmdC5JQnVpbGRSZWYifQ==")), "resource") Jsii::Kernel.instance.call_static("aws-cdk-lib.aws_gamelift.CfnBuild", "arnForBuild", [resource]) end |
.CFN_RESOURCE_TYPE_NAME ⇒ String
The CloudFormation resource type name for this resource class.
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# File 'game_lift/cfn_build.rb', line 213 def self.CFN_RESOURCE_TYPE_NAME() Jsii::Kernel.instance.get_static("aws-cdk-lib.aws_gamelift.CfnBuild", "CFN_RESOURCE_TYPE_NAME") end |
.from_build_arn(scope, id, arn) ⇒ AWSCDK::Interfaces::AWSGamelift::IBuildRef
Creates a new IBuildRef from an ARN.
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# File 'game_lift/cfn_build.rb', line 91 def self.from_build_arn(scope, id, arn) Jsii::Type.check_type(scope, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJjb25zdHJ1Y3RzLkNvbnN0cnVjdCJ9")), "scope") Jsii::Type.check_type(id, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "id") Jsii::Type.check_type(arn, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "arn") Jsii::Kernel.instance.call_static("aws-cdk-lib.aws_gamelift.CfnBuild", "fromBuildArn", [scope, id, arn]) end |
.from_build_id(scope, id, build_id) ⇒ AWSCDK::Interfaces::AWSGamelift::IBuildRef
Creates a new IBuildRef from a buildId.
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# File 'game_lift/cfn_build.rb', line 104 def self.from_build_id(scope, id, build_id) Jsii::Type.check_type(scope, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJjb25zdHJ1Y3RzLkNvbnN0cnVjdCJ9")), "scope") Jsii::Type.check_type(id, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "id") Jsii::Type.check_type(build_id, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "buildId") Jsii::Kernel.instance.call_static("aws-cdk-lib.aws_gamelift.CfnBuild", "fromBuildId", [scope, id, build_id]) end |
.is_cfn_build(x) ⇒ Boolean
Checks whether the given object is a CfnBuild.
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# File 'game_lift/cfn_build.rb', line 115 def self.is_cfn_build(x) Jsii::Type.check_type(x, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJhbnkifQ==")), "x") Jsii::Kernel.instance.call_static("aws-cdk-lib.aws_gamelift.CfnBuild", "isCfnBuild", [x]) end |
.jsii_overridable_methods ⇒ Object
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# File 'game_lift/cfn_build.rb', line 28 def self.jsii_overridable_methods { :node => { kind: :property, name: "node", is_optional: false }, :creation_stack => { kind: :property, name: "creationStack", is_optional: false }, :logical_id => { kind: :property, name: "logicalId", is_optional: false }, :stack => { kind: :property, name: "stack", is_optional: false }, :ref => { kind: :property, name: "ref", is_optional: false }, :cfn_options => { kind: :property, name: "cfnOptions", is_optional: false }, :cfn_properties => { kind: :property, name: "cfnProperties", is_optional: false }, :cfn_property_names => { kind: :property, name: "cfnPropertyNames", is_optional: false }, :cfn_resource_type => { kind: :property, name: "cfnResourceType", is_optional: false }, :env => { kind: :property, name: "env", is_optional: false }, :updated_properites => { kind: :property, name: "updatedProperites", is_optional: false }, :updated_properties => { kind: :property, name: "updatedProperties", is_optional: false }, :attr_build_arn => { kind: :property, name: "attrBuildArn", is_optional: false }, :attr_build_id => { kind: :property, name: "attrBuildId", is_optional: false }, :build_ref => { kind: :property, name: "buildRef", is_optional: false }, :cdk_tag_manager => { kind: :property, name: "cdkTagManager", is_optional: false }, :name => { kind: :property, name: "name", is_optional: true }, :operating_system => { kind: :property, name: "operatingSystem", is_optional: true }, :server_sdk_version => { kind: :property, name: "serverSdkVersion", is_optional: true }, :storage_location => { kind: :property, name: "storageLocation", is_optional: true }, :tags => { kind: :property, name: "tags", is_optional: true }, :version => { kind: :property, name: "version", is_optional: true }, :to_string => { kind: :method, name: "toString", is_optional: false }, :with => { kind: :method, name: "with", is_optional: false }, :override_logical_id => { kind: :method, name: "overrideLogicalId", is_optional: false }, :add_deletion_override => { kind: :method, name: "addDeletionOverride", is_optional: false }, :add_dependency => { kind: :method, name: "addDependency", is_optional: false }, :add_depends_on => { kind: :method, name: "addDependsOn", is_optional: false }, :add_metadata => { kind: :method, name: "addMetadata", is_optional: false }, :add_override => { kind: :method, name: "addOverride", is_optional: false }, :add_property_deletion_override => { kind: :method, name: "addPropertyDeletionOverride", is_optional: false }, :add_property_override => { kind: :method, name: "addPropertyOverride", is_optional: false }, :apply_cross_stack_reference_strength => { kind: :method, name: "applyCrossStackReferenceStrength", is_optional: false }, :apply_removal_policy => { kind: :method, name: "applyRemovalPolicy", is_optional: false }, :cfn_property_name => { kind: :method, name: "cfnPropertyName", is_optional: false }, :get_att => { kind: :method, name: "getAtt", is_optional: false }, :get_metadata => { kind: :method, name: "getMetadata", is_optional: false }, :obtain_dependencies => { kind: :method, name: "obtainDependencies", is_optional: false }, :obtain_resource_dependencies => { kind: :method, name: "obtainResourceDependencies", is_optional: false }, :remove_dependency => { kind: :method, name: "removeDependency", is_optional: false }, :render_properties => { kind: :method, name: "renderProperties", is_optional: false }, :replace_dependency => { kind: :method, name: "replaceDependency", is_optional: false }, :should_synthesize => { kind: :method, name: "shouldSynthesize", is_optional: false }, :validate_properties => { kind: :method, name: "validateProperties", is_optional: false }, :inspect => { kind: :method, name: "inspect", is_optional: false }, } end |
Instance Method Details
#add_deletion_override(path) ⇒ void
This method returns an undefined value.
Syntactic sugar for addOverride(path, undefined).
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# File 'game_lift/cfn_build.rb', line 355 def add_deletion_override(path) Jsii::Type.check_type(path, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "path") jsii_call_method("addDeletionOverride", [path]) end |
#add_dependency(target) ⇒ void
This method returns an undefined value.
Indicates that this resource depends on another resource and cannot be provisioned unless the other resource has been successfully provisioned.
This can be used for resources across stacks (or nested stack) boundaries and the dependency will automatically be transferred to the relevant scope.
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# File 'game_lift/cfn_build.rb', line 367 def add_dependency(target) Jsii::Type.check_type(target, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5DZm5SZXNvdXJjZSJ9")), "target") jsii_call_method("addDependency", [target]) end |
#add_depends_on(target) ⇒ void
use addDependency
This method returns an undefined value.
Indicates that this resource depends on another resource and cannot be provisioned unless the other resource has been successfully provisioned.
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# File 'game_lift/cfn_build.rb', line 377 def add_depends_on(target) Jsii::Type.check_type(target, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5DZm5SZXNvdXJjZSJ9")), "target") jsii_call_method("addDependsOn", [target]) end |
#add_metadata(key, value) ⇒ void
This method returns an undefined value.
Add a value to the CloudFormation Resource Metadata.
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# File 'game_lift/cfn_build.rb', line 388 def (key, value) Jsii::Type.check_type(key, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "key") Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJhbnkifQ==")), "value") jsii_call_method("addMetadata", [key, value]) end |
#add_override(path, value) ⇒ void
This method returns an undefined value.
Adds an override to the synthesized CloudFormation resource.
To add a
property override, either use add_property_override or prefix path with
"Properties." (i.e. Properties.TopicName).
If the override is nested, separate each nested level using a dot (.) in the path parameter. If there is an array as part of the nesting, specify the index in the path.
To include a literal . in the property name, prefix with a \. In most
programming languages you will need to write this as "\\." because the
\ itself will need to be escaped.
For example,
# Example automatically generated from non-compiling source. May contain errors.
cfn_resource.add_override("Properties.GlobalSecondaryIndexes.0.Projection.NonKeyAttributes", ["myattribute"])
cfn_resource.add_override("Properties.GlobalSecondaryIndexes.1.ProjectionType", "INCLUDE")
would add the overrides
"Properties": {
"GlobalSecondaryIndexes": [
{
"Projection": {
"NonKeyAttributes": [ "myattribute" ]
...
}
...
},
{
"ProjectionType": "INCLUDE"
...
},
]
...
}
The value argument to add_override will not be processed or translated
in any way. Pass raw JSON values in here with the correct capitalization
for CloudFormation. If you pass CDK classes or structs, they will be
rendered with lowercased key names, and CloudFormation will reject the
template.
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# File 'game_lift/cfn_build.rb', line 445 def add_override(path, value) Jsii::Type.check_type(path, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "path") Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJhbnkifQ==")), "value") jsii_call_method("addOverride", [path, value]) end |
#add_property_deletion_override(property_path) ⇒ void
This method returns an undefined value.
Adds an override that deletes the value of a property from the resource definition.
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# File 'game_lift/cfn_build.rb', line 455 def add_property_deletion_override(property_path) Jsii::Type.check_type(property_path, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "propertyPath") jsii_call_method("addPropertyDeletionOverride", [property_path]) end |
#add_property_override(property_path, value) ⇒ void
This method returns an undefined value.
Adds an override to a resource property.
Syntactic sugar for addOverride("Properties.<...>", value).
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# File 'game_lift/cfn_build.rb', line 467 def add_property_override(property_path, value) Jsii::Type.check_type(property_path, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "propertyPath") Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJhbnkifQ==")), "value") jsii_call_method("addPropertyOverride", [property_path, value]) end |
#apply_cross_stack_reference_strength(strength) ⇒ void
This method returns an undefined value.
Sets the cross-stack reference strength for this resource.
When set, any cross-stack reference to this resource will use the specified strength instead of the global default from the consuming stack's context.
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# File 'game_lift/cfn_build.rb', line 480 def apply_cross_stack_reference_strength(strength) Jsii::Type.check_type(strength, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5SZWZlcmVuY2VTdHJlbmd0aCJ9")), "strength") jsii_call_method("applyCrossStackReferenceStrength", [strength]) end |
#apply_removal_policy(policy = nil, options = nil) ⇒ void
This method returns an undefined value.
Sets the deletion policy of the resource based on the removal policy specified.
The Removal Policy controls what happens to this resource when it stops being managed by CloudFormation, either because you've removed it from the CDK application or because you've made a change that requires the resource to be replaced.
The resource can be deleted (RemovalPolicy.DESTROY), or left in your AWS
account for data recovery and cleanup later (RemovalPolicy.RETAIN). In some
cases, a snapshot can be taken of the resource prior to deletion
(RemovalPolicy.SNAPSHOT). A list of resources that support this policy
can be found in the following link:
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# File 'game_lift/cfn_build.rb', line 502 def apply_removal_policy(policy = nil, = nil) Jsii::Type.check_type(policy, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5SZW1vdmFsUG9saWN5In0=")), "policy") unless policy.nil? = .is_a?(Hash) ? ::AWSCDK::RemovalPolicyOptions.new(**.transform_keys(&:to_sym)) : Jsii::Type.check_type(, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5SZW1vdmFsUG9saWN5T3B0aW9ucyJ9")), "options") unless .nil? jsii_call_method("applyRemovalPolicy", [policy, ]) end |
#attr_build_arn ⇒ String
The Amazon Resource Name ( ARN ) that is assigned to a Amazon GameLift Servers build resource and uniquely identifies it. ARNs are unique across all Regions. Format is arn:aws:gamelift:<region>::build/build-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912 . In a GameLift build ARN, the resource ID matches the BuildId value.
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# File 'game_lift/cfn_build.rb', line 220 def attr_build_arn() jsii_get_property("attrBuildArn") end |
#attr_build_id ⇒ String
A unique identifier for the build.
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# File 'game_lift/cfn_build.rb', line 227 def attr_build_id() jsii_get_property("attrBuildId") end |
#build_ref ⇒ AWSCDK::Interfaces::AWSGamelift::BuildReference
A reference to a Build resource.
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# File 'game_lift/cfn_build.rb', line 234 def build_ref() jsii_get_property("buildRef") end |
#cdk_tag_manager ⇒ AWSCDK::TagManager
Tag Manager which manages the tags for this resource.
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# File 'game_lift/cfn_build.rb', line 241 def cdk_tag_manager() jsii_get_property("cdkTagManager") end |
#cfn_options ⇒ AWSCDK::ICfnResourceOptions
Options for this resource, such as condition, update policy etc.
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# File 'game_lift/cfn_build.rb', line 166 def () jsii_get_property("cfnOptions") end |
#cfn_properties ⇒ Hash{String => Object}
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# File 'game_lift/cfn_build.rb', line 171 def cfn_properties() jsii_get_property("cfnProperties") end |
#cfn_property_name(cdk_property_name) ⇒ String?
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# File 'game_lift/cfn_build.rb', line 511 def cfn_property_name(cdk_property_name) Jsii::Type.check_type(cdk_property_name, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "cdkPropertyName") jsii_call_method("cfnPropertyName", [cdk_property_name]) end |
#cfn_property_names ⇒ Hash{String => String}
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# File 'game_lift/cfn_build.rb', line 176 def cfn_property_names() jsii_get_property("cfnPropertyNames") end |
#cfn_resource_type ⇒ String
AWS resource type.
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# File 'game_lift/cfn_build.rb', line 183 def cfn_resource_type() jsii_get_property("cfnResourceType") end |
#creation_stack ⇒ Array<String>
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# File 'game_lift/cfn_build.rb', line 128 def creation_stack() jsii_get_property("creationStack") end |
#env ⇒ AWSCDK::Interfaces::ResourceEnvironment
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# File 'game_lift/cfn_build.rb', line 188 def env() jsii_get_property("env") end |
#get_att(attribute_name, type_hint = nil) ⇒ AWSCDK::Reference
Returns a token for an runtime attribute of this resource.
Ideally, use generated attribute accessors (e.g. resource.arn), but this can be used for future compatibility
in case there is no generated attribute.
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# File 'game_lift/cfn_build.rb', line 524 def get_att(attribute_name, type_hint = nil) Jsii::Type.check_type(attribute_name, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "attributeName") Jsii::Type.check_type(type_hint, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5SZXNvbHV0aW9uVHlwZUhpbnQifQ==")), "typeHint") unless type_hint.nil? jsii_call_method("getAtt", [attribute_name, type_hint]) end |
#get_metadata(key) ⇒ Object
Retrieve a value value from the CloudFormation Resource Metadata.
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# File 'game_lift/cfn_build.rb', line 535 def (key) Jsii::Type.check_type(key, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "key") jsii_call_method("getMetadata", [key]) end |
#inspect(inspector) ⇒ void
This method returns an undefined value.
Examines the CloudFormation resource and discloses attributes.
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# File 'game_lift/cfn_build.rb', line 605 def inspect(inspector) Jsii::Type.check_type(inspector, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5UcmVlSW5zcGVjdG9yIn0=")), "inspector") jsii_call_method("inspect", [inspector]) end |
#logical_id ⇒ String
The logical ID for this CloudFormation stack element.
The logical ID of the element is calculated from the path of the resource node in the construct tree.
To override this value, use override_logical_id(new_logical_id).
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# File 'game_lift/cfn_build.rb', line 140 def logical_id() jsii_get_property("logicalId") end |
#name ⇒ String?
A descriptive label that is associated with a build.
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# File 'game_lift/cfn_build.rb', line 248 def name() jsii_get_property("name") end |
#name=(value) ⇒ Object
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# File 'game_lift/cfn_build.rb', line 252 def name=(value) Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "name") unless value.nil? jsii_set_property("name", value) end |
#node ⇒ Constructs::Node
The tree node.
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# File 'game_lift/cfn_build.rb', line 123 def node() jsii_get_property("node") end |
#obtain_dependencies ⇒ Array<AWSCDK::CfnResource, AWSCDK::Stack>
Retrieves an array of resources this resource depends on.
This assembles dependencies on resources across stacks (including nested stacks) automatically.
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# File 'game_lift/cfn_build.rb', line 546 def obtain_dependencies() jsii_call_method("obtainDependencies", []) end |
#obtain_resource_dependencies ⇒ Array<AWSCDK::CfnResource>
Get a shallow copy of dependencies between this resource and other resources in the same stack.
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# File 'game_lift/cfn_build.rb', line 553 def obtain_resource_dependencies() jsii_call_method("obtainResourceDependencies", []) end |
#operating_system ⇒ String?
The operating system that your game server binaries run on.
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# File 'game_lift/cfn_build.rb', line 260 def () jsii_get_property("operatingSystem") end |
#operating_system=(value) ⇒ Object
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# File 'game_lift/cfn_build.rb', line 264 def (value) Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "operatingSystem") unless value.nil? jsii_set_property("operatingSystem", value) end |
#override_logical_id(new_logical_id) ⇒ void
This method returns an undefined value.
Overrides the auto-generated logical ID with a specific ID.
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# File 'game_lift/cfn_build.rb', line 346 def override_logical_id(new_logical_id) Jsii::Type.check_type(new_logical_id, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "newLogicalId") jsii_call_method("overrideLogicalId", [new_logical_id]) end |
#ref ⇒ String
Return a string that will be resolved to a CloudFormation { Ref } for this element.
If, by any chance, the intrinsic reference of a resource is not a string, you could
coerce it to an IResolvable through Lazy.any({ produce: resource.ref }).
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# File 'game_lift/cfn_build.rb', line 159 def ref() jsii_get_property("ref") end |
#remove_dependency(target) ⇒ void
This method returns an undefined value.
Indicates that this resource no longer depends on another resource.
This can be used for resources across stacks (including nested stacks) and the dependency will automatically be removed from the relevant scope.
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# File 'game_lift/cfn_build.rb', line 564 def remove_dependency(target) Jsii::Type.check_type(target, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5DZm5SZXNvdXJjZSJ9")), "target") jsii_call_method("removeDependency", [target]) end |
#render_properties(props) ⇒ Hash{String => Object}
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# File 'game_lift/cfn_build.rb', line 571 def render_properties(props) Jsii::Type.check_type(props, JSON.parse(Base64.strict_decode64("eyJjb2xsZWN0aW9uIjp7ImVsZW1lbnR0eXBlIjp7InByaW1pdGl2ZSI6ImFueSJ9LCJraW5kIjoibWFwIn19")), "props") jsii_call_method("renderProperties", [props]) end |
#replace_dependency(target, new_target) ⇒ void
This method returns an undefined value.
Replaces one dependency with another.
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# File 'game_lift/cfn_build.rb', line 581 def replace_dependency(target, new_target) Jsii::Type.check_type(target, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5DZm5SZXNvdXJjZSJ9")), "target") Jsii::Type.check_type(new_target, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJhd3MtY2RrLWxpYi5DZm5SZXNvdXJjZSJ9")), "newTarget") jsii_call_method("replaceDependency", [target, new_target]) end |
#server_sdk_version ⇒ String?
A server SDK version you used when integrating your game server build with Amazon GameLift Servers.
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# File 'game_lift/cfn_build.rb', line 272 def server_sdk_version() jsii_get_property("serverSdkVersion") end |
#server_sdk_version=(value) ⇒ Object
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# File 'game_lift/cfn_build.rb', line 276 def server_sdk_version=(value) Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "serverSdkVersion") unless value.nil? jsii_set_property("serverSdkVersion", value) end |
#should_synthesize ⇒ Boolean
Can be overridden by subclasses to determine if this resource will be rendered into the cloudformation template.
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# File 'game_lift/cfn_build.rb', line 590 def should_synthesize() jsii_call_method("shouldSynthesize", []) end |
#stack ⇒ AWSCDK::Stack
The stack in which this element is defined.
CfnElements must be defined within a stack scope (directly or indirectly).
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# File 'game_lift/cfn_build.rb', line 149 def stack() jsii_get_property("stack") end |
#storage_location ⇒ AWSCDK::IResolvable, ...
Information indicating where your game build files are stored.
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# File 'game_lift/cfn_build.rb', line 284 def storage_location() jsii_get_property("storageLocation") end |
#storage_location=(value) ⇒ Object
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# File 'game_lift/cfn_build.rb', line 288 def storage_location=(value) value = value.is_a?(Hash) ? ::AWSCDK::GameLift::CfnBuild::StorageLocationProperty.new(**value.transform_keys(&:to_sym)) : value Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJ1bmlvbiI6eyJ0eXBlcyI6W3siZnFuIjoiYXdzLWNkay1saWIuSVJlc29sdmFibGUifSx7ImZxbiI6ImF3cy1jZGstbGliLmF3c19nYW1lbGlmdC5DZm5CdWlsZC5TdG9yYWdlTG9jYXRpb25Qcm9wZXJ0eSJ9XX19")), "storageLocation") unless value.nil? jsii_set_property("storageLocation", value) end |
#tags ⇒ Array<AWSCDK::CfnTag>?
An array of key-value pairs to apply to this resource.
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# File 'game_lift/cfn_build.rb', line 297 def () jsii_get_property("tags") end |
#tags=(value) ⇒ Object
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# File 'game_lift/cfn_build.rb', line 301 def (value) value = value.is_a?(Array) ? value.map { |jsii_v0| jsii_v0.is_a?(Hash) ? ::AWSCDK::CfnTag.new(**jsii_v0.transform_keys(&:to_sym)) : jsii_v0 } : value Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJjb2xsZWN0aW9uIjp7ImVsZW1lbnR0eXBlIjp7ImZxbiI6ImF3cy1jZGstbGliLkNmblRhZyJ9LCJraW5kIjoiYXJyYXkifX0=")), "tags") unless value.nil? jsii_set_property("tags", value) end |
#to_string ⇒ String
Returns a string representation of this construct.
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# File 'game_lift/cfn_build.rb', line 322 def to_string() jsii_call_method("toString", []) end |
#updated_properites ⇒ Hash{String => Object}
use updatedProperties Return properties modified after initiation Resources that expose mutable properties should override this function to collect and return the properties object for this resource.
Deprecated.
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# File 'game_lift/cfn_build.rb', line 196 def updated_properites() jsii_get_property("updatedProperites") end |
#updated_properties ⇒ Hash{String => Object}
Return properties modified after initiation.
Resources that expose mutable properties should override this function to collect and return the properties object for this resource.
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# File 'game_lift/cfn_build.rb', line 206 def updated_properties() jsii_get_property("updatedProperties") end |
#validate_properties(_properties) ⇒ void
This method returns an undefined value.
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# File 'game_lift/cfn_build.rb', line 596 def validate_properties(_properties) Jsii::Type.check_type(_properties, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJhbnkifQ==")), "_properties") jsii_call_method("validateProperties", [_properties]) end |
#version ⇒ String?
Version information that is associated with this build.
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# File 'game_lift/cfn_build.rb', line 310 def version() jsii_get_property("version") end |
#version=(value) ⇒ Object
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# File 'game_lift/cfn_build.rb', line 314 def version=(value) Jsii::Type.check_type(value, JSON.parse(Base64.strict_decode64("eyJwcmltaXRpdmUiOiJzdHJpbmcifQ==")), "version") unless value.nil? jsii_set_property("version", value) end |
#with(*mixins) ⇒ Constructs::IConstruct
Applies one or more mixins to this construct.
Mixins are applied in order. The list of constructs is captured at the
start of the call, so constructs added by a mixin will not be visited.
Use multiple with() calls if subsequent mixins should apply to added
constructs.
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# File 'game_lift/cfn_build.rb', line 335 def with(*mixins) mixins.each_with_index do |item, index| Jsii::Type.check_type(item, JSON.parse(Base64.strict_decode64("eyJmcW4iOiJjb25zdHJ1Y3RzLklNaXhpbiJ9")), "mixins[#{index}]") end jsii_call_method("with", [*mixins]) end |